HITMAN 3 - BERLIN, Apex Predator ALL KILLS CompilationMartinoz2024-10-21 | HITMAN 3 - BERLIN, Apex Predator ALL KILLS CompilationBRUTAL DOOM Platinum 4.1 - DOOM II Reign of EvilMartinoz2024-10-18 | BRUTAL DOOM Platinum 4.1 by EmeraldCoast is a fork of Brutal Doom by SgtMarkIV, here with the Reign Of Evil WAD played on the Ultra-Violence difficulty level.
DOOM II Reign of Evil is a 9 level WAD and in my opinion, it is also a quite difficult one, some of the levels have a very high difficulty spike, UV-Fast sometimes is an instant death. You surely need a lot of strong weapons (especially with Brutal Doom Platinum), I unfortunately had some bad luck with Plasma Rifle spawns because I've got 3 Cryo Rifles this time xD. Starting from the first level, this one is easy and does not have a lot of traps, the most dangerous enemy you can encounter here is the just one Revenant at the end. The second level takes place already in hell, and from the hell levels things start to be quite nasty, thankfully the second level is not that difficult, it's rather easy. But of boy, from level three it starts to take the toll - this one has multiple (like 10 or more) Cyberdemons waiting for you in a maze, thankfully they are too tall to chase you down. The next level is easier, it also has a secret exit to the secret level - dunno why it does not trigger so easily, had to noclip, tried to find the trigger in Doom Builder but I was unsuccessful. Secret level starts immediately with you being surrounded by 40+ monsters including an Archvile, on UV-Fast Doomguy is rather dead here, short level but full of monsters too. Since then, the levels are becoming more and more difficult + bigger, from this point expect all of the Doom monsters to show up, it won't be an easy trip for sure. The penultimate level is really difficult at start of it, the starting room has lowering walls + a lot of the monsters will teleport to the courtyard, there are even two Archviles already waiting. The final level of this WAD is the cranked up version of the DOOM II Icon of Sin, this time it already has two Cyberdemons guarding it.
00:00:00 - MAP01 Reign of Evil 00:05:55 - MAP02 Sacrifices 00:15:00 - MAP03 Dimensions of Death 00:33:20 - MAP04 Cursed Secrets 00:43:05 - MAP09 Sins of the Damned (Secret Level) 00:50:20 - MAP05 Tower of the Guardians 01:00:10 - MAP06 Holy Corruption 01:13:10 - MAP07 Tomb of the Damned 01:26:10 - MAP08 Salvation of thy Sins
Brutal Doom Platinum Dev Version - github.com/EmeraldCoasttt/BrutalDoomPlatinum Brutal Doom Platinum ModDB - moddb.com/mods/brutal-doom-platinum Music - theofficialdavester2296.wordpress.com & doomworld.com/forum/topic/94268-release-shadows-of-the-nightmare-realm-updated-16-november-2023 DOOM II Reign of Evil - doomworld.com/forum/topic/147447-doom-ii-reign-of-evil My Discord - discord.gg/XPtgcUAJjt Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356BRUTAL DOOM Platinum 4.1 Dev Version - All Weapons ShowcaseMartinoz2024-10-11 | BRUTAL DOOM Platinum 4.1 by EmeraldCoasttt, it's a fork of Brutal Doom 64 modification by SgtMarkIV. Brutal Doom Platinum has some weapons exclusive to other Brutal Doom forks (Hell Hammer), some of the previously known weapons had been changed too. For example Railgun is much heavier now - it has slower rate of fire, it's bolt-action heavy sniper... cannon plus you can cast a hologram of yourself to draw attention of demons. The lower tier weapon for sniping is Assault Rifle and/or Battle Rifle - the M1 Garand with night vision scope, having a semi-auto or burst fire modes. All of the three shotguns have additional type of shells, exclusive to each other - Glass Slugs for Pump Action, Dragon's Breath for Super Shotgun and Plasma Shells to Assault Shotgun. The Minigun has few different functions aside of the standard Minigun - you can switch it to the Nailgun module + you can place it as a stationary turret, too. There are also four different types of throwables - standard Frag Grenades, Cryo Grenades that can shutter low to mid-tier enemies, the Black Hole Grenades that are so devastating that player should be really far far away from explosion and the Anti-Personal Mines.
Brutal Doom v22 - moddb.com/mods/brutal-doom/downloads/brutal-doom-v22-beta-test-3 Extermination Day - moddb.com/mods/extermination-day My Discord - discord.gg/XPtgcUAJjt Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356PROJECT BRUTALITY 3.0 - Extermination Day All Levels, The Epic MegaCampaign [100% SECRETS]Martinoz2024-09-20 | PROJECT BRUTALITY 3.0 and EXTERMINATION DAY Vanilla Edition for DOOM II Hell On Earth by SgtMarkIV & kalensar, Chaotic Random Spawn Preset on Ultra-Violence Difficulty Level with 100% Secrets explored. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual).
Oh boy, I've never been thinking that I would make a video that takes over 5 hours and 30 minutes, but here it is - Extermination Day with all 35 levels and 100% Secrets explored, but one multiplayer secret. It's a multiplayer only teleport from the MAP17 Warzone - if you played Duke Nukem 3D Critical Mass level, you remember that in coop there is a multiplayer only teleport for players. Here it does the same - it's only active once you reach the final boss, normally for player it's impossible to get back to it due to too high wall, but in case of coop you restart from scratch. As for the Extermination Day, we all know how big WAD is it, some levels are rather quick and relaxing while some are really huge and overwhelming, for example Dead Streets with multiple buildings. First levels take place on Mars during the demon invasion outbreak, the Mars part of the Extermination Day is rather quick and relaxing except MAP06 that is considerably longer than other levels. Second unofficial episode takes place on Earth once we return from Mars, here the levels are way longer than before, some of the levels also involve backtracking like Dead Cargo or Dead Streets. From the mentioned Dead Streets there is a secret exit to the well known Duke Nukem 3D classic level, Hollywood Holocaust - from there you move to the Red Light District and you can return or access Wolfenstein. Once you return from secret levels, it's time to reach the portal between Hell and Earth, but first you better take out the Guardian, once done you cross the portal and move to Hell itself. In Hell itself the difficulty spikes up as some of the Hell levels become way more difficult due to scarce supplies, very small rooms and lots of enemies, surely the Hell is the most difficult part (as it should be).
Episode I - Escape From Mars 00:00:00 - MAP01 Hangar 00:05:40 - MAP02 Nukage Processing 00:16:05 - MAP03 Communications Center 00:25:40 - MAP04 Life Support Facility 00:34:40 - MAP05 Marine HQ 00:44:15 - MAP06 Nuclear Power Plant 00:58:50 - MAP07 Staging Area 01:06:25 - MAP08 Lab Complex Entrance 01:13:45 - MAP09 Bio Labs 01:21:35 - MAP10 Portal Testing Labs Episode II - Hell On Earth 01:30:05 - MAP11 The Air Base 01:37:45 - MAP12 Return To Earth 01:46:40 - MAP13 Deadly Cargo 02:01:10 - MAP14 Industrial District 02:13:00 - MAP15 Roadblocks 02:22:05 - MAP16 Warzone 02:33:10 - MAP17 Twisted Neighborhood 02:46:00 - MAP18 Dead Streets 03:01:25 - MAP40 Hollywood Holocaust (SECRET LEVEL) 03:05:50 - MAP41 Red Light District (SECRET LEVEL) 03:10:10 - MAP42 Wolfenstein (SUPER SECRET LEVEL) 03:19:20 - MAP19 Final Destination 03:27:00 - MAP20 Downtown Assault 03:40:45 - MAP21 Eye of the Storm Episode III - Inferno 03:41:55 - MAP22 Counter Offensive 03:49:40 - MAP23 The Tower 03:51:30 - MAP24 Into the Black Jungle 04:01:55 - MAP25 Stronghold 04:14:15 - MAP26 House of the Hell Nobles 04:26:50 - MAP27 Necropolis 04:36:30 - MAP28 City of Dis 04:54:00 - MAP29 Impious Cathedral 05:04:25 - MAP30 Sacrificial Grounds 05:18:30 - MAP31 Peak of the Gods 05:30:30 - MAP32 Devil's Domain 05:31:30 - ENDING
Extermination Day - moddb.com/games/doom-ii/downloads/eday-vanilla-for-vanilla-and-mods Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 Music - Mike Norvak soundcloud.com/mikenorvakBRUTAL DOOM v22 - Duality [100% SECRETS]Martinoz2024-09-13 | BRUTAL DOOM V22 by SgtMarkIV is of course one of the most known DOOM mods, here with the DUALITY WAD played on the Ultra-Violence difficulty level with 100% Secrets explored. Haven't played Brutal Doom for a very long time and most of the things in the mod are completely new to me, for example the rework of the weapons and their new look. In my perpective I see that the Rocket Launcher seems to have the way faster rate of fire than before and it's great because it is one of the most important weapons in DOOM by a mile. The Assault Shotgun currently does terrible, terrible damage to anything, it surely became one of my favourite weapons to use in Brutal Doom, just look at the firepower it does. In fact it seems to be a much stronger weapon than a Super Shotgun (but having much smaller chance to spawn), still I was very nicely surprised how powerful weapon it is. The standard Assault Rifle is as always a jack of all trades while fighting up to mid enemies, one of the best weapons to place easy headshots, very accurate and comes with grenade launcher. Maybe it's just me but Railgun maybe received a rather noticeable nerf and while indeed it pierces through enemies as always, but damage seems to be lower and looks like a highly situational weapon. As for the mappack, Duality is a quick WAD with 'just' 5 maps to play but they are also quite difficult, every map has custom Cyberdemon with homing Revenant-like missiles and they are invulnerable. In fact every Cyberdemon can be eliminated only by using switches around them but - some of the switches are mandatory as Cyberdemon locks the exit, some needs keys found from the secrets. So it's only up to you if you are able to find all the keys - if not, you will be simply attacked by these monsters around various place on map, however they will not chase you. By the way, Concord is a great disaster story :)
Ok, I think most of you thought that I left for eternity but I've managed to scrap some time to play and record a video, if everything will be alright I'm able to manage to make a video from time to time. In short, reality consumed a lot of the time, family matters, work (got credited in some games :)), playing some games from my huge backlog (I bought GTA V back in 2016... and never played till last year). Ironically, last year I was so attached to playing the Baldur's Gate III, as you see - my last video is just before the release of Baldur's Gate III, it was a sole reason why I was offline for few weeks on Youtube :). Another huge achievement in gaming - some of you know that I love Grand Strategy titles (and Strategies as a whole), after 7 years when I purchased Hearts of Iron 4 - I finally managed myself to learn the game! I'm shocked in a positive manner how addicting that game is - although I love placing my units all over the map, Hearts of Iron 4 + some mods put it to the high level and I've got hundreds of hours. Of course like a lot of people I'm looking forward to play Space Marines 2 as the first installment gives me a lot of nice memories, it's always good to wear Space Marine Powersuit again... and an Autocannon. I've also played some other Boomer Shooter titles like Boltgun (yeah, I love W40K), Turbo Overkill, Wrath: Aeon of Ruins and I'm in love with some mods like Alien Armageddon or Savior of the Babes for Duke Nukem 3D. I'm also trying to find some time to try Fallout London in the near possible future, knowing myself and the love for Fallout games, this might get me addicted to it for few weeks :). Honorable mention of titles/mods I played multiple times and enjoyed it - Try Combined Arms mod for Open Red Alert, it's one of the most awesome and complex (yet simple to understand) mods I've ever played.
00:00:00 - MAP01 Outbreak 00:11:55 - MAP02 Escape From Mars 00:27:20 - The Escape Cinematic 00:29:20 - MAP03 Crash 00:42:52 - Secret Level Orbit 00:55:40 - Wooow, this surprise always got me 00:58:00 - Nice way to evacuate from the burning space station 00:59:10 - MAP04 Quarantine 01:19:00 - MAP05 The Drill 01:33:30 - Doomguy, the first one to evacuate disabling the safety locks of mining drill 01:35:00 - MAP06 Project Dissension 01:38:20 - Who thinks it's good to experiment on making a hybrid between DOOM demons and Aliens from Duke Nukem 3D :o 01:49:28 - And then I realized, that I'm out of gum... cells* 01:53:05 - MAP07 CyberDemonetics 01:59:00 - My favourite room in the WAD so far 02:03:00 - Sweet jesus, why these Barons of Hell are so huge? 02:05:00 - Say, that's a nice room for an occultist of demons 02:07:50 - WARNING, CYBERDEMON REANIMATION SYSTEM ACTIVATED 02:09:35 - MAP08 Mars Reactor (the most difficult map so far) 02:30:00 - Yes, another good thinking by Doomguy - overheating the nuclear reactor :3 02:32:35 - Mars Reactor Explosion Cinematic 02:33:20 - MAP09 Meltdown 02:44:20 - MAP10 Experiment 666 02:52:00 - Unleash the Black Hole! 02:56:50 - Meeting the Doomslayer 02:57:45 - MAP11 GO TO HELL! 03:01:15 - No no no no no no no, dying to my own weapon?!! 03:02:00 - Credits
Welcome to the Icecrown Citadel mappack with high quality textures, custom monsters (mostly bosses) and boss oriented maps adventure with new music for you to try, a really outstanding pack of 6 maps. The difficulty with each map rises accordingly, it's hard to describe the level of the mappack because some maps are quite short while the penultimate map is surely the longest and the most difficult. But let us start with a first map that starts deep down in the lower levels of Citadel, map is quite short and rather moderate in difficulty, it will take up to five minutes most of the times. At first there are absolutely no monsters for you to hunt down BUT they will appear just in front of you lots of the times because of triggers, anyway it's still doable to completes. The second map has a nice catch, actually two - first you cannot stay way too long on map because you will be endlessly swarmed by enemies and you need to activate the bell to end a level. Third map is actually one with the slowest pace and it takes few minutes to complete while being static - it's a trip by boat in the sea of vast space, you just need to survive few minutes demon attacks. Fourth map is completely... optional, this is one of the rare moments where you can skip a boss fight of this level and run to the exit doors instantly but you will miss a lot of gifts because of this. The penultimate map is as I wrote earlier a really long and difficult one to complete, it has multiple boss fights that can stutter your PC, also it's a quite resource consuming map because of size and monsters. And the last one map being The Frozen Throne involves a boss fight against The Lich King - the map is quite short because of this, but because of its nasty attack it can freeze a screen quite intensively.
00:00 - MAP01 The Lower Citadel 05:00 - MAP02 The Rampart of Skulls 13:10 - MAP03 Very Very Weird Battle (Yes, really weird) 21:30 - MAP04 Deathbringer's Rise 23:25 - MAP05 Inner Cloister 47:35 - MAP06 The Frozen Throne
My Discord - discord.gg/XPtgcUAJjt Project Brutality GitHub - github.com/pa1nki113r/Project_Brutality Icecrown Citadel - doomworld.com/forum/topic/138219-icecrown-citadel-wow-x-doom-crossover Addons - https://brutalrepository.plPROJECT BRUTALITY 3.0 - Doom 2 Recreation Project [100% SECRETS]Martinoz2023-07-21 | Project Brutality 3.0 and DOOM II Recreation Project by GenericDoomer on the Man And A Half Difficulty Level with 100% Secrets Achieved (just lots of secret secrets on maps are just unfinished).Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop.
DOOM 2 Recreation Project is an 8 level long WAD that recreates DOOM II levels by expanding them and adding some rooms to them, plus as you can see in them MAP13 Downtown, it's not as bad as it was before. First map is slightly expanded with adding a two new rooms, keeping the secrets as same as before, the level is also slightly more difficult but in overall its in my opinion still a vanilla style easy first level. The Underhalls are pretty much the same as before with little additions to the level, but it's also a first time with added Hell Knights such early in the game to face it. Third map is slightly changed with adding some nice texture work to it + a switch to open the place to Megaarmor, a quite fast level but also might be difficult due to more monsters than before. The Focus is greatly expanded with adding some new rooms plus a path for obtaining the blue keycard is way longer than before, plus it's a really dark level so flashlight addon might be recommended. Waste Tunnels it's another slightly changed and expanded map, it also changes few secrets a little bit, the level might also feel harder than before but it might be just my prejudice. The Crusher however is probably the most changed level so far with many changed areas and new rooms, completely different outdoor area in parking lot and a quite bit different final of this level. Downtown being probably one of the frustrating and confusing levels of DOOM 2 has a nice look overhaul, map resembles more a residential area than before with adding some offices, bathrooms and stores to explore. And of course, Icon of Sin at the end of this demo, just destroy it for good till it dies.
00:00 - MAP01 Entryway 02:20 - MAP02 Underhalls 05:55 - MAP03 The Gantlet 10:00 - MAP04 The Focus 13:55 - MAP05 The Waste Tunnels 21:20 - MAP06 The Crusher 29:55 - MAP13 Downtown 39:40 - MAP30 The Icon Of Sin
My Discord - discord.gg/XPtgcUAJjt Project Brutality GitHub - github.com/pa1nki113r/Project_Brutality Doom 2 Map Recreation Project - doomworld.com/forum/topic/136806-doom-2-recreation-project-update Addons - https://brutalrepository.pl Aliens, Say Your Prayers Remix by Davester2296Covers - youtube.com/watch?v=dZdCbUxFTWI Andrew Hulshult DOOM Remixes - youtube.com/watch?v=q657rEkgfKs&list=PL2trYUpmh1eSosLpXYgjZlrHvOrbeU6aEDOOM II Hell Unleashed Demo [100% SECRETS]Martinoz2023-07-14 | DOOM II Hell Unleashed DEMO by MikeyScoots on the Ultra-Violence Difficulty Level with 100% Secrets Acquired (the secret with megamap is bugged as these are 3 secrets in one). This is a one level demo of the upcoming WAD with MAP04 Focus being currently available to play, and in my opinion this is a really great demo to try. The level takes over 20 minutes to play, you have to find 4 keys before an exit, you have lots of custom monsters with Nashgore and quite limited arsenal. The level is of course expanded a lot with lots of areas to explore and new OTEX texture set that comes with the WAD. We begin as always in a small room, when we open the first door, it's stuck - but after a while it opens fully to give you a Pump-Action Shotgun. As we go further, suddenly all of the Zombies return from the dead and attack you - you are surrounded but with this new trusty shotgun you can fend off the attacks. You have two places to go - take a traditional route to get the blue keycard hidden in a hidden compartment or use a new elevator to reach a green keycard upstairs. This level also has ventilation shafts to take some shortcuts while playing this level and it is a fantastic addition. The yellow and red keycards need a quite longer routes with more traps and ambushes like sudden Hell Knight appearances or Fire Imps that throw even deadlier fireballs (but also explode nicely as a pile of meat). Some of the new monsters can be quite troublesome like the newly added Nailgunner who is quite resilient and also drops a Needle Grenade upon death just for trolling you and others. When you have all keys it's time to exfiltrate and leave the area to reach the Waste Tunnels :).
DOOM II Hell Unleashed - doomworld.com/forum/topic/137523-doom-ii-hell-unleashed-beta-demo-out-now My Discord - discord.gg/XPtgcUAJjt SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356PROJECT BRUTALITY 3.0 - Final Carnage, The Doomslayers Campaign [100% SECRETS]Martinoz2023-07-07 | PROJECT BRUTALITY 3.0 and Final Carnage Campaign for DOOM II Hell On Earth by Onox, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Final Carnage is an epic 8+1 levels long Campaign where we play as the DOOMSLAYER during his trip to Mars UAC Facility where as always, some things went wrong and we have to clean some things up. First of all 8+1 as I did not include the secret level because dunno why I cannot open the first doors and I'm stuck, seems like only noclipping worked for me in that place :(. The campaign is very similar to the Brutal Doom's Extermination Day campaign but of course smaller, it also has that Dissension & Half-Life feeling with adding lots of narration to the playthrough, a really good mappack. During some sections of the playthrough you might notice that you are observed by someone, of course you have no chance to reach that person closely, think of GMan in Half-Life who watches you all the time. The mappack's difficulty and pace varies across the levels, some of the sections are fast while the Gore Nest sections maybe quite slow because you have to finish off multiple demons waves. It is quite important to get as many secrets as possible because they have lots of goodies for you - when you play this mappack with Project Brutality (as it is recommended by author), it has lots of upgrades inside. Another good thing about this mappack, because this is a first episode and it this is a teaser for the incoming episode, your arsenal is limited and you have Plasma Rifle at the end, just before reaching the portal to Phobos. So your arsenal is quite limited up to the Rocket Launcher (and Flamethrowe) but you will meet all of the demons except Spider Mastermind, Archvile and Pain Elemental, that's for the next episode(s). Some of the sections of maps might be familiar to you, you might encounter (oh gosh, what a bad pun) a really nice Easter Egg in one of the caves, plus a final encounter is a quite nasty surprise.
00:00 - MAP01 Welcome to the UAC 08:05 - MAP02 Office Complex 14:50 - MAP03 Testing Laboratories 24:40 - MAP04 Loading Bay 32:45 - MAP05 Tension In Mars Surface 47:00 - MAP06 Garbage and Sewers 57:47 - MAP07 Simple Sector 01:05:20 - This is something really, really familiar 01:10:34 - MAP08 Our Natural Benefit 01:24:10 - Meeting Samuel Hayden
Final Carnage - moddb.com/addons/final-carnage-v01 Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 Davester2296 - youtube.com/channel/UCVE4juL1ycDbsqlr9L6lo8A Hangarmageddon - youtube.com/watch?v=NkjZ-kOTBAUKickass Duke Nukem 3D - LA Meltdown 100% SECRETSMartinoz2023-06-30 | Kickass Edition Duke Nukem 3D mod made by RichardStorm is a really interesting gameplay expansion where player has access to the way bigger arsenal of weapons than before - first off, we finally have a Golden Desert Eagle. This mod adds also other gameplay mechanics like toggleable auto items such as Hazard Suit (no longer boots) that can be used all the time but they are worn out only in hazardous places. Another added thing is the Stamina Bar - every action like jumping or running depletes it and you must take a breath for a while. Most of the weapons have been remade with added some new to the roster. You have the Revolvers that are really powerful but are also take long to reload, your Pump-Action Shotgun has a variety of shells to use. The standard RPG turned into a Missile Launcher that deals a huge amount of damage, but makes you slower and you CAN use a Nuclear Missile. You also have a M16 Assault Rifle with underbarrel grenade launcher, even the Ripper Cannon receives an upgrade with 3 barrel gattling cannon. The Grenade Launcher from Duke Nukem 64 also appears but remade - you can switch between normal and timed grenades, you can also fill 12 grenades in a drum.
00:00 - E1L1 Hollywood Holocaust 06:08 - E1L2 Red Light District 16:15 - E1L3 Death Row 27:35 - E1L4 Toxic Dump 44:30 - E1L6 Launch Facility 51:50 - E1L5 Abyss 01:07:10 - The Battlelord
My Discord - discord.gg/XPtgcUAJjt Kickass Duke Nukem 3D - moddb.com/mods/kickass-duke Davester2296 - youtube.com/channel/UCVE4juL1ycDbsqlr9L6lo8A Mike Norvak - soundcloud.com/mikenorvak Sneaky Snake by DeimosComaBlack - youtube.com/watch?v=NFCkbnPTIB0DUKE NUKEM 3D SAVIOR OF THE BABES All Weapon ShowcaseMartinoz2023-06-16 | Duke Nukem 3D Savior of the Babes mod by Vgames is a definition of total mayhem and destruction - this modification will surely give to you overpowered stuff. But it's overpowered with a price - all the maps are way more difficult than the vanilla. For example your standard Glock is replaced by a Machine Gun that has an underbarrel grenade launcher, that's because the E1L1 already has Protector Drones and Assault Commanders, basically every possible monster from roster. There are also the enhanced versions of every monster like way bigger Piggies that are armored and are armed with grenade launchers. To make things even worse for you, the minibosses are basically the normal enemies here - that's why you are armed with such weapons like nuclear Rocket Launchers, semi-automatic Railguns or exo-suit like Inhuman Devastator.
My Discord - discord.gg/XPtgcUAJjt Duke Nukem 3D Savior of the Babes - moddb.com/mods/duke-nukem-3d-savior-of-babes Duke Nukem Forever Theme Cover - youtube.com/watch?v=f_UXgjzeCFA Last Man Standing - youtube.com/watch?v=FAQ4sQtXexcPROJECT BRUTALITY 3.0 - Doom Dissension, The Epic Campaign of DoomguyMartinoz2023-06-09 | PROJECT BRUTALITY 3.0 and DOOM: Dissension Campaign for DOOM II Hell On Earth by Doom-X-Machina, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). DISSENSION is a huge 12 level WAD (11 standard maps + 1 secret level) that will simply blow your mind away by its level design, usage of textures, climax and a sheer size of these maps + monster placement. Think about it as a recreation of the first DOOM episode Knee-Deep in The Dead, Duke Nukem 3Ds Lunar Apocalypse (yes, UAC found some Duke Nukem 3D monsters somehow), some DOOM 3 elements mixed with DOOM 2016 in overall, you suddenly realize that things on Phobos are getting really nasty. Out of nowhere everyone on Phobos freaks out with some urge to take Doomguy down, some strange hellish markings start to appear across Phobos base, you simply have to evacuate from this hostile place. Your first objective is to reach the space shuttle and head towards the base on Mars, but guess what - as always things are getting complicated and you simply have to crash land near your destination. Surprise, surprise, the Moon base is also infested by the demonic hellspawn and there way more of them, it seems that UAC did some nasty experiments with Hell, the board on Mars were rather under some influence. You can also unlock the only secret level from the third map, someone had their own teleporter to the spaceship above the orbit, interistinly it is rather made with some hellish influence as it does not look human at all. Once you return from the orbit it's time to go deeper to Mars itself and the UAC installations, you will notice that UACs experiments have gone way too far and they captured some of the species to experiment. Demon specimens were simply kept in the stasis but they found the way out to break, of course the biggest baddie being the Cyberdemon is contained in its own place (the turrets will help you) but you must defeat him anyway. In the final levels of the WAD you are about to find a portal to the other side - this one leads you straight to the Deimos base, probably it's the source of the demonic invasion, yuk.
00:00:00 - MAP01 Outbreak 00:02:50 - Welcome to Duke Burger 00:11:55 - MAP02 Escape From Phobos 00:14:00 - The Space Shuttle Launch setpiece 00:24:20 - Seems it's our own ride to Mars 00:26:40 - MAP03 Crash 00:41:40 - Oh, looks like a demonic teleport to somewhere 00:42:00 - MAP12 Orbit 00:54:20 - Well, the decompression of airlock, great... 00:55:30 - We are lucky to survive this, really lucky 00:56:15 - MAP04 Quarantine 01:06:50 - Thanks a lot... 01:14:45 - MAP05 The Drill 01:27:15 - Let's start the drill, shall we? 01:28:30 - MAP06 Project Dissension 01:33:00 - DOOM and Duke Nukem crossover. UAC found some Octabrains and began experiments with Arachnotrons. 01:37:50 - What, they store some demonic specimen here? 01:42:30 - A really great room to keep BFG but surrounded by some demons 01:45:35 - MAP07 Cyberdemonetics (guess why it's called like that) 01:51:00 - Ok this room looks great, but why UAC stores alive demons here... 01:55:30 - Excuse me but what the hell is this??? 02:01:10 - Yeah, the big boy is about to show up in a really cinematic way 02:02:50 - MAP08 Mars Reactor 02:13:00 - Disabling the cooling systems of Nuclear Reactor, what might go wrong, huh? 02:19:55 - Overloading the already exposed core of Nuclear Reactor, great thinking 02:23:55 - MAP09 Meltdown 02:33:55 - MAP10 Experiment 666 02:46:15 - MAP11 GO TO HELL!
Dissension - doomworld.com/forum/topic/124717-released-dissension-v13-remaster Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 Music - Mike Norvak soundcloud.com/mikenorvakPROJECT BRUTALITY 3.0 - The All Realms HEX [100% SECRETS]Martinoz2023-06-02 | PROJECT BRUTALITY 3.0 and ALL REALMS for DOOM II Hell On Earth by Romsu89, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). All Realms is a quite difficult two map long WAD, you have tons of surprises to find and also quite tricky secrets to explore, plus the framerate might drag you a little during the playthrough. Both of the maps are really difficult in some places, lots of the places are ambushes from the enemies, lots of these arenas love to suddenly teleport an enemy or two just next to you. Basically when you use a switch while playing these two maps, you can rather be prepared for a trap nearby, after some minutes I was used to it a lot, ambush is almost certain. You can also surely look for secrets on both maps, as they make your playthrough a lot easier, it is necessary to grab as many of them as you can because of the ammo, BFG, Megaspheres, armors, etc. Both maps are quite different and similar at the same moment, first level has some Blood vibes with that mix of tech and blood textures, while the second as clear Duke Nukem 3D and Aliens climaxx. First map begins like a typical vanilla Phobos level, lots of the toxic slime and similar green walls, but as you go deeper and deeper, you will notice that something is really strange here. Find all secrets because one of them has a BFG that will help you a lot here, there are some nasty Cyberdemons here that love to teleport, you are also going to meet that custom Cyberdemon enemy, too. The next level seems a little bit easier but also is not that easy, a Doom Eternal Marauder makes a guest appearance here, this map is smaller but also more action packed than previous one imo. It also has way more secrets (a total of 9), some of them are really nicely hidden with these really small switches, shafts or alcoves to use, just be aware of monsters everywhere.
00:00 - MAP01 Near Dark 25:50 - MAP02 Protocol 89
All Realms - moddb.com/games/doom-ii/addons/allrealmshex Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 Music - Mike Norvak soundcloud.com/mikenorvak My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHPROJECT BRUTALITY 3.0 - Immortal Warfare [100% SECRETS]Martinoz2023-05-13 | PROJECT BRUTALITY 3.0 and IMMORTAL WARFARE for DOOM II Hell On Earth by various authors, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Immortal Warfare is a 10 level long WAD, most of the maps are medium in size and rather quick to complete, however you must also take into account that level designers love interactivity and some challenge. And another small note to add, MAP09 because of its bigger size and more enemies, tends to crash for me for no reason, that's why I completely skipped this map and teleported to the final MAP10. The maps are themed in the Call of Duty style, lots of them have this Middle East vibe - just look at the yellowish tint and these desert themed maps with yellow brick and rather small presence of green. Levels are rather difficult as I've previously mentioned, lots of traps are waiting for you, especially these with teleporting monsters suddenly appearing out of nowhere are crazy and unpredictable. On the other hand you also have tons of really important and nice secrets to find, lots of these secrets involve the Megaspheres, Soulspheres, Backpacks or Megaarmors to find so they are quite mandatory. Some of the switches are also nicely hidden, on few of the maps these are switches in hardly findable places, sometimes the bikini girl posters are triggers, sometimes there are just some fake walls. Also on some of the maps there are some Cyberdemons placed just to troll you, you might encounter them in difficult places - for example in MAP08 they can simply bombard you in open area with tons of monsters. One of the maps also have an abrupt appearance of the Spider Mastermind just in front of your face, it appears abruptly spawned from the ground, in case of PB i've got the Juggernaut that can simply crush me. Another fun thing about this mappack are the nice and rather quick maps, it also involves lots of open space fighting where you have to run instead of fighting covers most of the time.
00:00 - MAP01 The Conflict 06:05 - MAP02 Recon Plan Charlie 11:45 - MAP03 No Room To Breathe 19:50 - MAP04 Logistical Carnage 28:20 - MAP05 The Jackal 34:10 - MAP06 Bad Office 40:05 - MAP07 The Peacemaker 47:30 - MAP08 The Lambs of Halberstadt 57:40 - MAP10 Immortal Warfare
Immortal Warfare - doomworld.com/forum/topic/135457-dbp58-immortal-warfare Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHPROJECT BRUTALITY 3.0 - The Merge [100% SECRETS]Martinoz2023-05-05 | PROJECT BRUTALITY 3.0 and THE MERGE for DOOM II Hell On Earth by BassDJ, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Welcome to the Merge, this is a two level long mini-episode where demonic corruption took place, overwhelming the known Hangar together with some underground facility, connected with elevator. The Hangar part is of course greatly expanded when compared to the vanilla, it's a way longer level with greatly bigger level than before, also with adding the custom D3 textures the map looks simply brilliant. You will also need to add the Dynamic Lighting to fully get the best what you can get from the map, it's a truly outstanding great visual design, you will feel like on the surface of Mars, overrun by the demons. The Hangar part for sure is the toughest one in this episode because of the ammo and weapon scarcity in the beginning, especially the first two arena encounters might be problematic because there are Barons already. But with every next encounter it gets slightly easier because of the additional weaponry, during the encounter with Cyberdemon there is also a Invincibility Sphere to grab nearby, also you can spend it at something else. The first level ends with the three stages of final arena nearby the exit, there are multiple enemies waiting for you, including the Pain Elementals, Lost Souls, Mancubi or even these Archviles, yes there are two of them. The next map is an underground portal testing facility where the titular Merge takes place - two realms, Human and Demon are slowly merging with each other, you must teleport to the Hell itself and finish it for once. Underground facility part can be quite confusing, especially finding the blue keycard door where you have to take the barely visible stairs in one of the rooms, since then it becomes a piece of cake to navigate. Once you cross the portal a real fun begins because difficulty is quite cranked up, there are eventually two Cyberdemons waiting for you, and they attack you from a quite safe distance.
00:00 - The Hangar 26:40 - Underground Facility
The Merge - doomworld.com/forum/topic/133359-doom-the-merge-complete-mini-episode Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHPROJECT BRUTALITY 3.0 - The Nukage Processing RevisitedMartinoz2023-02-18 | PROJECT BRUTALITY 3.0 and Nukage Processing Revisited by Razor_Wind for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Nukage Processing Revisited is an actually large map divided in several sections, plus it has over 500 monsters simply to storm you in large quantity, of course there is also a boss fight at the end of the map with a Keeper. The map has been reforged with some help of the AfterDoom creator 00_Zombie, the Nukage Processing has a demonic feeling with improved skybox + I've also used the DHTP and PBR to it. Level begins in a small hallway with some barrels and first zombie as enemy, to the left there is a door with some more zombies and a first secret, hint hint you need to look for a texture with a switch to open the main door. This leads you to a way larger room with some hellish growth with enemies and some bonuses to grab, to the right there is a small room with a switch to open a door to the corridor, there is also a small armory easy to miss. Move through that corridor and grab a first Soulsphere with another secret to grab nearby, move to another armory and get some goodies like tons of ammo with backpacks, then you can move outside to the nukage area. This pool of nukage has a twist - if you move to the center of it, you will trigger the enemy reinforcements tho (but it's mandatory to move there anyway), in the center there is a firepower sphere that will surely help you. You must use the unlocked doors in the upper section of the outdoor area, once there fight your way till the end and return to the nukage - previously blocked doors will have a switch to open it, do it and be prepared. This area had been surely turned into a demonic part of the realm, here you can collect two keys needed to explore this map further - a red and yellow keycards, really handy but comes at a price of meeting Spider Masterminds and Cyberdemons here. With yellow skull key found you will be teleported to another dimension with a Keeper waiting for you to fight - it is a grossly enlarged Cyberdemon that loves to torch you with his breath, has also tons of hitpoints too.
Nukage Processing Revisited - moddb.com/mods/brutal-doom/addons/nukageprocessingrevisitedv3 Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality Duke Nukem Companion Mod - forum.zdoom.org/viewtopic.php?t=74361 My Discord - discord.gg/XPtgcUAJjt Addons - https://brutalrepository.pl Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-xDOOM Enhanced Vanilla Project - The Incident [100% SECRETS]Martinoz2023-02-12 | Enhanced Vanilla Project 2.9 Gameplay Mod for DOOM by A_D_M_E_R_A_L and The Incident Map for DOOM II Hell On Earth by elend on the Ultra Violence difficulty level with 100% Secrets achieved. Enhanced Vanilla Project made by A_D_M_E_R_A_L is a vanilla styled gameplay mod where everything from DOOM II Hell On Earth is visually enhanced with some small additional gameplay features. For example look at the new Archvile - slightly changed sprite but in my opinion the EVP version of Archvile is way more threatening because his attacks can... track you in a small distance so do not stand still. The Revenant sprite has been slightly altered to armor it a bit with a black armor and a helmet yet it still the same, there is also a better distinction between unguigded and guided missiles that are green now. The modification also has its own system of gore implemented to the game and in my opinion it simply looks beautiful, the demons tend to be gibbed even when you use a chainsaw at them, Imps explode a lot. As for the weapons they rather work the same as it was in the vanilla, the small difference is with the Rocket Launcher that has slower rate of fire and has a small cooldown between shots, but still a very strong weapon. The standard pistol as always is an underwhelming weapon that should be replaced with anything as soon as possible, the Chainsaw has a 50% chance to gib the enemy and because of additional blade its damage is doubled! EVP also has some other submods already built in like Tilt+, DarkDoomZ or Motion Blur - so if you want to load these mods separetely with the EVP, you will simply get an error. The Incident is a medium sized level with almost ~250 monsters on the Ultra Violence difficulty level, it offers an understandable progression of player, even giving you the weapons except Chainsaw and BFG in easy spot. Before progressing to the Hell in the basement of the complex, first you need to find the blue and red keycards hidden inside a complex, they are quite easy to find just like a total of four secrets too. When you travel down by the elevator you will notice a big change in the climax of the map - the hellish growth appears and pools of blood replace the toxic sludge, there is also a Boss and some Archviles waiting for you too.
00:00 - Start 00:20 - Oh, already a secret 01:15 - And another one! 01:55 - And the third one! 06:00 - Red Keycard 06:55 - Blue Keycard 09:35 - A Close Call 14:40 - And the last secret 15:35 - I do not like a look of this place...
Enhanced Vanilla Project - forum.zdoom.org/viewtopic.php?t=58191 The Incident - doomworld.com/forum/topic/102175-the-incident-my-very-first-map My Discord - discord.gg/XPtgcUAJjt Break Point - doomworld.com/forum/topic/133021-gzdoom-break-point-final-now-on-idgames Davester2296 - theofficialdavester2296.wordpress.com Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356BRUTAL DOOM Schism 0.97C - Grotesque Demonic LairMartinoz2023-02-11 | Brutal Doom Schism 0.97c is a fork of Brutal Doom v21 where player can play as one of the FOUR playable classes - The Doomguy, The Barbarian, The Sorcerer and Corvus from Heretic. Grotesque Demonic Lair is a medium to large sized maze like map with over 400 monsters simply waiting to slash you, a difficult map for sure when you play it with a gameplay mod like myself. The map itself is a huge challenge, especially at start because you are immediately thrown at bigger enemies like Barons of Hell and Revenants in the first minute, but hey we can do it. First, you need to grab the 2 Skull Keys needed to open an exit with two switches that use these keys, of course a trip will not be easy with lots of monsters waiting for you. The biggest problem for a player who touches the map for the first time will be with the mazes and lots of doors that you will encounter while playing, once you are used to the map layout, it's not that confusing. You have multiple choices where to go, all of them will give you rather a tough challenge - whenever you go, there will be waiting tons of monsters, the author especially loves the Revenants, Archviles and Minigunners here. First I've decided to visit a small library with several lowered platforms hiding some secrets there + of course monsters as a surprise, all of these additions are great to have like the armor or the computer map. Then you have two or three places to visit - you can go outside and immediately be scorched by an Archvile plus some Revenants or pull back to other rooms and have a certainly easier trip to get some keys. Depending where do you want to go, there are several paths where you have to grab one of the keys, red keycard is inside a bloody and confusing maze, blue keycard in the closed arena with tons of nasty monsters. In case of the Schism there are however few great weapons that will make the playthrough a little bit easier, like the Plasma Rifle that has homing plasma projectiles, incredibly great stuff in small mazes. The final boss of this map is a Spider Masterminding hinding behind the gates in open area, I've just literally decided to toss the cryo grenades at her and it worked a lot.
00:00 - Start 08:25 - WHAT 16:20 - A First Key 22:00 - Another Trap Arena 29:30 - Almost Burnt Myself 31:40 - Oh No, Ambush 35:25 - Cryo Grenades Are Great
Brutal Doom Schism - moddb.com/mods/schism1/downloads/schism-097-test Neural Upscale - moddb.com/mods/schism1/addons/schism-upscale Grotesque Demonic Lair - doomworld.com/forum/topic/133876-grotesque-demonic-lair-udmf-level My Discord - discord.gg/XPtgcUAJjt Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356Brutal Doom v21 - The HEAVY ASSAULT RIFLE Carnage!Martinoz2023-02-05 | Brutal Doom v21 mod accompanied by the Heavy Assault Rifle, Devastator & Heavy Plasma Blaster addons played on The Cognition Engine map by Snowy44 for Doom II Hell On Earth on Ultra-Violence Difficulty level. Heavy Assault Rifle Addon cocreated by Metalman, Sraigius95 and Hyperexia gives you a 40% pickup chance to get this weapon in place of the Minigun, so it's a spawnable weapon found in 4th slot. The weapon shares the similary to the Light Machine Gun, being stronger in terms of firepower but also with slower rate of fire, it also uses the hand grenades as a secondary fire - of course their range is increased a lot. You can also zoom the weapon using the secondary attack button (though it works quite glitchy) to place more precise shots at your enemies, but surely this .50 BMG is a nightmare for smaller enemies. Another thing about HAR are the three distinct firemodes - first is normal with moderate of fire, the second turns it into an anti-materiel rifle (while the damage is nice, it lacks the punch against even the Cacodemons). The third mode turns your Heavy Assault Rifle into a Mini-Missile Launcher mode known from DOOM Eternal, these micro missiles have short range and lack accuracy but a sheer amount of them and AOE turns them into a deadly choice. Remember that HAS has a magazine to be reloaded, though it's quite large, still with its moderate rate of fire you can't deal with so much enemies close to you when compared to the Minigun that simply shreds a lot of enemies. And watch out while using the underbarrel Grenade Launcher because it loves to bounce back to you if you do not hit a target, happened to me already few times during the playthrough and it hurts xD. The Cognition Engine is a medium-large sized map styled in techno-flesh aesthetics, lots of red textures are used in this map, heck even the monsters simply love to hide in these fleshy walls looking for you. The difficulty ranged from moderate to a little bit more difficult in just few places where as a player you are being ambushed, the key to survive is just to grab as many secrets as you can because only BFG is inside a secret. There are also few sections where you might feel lost a little due to lots of areas looking really similar to each other, the level also loves to place a sneaky Revenant or Archvile somewhere behind your back.
00:00 - Start 03:10 - Here You Are! 07:50 - The Micro Missiles 11:00 - I Really Don't Like The Traps 15:05 - Oh No, Another Ambush 31:00 - Oh, It's You
Brutal Doom v21 - moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta Heavy Assault Rifle - moddb.com/mods/brutal-doom/addons/hyperexias-heavy-assault-rifle-from-brutal-doom-v21 Plasma Blaster - moddb.com/mods/brutal-doom/addons/plasma-blaster-for-brutal-doom-v21 Devastator - moddb.com/mods/brutal-doom/addons/devastators-for-brutal-doom-v21 The Cognition Engine - doomworld.com/forum/topic/133796-the-cognition-engine-single-map My Discord - discord.gg/XPtgcUAJjt Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356Brutal Doom SCHISM 0.97c Update - They even added a ThunderboltMartinoz2023-01-30 | Brutal Doom Schism 0.97c is a fork of Brutal Doom v21 where player can play as one of the FOUR playable classes - The Doomguy, The Barbarian, The Sorcerer and Corvus from Heretic. Brutal Doom Schism has finally received an update two days ago, the modification has received some updates plus fully working Corvus class plus some additional tweaks for other classes. For example the beloved Doomguy had received a new Thunderbolt weapon known from Quake I, the weapon occupies slot 7 together with other BFG weapons and it can be justified for two reasons. First, the slot 6 is already full of three weapons you can pick up (Plasma Rifle, Railgun and Freezethrower), while in 7th slot you just have the BFG9K with BFG10K. Second, the Thunderbolt is a really powerful weapon capable of smithering the unlucky lesser demon to ashes with both firemodes - primary energy beam and secondary HEATSEEKING bolts. When talking about heatseeking you even have the upgraded standard Rocket Launcher when compared to the previous versions when you have heatseeking turned on by default, extremely cool against flyers. The Plasma Rifle got a rework with deflective shots that lock on targets, you simply have to shoot at any surface and look how projectiles attack the closest target, another great thing against fast units. Freezethrower received an extremely overpowered attack that can freeze dozens of enemies with just one projectile, very CPU heavy attack plus you can die too if you are not careful with using it. The attack is so powerful that even Barons of Hell can be froze when exposed for few seconds, you can basically freeze the smaller rooms without issues, just avoid the projectiles yourself. There is also a difficulty rebalance with introduction of proper Ultra-Violence where enemies do not have buffs or are not set with -fast tag like it was in case of Schism 0.96. And finally from the weapons I did not show, you have a reworked Cryo Shotgun and Volt Rifle, first freezes your enemies to shatter them, second is a low tier rifle that stuns enemies like Thunderbolt.
00:00 - Start 04:00 - Large Open Arena 08:00 - The BookMaze 23:00 - It's a Trap 28:20 - The Arena 35:10 - The Arena II
Brutal Doom Schism - moddb.com/mods/schism1/downloads/schism-097-test Naga's Abyss - doomworld.com/forum/topic/133621-udmf-doom-ii-nagas-abyss My Discord - discord.gg/XPtgcUAJjt Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356PROJECT BRUTALITY 3.0 - Regnum Damnatorum [100% SECRETS]Martinoz2023-01-28 | PROJECT BRUTALITY 3.0 and Retribution Trilogy by DOOM_RO for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Retribution Trilogy is a WAD that is made of 3 levels - two are quite long (with Regnum Damnatorum being obviously the biggest and longest) with Iconoclasm being a final level, short but also the most difficult. And Regnum Damnatorum is surely difficult too with over 1000 monsters placed in the small rooms or large open areas, a surely difficult experience with hordes of tough demons that want to snipe you. I wrote about sniping because in some areas it comes to such situations where Shotgunners and Chaingunners are placed on the other end of the area, sniping you without mercy from a long distance, surely hurts. Of course other monsters also want to take you down in huge numbers like Revenants and Mancubi who seem to appear the most times on this map, both will take you down really fast when you have nowhere to run. The map is divided in four different biomes that you have to explore - first one is the starting point with Slayer's Tomb and monsters around, you also have access to the teleporters and you are blocked from final arena. There are two biomes connected by teleporters that you must explore to find the blue and yellow skull keys, both arenas will surely give you lots of challenge and secrets to explore (5 in each biome to find). Teleport to your right from starts sends you to a more difficult arena from start, you are instantly welcomed by a horde of mid-high tier monsters like Arachnotrons, Mancubi and Revenants, ouch. Teleport to the left has in my opinion less difficult beginning of the map with slower start and also easier encounters, you have way more place to navigate around than in the previous area in my opinion. And finally the arena with a Spider Mastermind that guards a teleporter to the Iconoclasm level - while the Spider itself is a piece of cake, beyond the teleporter to Iconoclasm awaits you a really big difficulty leap.
00:00 - Start 07:30 - Archvile's Private Quarters 22:30 - It gets easier from here, I think... 27:00 - Is this a Quake Realm or something? 48:00 - The Almost Final Arena 51:25 - Iconoclasm
Retribution Trilogy - doomworld.com/forum/topic/93240-retribution-trilogy-now-in-the-downloads-section Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Duke Nukem Companion Mod - forum.zdoom.org/viewtopic.php?t=74361 Davester2296 - theofficialdavester2296.wordpress.com Addons - https://brutalrepository.pl Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356DOOM SUPERCHARGE - The Break Point Full Episode PlaythroughMartinoz2023-01-20 | Break Point and Supercharge DOOM Mod, the 9 level mappack created by Major Arlene and by jazzmaster9, Remirath, Guardsoul and Velvetic for DOOM II Hell On Earth, full playthrough on the Ultra Violence difficulty level. Breakpoint is a quite tough mappack plus it has to be played with a Supercharge gameplay mod because of the custom monsters and changed weaponry, but do not worry because the mod itself is already included. I'm not sure is it possible to play this mappack without issues with other gameplay mods than Supercharge but I decided to play as it was designed without anything else but CrosshairHP, Bullet Time X and a flashlight. The mappack has a medium to moderate high difficulty level, some levels are shorter and easier than others while some have a really spiked up difficulty, the most difficult are the third and a secret map (I did not play it). Even the first map can be quite surprising and challenging because you already meet the mid-high tier monsters like Revenants, Mancubi and Barons of Hell after first few minutes while having some trouble with ammo. The second level is in my opinion of the best in the mappack, not really that difficult, quite nice secrets to explore, fantastic setting of the map with lava pools and Quake like textures, a really good one position. Third map by Guardsoul however is as I mentioned earlier, one of the hardest to play - it's an open large map with sniping Arachnotrons on the roofs, lots of monsters and first Archviles too, a really difficult one to endure. After a really difficult experience with Zero Point Reactor it is time for a way smaller and shorter map, fourth level is one of the shortest maps with a secret exit to MAP09 that I did not play, instead I went to MAP05. MAP05 and MAP06 are really similar to each other, tho MAP05 in my opinion is harder because of the ambushes and traps in closed rooms, if not the Bullet-Time X addon I would be dead long time ago while playing it. The penultimate seventh map is a point where it gets close to the final, way more monsters and tougher encounters than before, closed map with elevator in the center being a place for all fighting. And then comes a final map with two bosses that you have to eliminate, somehow I managed to take both of them with small problems without Save/Load, just be really quick and use Plasma Rifle a lot.
00:00 - MAP01 Point A 08:35 - MAP02 Operation Orange 18:00 - MAP03 Zero Point Reactor 37:55 - MAP04 Trip Hazard 47:45 - MAP05 Decay of The Human Soul 57:20 - MAP06 Rotten Post 01:07:00 - MAP07 Sinking Feeling 01:21:30 - MAP08 Sinful Gate 01:25:35 - FINAL BOSS(ES)
My Discord - discord.gg/XPtgcUAJjt Break Point - doomworld.com/forum/topic/133021-gzdoom-break-point-final-now-on-idgames Davester2296 - theofficialdavester2296.wordpress.com Mike Norvak - soundcloud.com/mikenorvak Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356DUKE NUKEM 3D KICKASS EDITION Mod All Weapon ShowcaseMartinoz2023-01-06 | Kickass Edition Duke Nukem 3D mod made by RichardStorm is a really interesting gameplay expansion where player has access to the way bigger arsenal of weapons than before - first off, we finally have a Golden Desert Eagle. Some of the cut content like the Sonic Resonator or Laser Chainsaw had been reintroduced to the game, especially the first one is fun to use because it turns monsters into projectiles. The content cut from the Alpha/Lameduke/Beta era had been restored like the Plasma Cannon or Flamethrower. You can also use the typical Alien weapons dropped by the enemies like the massive Battlelord's Chaingun, prosthetic chaingun's used by Enforcers, THAT STRANGE ROCKET LAUNCHER OF ASSAULT COMMANDER or Lizard Trooper's Alien Blaster. This gameplay modification gives you also a possibility to use the different ammo types or firemodes like Nuclear Missiles.
My Discord - discord.gg/XPtgcUAJjt Kickass Duke Nukem 3D - moddb.com/mods/kickass-duke Duke Nukem Born to be Wild - youtube.com/watch?v=HWDVpyMB_EU Duke Nukem Forever Theme Cover - youtube.com/watch?v=f_UXgjzeCFA Last Man Standing - youtube.com/watch?v=FAQ4sQtXexc Manhattan Project Theme - youtube.com/watch?v=JMIA0wQIJ9wPROJECT BRUTALITY 3.0 - Gate To Hell [100% SECRETS]Martinoz2023-01-01 | PROJECT BRUTALITY 3.0 and Gate To Hell by SkarUA for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Gate To Hell is a really difficult map to play with Project Brutality due to the amount of Revenants and Chaingunners while playing, both of these monsters should be your priority to take down immediately. Map can be divided in three parts - the UAC Facility where a titular Gate To Hell is placed and SOMETHING WENT WRONG AS ALWAYS, the hellish realm on the other side of the portal and the boss arena with Gatekeeper as a boss. The level begins already quite nice with a moderate difficulty, when you leave the bathroom the small room already has some monsters plus few Lost Souls outside, and you have a Pain Elemental already looking at you, directly. The door to your right is locked by a key, you must head to the left and already face the first Chaingunners with Revenants that early in a map, so you have to get used to them already at start of the map. Not so long after you will meet the first Hell Knights and Barons of Hell, use the elevator to reach the basement and grab a blue keycard from there, watch out for the additional sneaky Revenants and grab Megaarmor from secret area. Approach the locked doors with a key and flip a switch there to enter an outside area - waves of enemies will simply teleport to make short work of you, thankfully you have lots of room to maneuver and strife. Move inside and activate the teleport to the Hell Realm but watch out because some more enemies are about to spawn, when you are about to enter the teleporter, be ready because outside is the hardest part of this map, huge open area. A huge open area with really scarce health pickups and lots of Revenants placed in really nasty highrounds, add to this like 150+ monsters in open area where cover is hard and you really have a nasty place to finish off. Just when you are about to enter a final arena with Gatekeeper, do not forget about picking up the Megasphere from the secret teleporter left to the main doors by shooting the small button inside a blood pool.
00:00 - Start 10:30 - Hell 35:25 - Final Battle
Gate To Hell - doomworld.com/forum/topic/133105-gate-to-hellwad Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Davester2296 - theofficialdavester2296.wordpress.com Addons - https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x Fanart by Kracov - deviantart.com/kracov/art/Doom-RIP-AND-TEAR-500214368SIREN 0.7 & Doom Remaster Demo [100% SECRETS]Martinoz2022-12-30 | Siren 0.7 Mod (Weapon Only + Monsters edition) from DitheredOutput together with DOOM Remaster Demo by StalkerBlade on Ultra-Violence difficulty level with 100% Secrets achieved. Welcome to the Siren mod for DOOM, in this modification gameplay is tactical oriented and a bit slower plus way more dangerous than you can be used to. First off, the monsters added to this mod are way more dangerous without a doubt, they hit way harder in terms of damage, are incredibly aggressive (they simply attack you in sight) and really fast too. Some of the monsters are simply relentless like these incredibly fast Imps, they will jump at you, quickly jump on ceilings to avoid your fire and of course throw fireballs and shred with your claws in melee range. These Imps can also play dead to trick you, once you are close to them and you do not look at them, they will simply wake up and shred with their talons, but they are so weak too, think of the Lizard Troopers from Duke Nukem 3D. The former Zombies are intelligent, fast and accurate too, the shotgunners can be a nightmare to deal with, especially when you are playting from a pistol start, their shotguns deal a lot of damage, they are quite like a sniper. As for the weapons in this mod, all of them are reworked when compared to the vanilla DOOM, there are lots of them at your disposal, starting from the simple knife that serves as your last resort weapon (deals lot of damage tho). By default you also have an access to the pistol, not the strongest weapon and might lack a punch, especially later gets overshadowed by two shotguns from third slot, they are slow but surely can kill weaker enemies with one shot. Then there is a Rifle and the Minigun, both of these are really strong weapons - Rifle shoots in a 3 round burst and can be aimed with ADS, while the Chaingun has to wind up and is not accurate at all but stunlocks enemies. The Flamethrower has two modes of fire - first are the short range small projectiles that latch on everything and burn it, second is a stream of gas/gasoline that can be ignited for later, devastating but some enemies seem to be fire resistant. Last but not least is the Phased Plasma Rifle in The 40 Watt Range, it has a huge power cell with 500 units, can be used as a Plasma Rifle to make your enemies crispy or can be used as a Railgun in a second mode of fire.
00:00 - E1M1 Hangar 03:50 - E1M4 Command Control 11:30 - E1M9 Military Base 21:10 - E1M5 Phobos Lab 30:50 - E1M8 Phobos Anomaly 33:40 - Ending
Siren Mod - forum.zdoom.org/viewtopic.php?t=68686 Neural Upscale - youtube.com/watch?v=fX6lj6YS2EU My Discord - discord.gg/XPtgcUAJjt Davester2296 - theofficialdavester2296.wordpress.com Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD addons - forum.zdoom.org/viewtopic.php?t=60356PROJECT BRUTALITY 3.0 - Inferno Hell Keep Revamped [100% SECRETS]Martinoz2022-12-25 | PROJECT BRUTALITY 3.0 and Hell Keep Revamped by Kan3 for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level, 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Hell Keep Revamped by Kan3 is a fairly medium sized map that is a mixed version of PSX DOOM Hell Keep with added some quirks like of couse way higher increase of difficulty and better climax to the level. The map is really difficult at the beginning because you are all alone with your starting weapon and already some Imps with Cacodemons attacking you already, so take them off or run away, it's up to you. Once inside the titular Hell Keep you have two options to choose - go right or left, the option to the left is a little bit safer but you will still need to use a switch to your right. To the left there is also a first secret to be found (of a total four), when you run across a room from one alcove to another, you will enter a secret area with some ammo and a weapon, but beware because it trigger a Nightmare Imp. To trigger a lowering pillar with a red skull key you must press a switch in the room to the right of starting locations, of course pressing both a switch and a key will trigger the surprises. While the Pinkies coming from lava are not a big problem, it is way more problematic after picking a red skull key because you be hunted by multiple Imps, a Baron of Hell and even a Mancubus in a really small room. With red skull you can progress to enter another small room with an Archvile inside - but you can finish it and the Revenants earlier, just head left in the room full of lava (there is also a Megasphere secret - just dive there, yeah). In the same area there is also a BFG secret that makes a level really easy, you need to use a combination of four switches in proper order - a hint is shown in one of the corridors where walls use the same texture as switches.The final secret is a Plasma Rifle located in a hidden room, all you need to is to shoot an eye switch located in an open area with a yellow skull that activates a trap.
Hell Keep Revamped - doomworld.com/forum/topic/133066-hell-keep-revamped Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Davester2296 - theofficialdavester2296.wordpress.com Addons - https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-xI.H.N.I. DOOM Episode One, Full Episode PlaythroughMartinoz2022-12-23 | IHNI Doom Episode 1 is a Semi Conversion WAD with lots of custom textures, replaced weapons but old known monsters from the vanilla DOOM 2 Hell On Earth by Kraja, played on the Ultra-Violence difficulty level. This is a 3 level long Episode 1 with an understandable difficulty curve where first level is the shortest one and the easiest from all set, while the final map is the longest and the hardest one to endure. Think of the first episode of IHNI like the Knee Deep In The Dead, a demo episode with just 5 weapon slots (Pistol, Shotgun, SUPER SHOTGUN, Chaingun and Rocket Launcher) where not all of the DOOM 2 monsters are shown to the player. The levels are really challenging and sometimes can be a difficult trip because the enemies might feel like being a bullet sponges, especially it's in case of Cacodemons and Barons of Hell. The first level is really short and easy, just your shotgun might feel sometimes underwhelming when fighting the Pinkies cause there are lots of them, and with the Mancubus blocking the exit. Nonetheless while playing this level you must surely find a backpack for yourself, without the backpack the IHNI can become a quite difficult WAD for sure if you cannot store way more ammo than by default. The second level is way harder, and because of this you also have an access to the Chaingun and Rocket Launcher (placed in the secret area tho) - there are also way worse enemies than before like Pain Elementals and extremely tough Barons of Hell, the map is also full of traps. Well in case of the traps and Barons of Hell, they are your priority while playing this level, there are not any good weapons against Barons, you need to spare some bullets and rockets at Barons. The third level however is completely something else - way bigger and longer than previous two maps combined, lots of areas to explore and definetely way more difficult. You need to find three keycards scattered around a map to open a teleporter with a nasty surprise waiting for you - and these three keycards are a nice challenge to gather, really.
00:00 - Start 06:55 - Site Theta 20:05 - Site Omega 51:10 - A Final Boss
IHNI Download - doomworld.com/forum/topic/118199-ihni-episode-1-the-jittery-update-v104 My Discord - discord.gg/XPtgcUAJjt Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobePROJECT BRUTALITY 3.0 - Yet Another Attack From Hell 1.1Martinoz2022-12-11 | PROJECT BRUTALITY 3.0 and Yet Another Attack From Hell by NexTheReal for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Yet Another Attack From Hell WAD in Alpha state is and will probably stay as Alpha because last version was released back in 2019 (a prehistory to be honest for today), still it's a nice short story. The WAD has two small to medium sized maps with lots of narration introduced to the player, the beginning of the mappack is inside the UAC aircraft that suddenly crashes because of some sort hellish phenomena. You have to crash land immediately after the collision with Cacodemons and Lost Souls in the air, you have to reach the medical of the craft to heal yourself but watch out because the Imp already awaits there. Once you exit the ship, you are submerged and it's time for a small trip to the shack not so distant from crash site, but there are two easy secrets to find - one with some ammo and the second with armor. When you reach the hut, it's time to sleep and move to the invaded city - but once you leave the shack there is a demon ambush waiting for you, including a Hell Knight already this early. The mines next to the shack are finally opened, to the left there is another easy secret to find - few armor bonuses and a small stimpack but this time it's guarded by a Pinky and Hell Knight, ouch. The mines have to be exited by using a red keycard found in a small shack inside the mines, nothing difficult because the building is empty, anyway it's also good to find a secret behind a shelf there too. When you exit the mines, you will notice that something changed extremely wrong - in reality it looks like a nightmare with that blood mist fog covering the screen, at one moment you will be teleported... Yeah, it does not look like a normal Earth anymore and the game is playing with you, teleporting to various realms and places, all you have to do is to reach a small chapel at the end of the map...
00:00 - Start 00:45 - The Brutal Wake Up 02:14 - The Ambush 02:45 - The Abandoned Mine 05:50 - The Mine Shack 07:15 - It Gets Bloody... 08:40 - What Kind Of Dream Is It... 09:50 - The Terrible Future 10:40 - Gamma Station
Yet Another Attack from Hell - moddb.com/mods/yet-another-attack-from-hell/downloads/yet-another-attack-from-hell-alpha-11 Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Davester2296 - theofficialdavester2296.wordpress.com Addons - https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobeDOOM UNBROKEN - A Simplified Doom Eternal Weapon ModMartinoz2022-12-09 | DOOM UNBROKEN is a mod by Heavylag is a weapon mod that brings back the DOOM Eternal weapons together with the upgrades for them. DOOM UNBROKEN gives you all of the DOOM Eternal weapons at your disposal together with some upgrades (not all of them have been implemented), the cut EM Pistol from the release and you can also use the Blade. The Equipment Launcher is also not present yet but the gameplay is of course similar - the basic weapons are not that strong of course but it comes better later when you have Rocket Launcher or Plasma Rifle. The balance in this video is flawed because I've used the Brutal Doom Monsters Only addon that gives you a way bigger challenge than the vanilla monsters, thus please do not be surprised that they kick a lot. The Urban Side is a 6 level long WAD that surely also can give you a challenge and is also not really compatible with some gameplay mods as the custom rain decoration might simply be a collision with other mods. Doomslayer begins his journey inside his apartment and the first two and only secrets of this map are already in his apartment - an armor to grab from the closet and even a shotgun/minigun hidden inside a fridge. The main objective here is to simply leave the apartment and head down to the street and leave the area, first map is quite fast and small with less 60 monsters, thankfully nothing too difficult here. Another level is also small and fast with over 100 monsters on the street, lots of the zombies, pinkies and imps are waiting for you with two Hell Knights present, but this is another very easy and fast level to do with 1 secret. From the third map the real challenge is about to begin as it is way harder than previous two combined with simply way bigger variety of enemies, Pain Elementals, Barons Of Hell, Revenants are just waiting. Fourth level is a real nightmare due to the rain decoration that obstructs your view, while navigation on the rooftops is not that difficult, it's way harder during the battles when you are ambushed multiple times. The last level though is way easier than previous two in my opinion, without secrets you must find three keys to reach area with a teleporter that leads you to rooftop and a final battle there.
00:00 - HOME SWEET HOME 02:30 - MASSACRE STREET 05:10 - DOWN THE RIVERWASTE 14:40 - ROOFTOPS OF DILUVIO 25:05 - UAC HEADQUARTERS 36:35 - THE END
My Discord - discord.gg/XPtgcUAJjt DOOM Unbroken - moddb.com/mods/doom-unbroken-simplified-doom-eternal-weapon-mod Urban Side - doomworld.com/forum/topic/132554-urban-side-now-on-idgames/ Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobePROJECT BRUTALITY 3.0 - The Descent of Canopus Space StationMartinoz2022-12-03 | PROJECT BRUTALITY 3.0 and Spawn 2 Descent of Canopus by Dave_Billing for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Spawn 2 Descent of Canopus Station is a really large and also a quite confusing WAD that takes place at the titular Canopus Space Station overrun by the demons, it is also a quite difficult one too. While the beginning of the WAD is not difficult, with every another hub it becomes more and more threatening to the player, the difficulty spike is gradual and increases understandably over the time with each new area. The beginning area is the main hub of the entire WAD, it is a starting area that is linked with other stages - it also serves as an exit of the station with the evacuations pods to be used (they also store secrets). Practically you can clear the main hub from the monsters since the beginning, the remaining monsters are hidden behind the doors that need a blue keycard, it's hidden in the Power Control stage. Power Control is also a first level that Doomguy has to enter, and one will have to go back few times (that's what I really dislike in this WAD, lots of confusing backtracking) and use teleporters there. Once you get a key, go back to the Administration Area and head towards the office blocked by a blue key, VERY IMPORTANT HINT TO PLAY THIS WAD - you must bind the keys responsible for usage of the consoles throughout the maps. Without them, you will be stupidly stuck without opening the closed areas for exploration - when you you see a console on the wall, come close to it and use it, sometimes you might even unlock a useful stash with some goodies. As I wrote earlier about the difficulty and its increase with each next hub, once you reach the final map together with a switch to initiate self-destruction, a real hell battle begings - six Spider Masterminds and two Cyberdemons. Once the boss battle ends it's time to use the switch at the boss arena - but you must escape really quick, because you just have 60 seconds to reach the Administration Hub and the escape pod back there!
00:00 - Administration Center 04:40 - Power Control 17:00 - Administration Center #2 22:00 - Research Labs 32:15 - Administration Center #3 32:50 - Power Control #2 36:55 - Administration Center #4 37:30 - Research Labs #2 44:30 - CPU Core 54:40 - Terminus 59:50 - ESCAPE!
Descent of Canopus Station - doomworld.com/forum/topic/115630-spawn-2-descent-of-canopus-released Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobePROJECT BRUTALITY 3.0 - AfterDoom Update, MISSION IMPOSSIBLE: KILL THEM ALL!Martinoz2022-11-30 | PROJECT BRUTALITY 3.0 and AfterDoom, level MISSION IMPOSSIBLE: KILL THEM ALL! by 00_Zombie_00 for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). After Doom received another major update in just mere almost four weeks after the Hate Never Dies! map, the smaller updates before it were the balance update for the mentioned level with some ammo and pickups. Because truth to be told, Hate Never Dies was and still is a really difficult level where you have to face few smaller bosses like Apocalipsis, Mother Demon or Flesh Golem before the Rotten Icon of Sin. The Mission Impossible: KILL THEM ALL is a semi-secret level that has to be accessed from the... credits map when you finish the Hate Never Dies, when you are at the Throne Room at the end of the Cast map with credits. Right to the Kronos there is a red teleporter and a switch to activate it, together with some ammunition, weapons and a backpack to grab, you need all of those because you are going to face multiple bosses from now. You are teleported back to the same map where The Icon of Sin Is Dead map takes place, just after the events of DOOM II Hell On Earth, a city map just after a purged Hell Invasion from the events of the game. The main change of course was removing all preplaced monsters from the original map and adding lots of the bosses from the AfterDoom, including the main bosses, side bosses and joke bosses like Adolf from Wolf3D. It makes the run more difficult, plus the skybox is not the same as before as it is certainly far more dark than before to make it a little more difficult to spot the bosses way harder, you can run to them accidentally. Thankfully map is full of ammo that replenish over the time due to the amount of bosses and increased difficulty, some of the bosses are really easy like a frail Battlelord or Flesh Golem while huge Icons are not a joke. The ending takes place in the same spot as before, but before you need to eliminate all AfterDoom bosses to open the gates to the teleporter, that's just a dozen and some other enemies to take care.
00:00 - Start 00:20 - Death of Icon of Wrath 00:40 - Death of The Infernodemon 01:55 - Death of Dual Wield Apocalipsis 02:40 - Death of The Battlelord 02:55 - Death of Flesh Golem 04:00 - Death of Rotten Apocalipsis 04:50 - Death of Gyigas 05:15 - Death of The Titan Icon of Sin 07:15 - Death of The Icon Of Sin 08:15 - Death of Maledict 08:50 - Death of Mother Demon 10:35 - Death of Adolf 12:50 - Death of Thamuz 14:40 - Death of Hellstormarchon 15:05 - Death of Arachnorb Queen 15:25 - Death of Rotten Icon of Sin 15:40 - Death of Rotten Spider Mastermind
AfterDoom - moddb.com/games/doom-ii/addons/after-doom Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHBrutal Doom Terminator - Famine, Horseman of The ApocalypseMartinoz2022-11-27 | BRUTAL DOOM v21 GOLD release with TERMINATOR addon, map Redemption Denied by Kan3 for DOOM II Hell On Earth on the Ultra-Violence difficulty level. Terminator Addon for the Brutal Doom is a mod that I showcased to you some time ago when it was in a fairly less complete development stage, now it's a little bit more complete than before. It's just an addon that adds some new weapons to the arsenal (mostly oriented at Cameron/Ahnold because you do not have only the Terminator weapons but also from Commando and Aliens), some taunts and so. It does not overwrite the weapons from the basic Brutal Doom arsenal nor the monsters, in fact you do not need the Minigun from Brutal Doom replaced to imitate a famous Terminator 2 scene with a Minigun. However most of these weapons indeed appear in the Terminator franchise like the .45 Long Slider from the Gun Store scene, Winchester shotgun from Terminator 2 beginning or the M16 used by Sarah Connor in T2. You also have an access to the weapons from the apocalyptic future like two variants of the Plasma Rifles (one used by the Resistance while second by Skynet) and that huge Plasma Cannon used by Columbu in Kyle's nightmare. The other weapons not from the Terminator are the Aliens Pulse Rifle used by the Colonial Marines (huge recoil so fire at short controlled bursts) and the Missile Launcher from Commando, you can fire all 4 in one valley. Redemption Denied is a short boss themed map made by Kan3 that resembles a PSX DOOM Map 54, with a spooky PSX like climax and of course a harder challenge - not only you have the monsters but also two Spiderminds + a main boss. Of course the beastiary of this map is not limited to just the mid-tier monsters, you also have the most annoying monsters such as Arch-Viles, Revenants or Barons of Hell to join the party, a really tough party. In the middle of the battle two of the mentioned Spider Masterminds will join the battle, thankfully the map is full of monsters so you might be able to dodge lots of fire because of the monster infighting. However after some time a really angry final boss decided to join the battle - while he does not have so many threatening attacks, it's partly invisible and loves to heal itself from time to time.
Brutal Doom - moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta Brutal Doom Terminator Addon - moddb.com/mods/brutal-doom/addons/terminator1 Redemption Denied - doomworld.com/idgames/levels/doom2/Ports/p-r/psxredemption My Discord - discord.gg/XPtgcUAJjt Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobePROJECT BRUTALITY 3.0 - Irkalla, DOOM Inferno Remake [100% SECRETS]Martinoz2022-11-25 | PROJECT BRUTALITY 3.0 and Irkalla episode of Inferno by Stormwatcher and various authors for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Irkalla is a pretty much long WAD in some places like E3M4 and E3M5 where levels are way longer than their counterparts, it also increases a difficulty by adding simply more monsters, with those from DOOM 2 too. The first level (Hell Keep replacement) already shows you how difficult this WAD might be to you if you expect vanilla like experience, your first enemy already is noone else but the Cyberdemon itself, yikes. Thankfully you do not have to kill that Cyberdemon using your weak starting weaponry, all you have to do is to telefrag it (like it was in E4M2), but take it as a sign what you might encounter while playing it. In first minutes you will already encounter mid tier monsters like Revenants or Hell Knights, traditionally try to gather as many secrets as possible because you surely need some armor and a Rocket Launcher. Once first level ends, it's time to visit unpopular Slough of Despair but of course this time the level is enlarged but the maze like caves are still present, of course with a bit increased difficulty. The map can be quite confusing (as the original was) but after some going from place to place with keyhunting you will reach the end, as before look for the precious secrets and watch out for an Archvile at the end. Third level is enlarged Pandemonium with a way better Hellish twist than before, seems like you are inside a hellish monsters or the monster tries to consume the place, anyway watch out for the acids and lava. The E3M4 is surely a quite long and difficult level, not gonna lie - this is where the difficulty curve spikes suddenly, as there are way more monsters than before (twice more) and their placement is challenging. A first map where ambushes are really frequent and map basically forces you to watch out for lava, plus rooms are full oh mid-high tier monsters ready to be teleported just nearby you to fight.
00:00 - E3M1 Dark Fortress 08:15 - E3M2 Valley of Sorrow 18:45 - E3M3 Chaos 29:35 - E3M4 Den of Suffering
Irkalla - doomworld.com/idgames/levels/doom2/Ports/g-i/irkalla Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=Tfcobe Davester2296 - theofficialdavester2296.wordpress.comPROJECT BRUTALITY 3.0 - Doomguys Bad Morning Episode [100% SECRETS]Martinoz2022-11-18 | PROJECT BRUTALITY 3.0 and A Bad Morning Episode by SergeantAnger for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). The Bad Morning episode of Black Jack WAD has some narrative vibes while playing it, basically every level begins with a short-medium introduction to the level from Doomguy's perspective about the objective. And well, first map begins with Doomguy woke up in the middle of the night because of the strange noises outside his bedroom, while he is not sure what happens, it's time to grab his trusty shotgun. If you are not satisfied with using only a shotgun, inside a closet (a secret area tho), there is a Super Shotgun to grab with some body armor to make the beginning a bit easier, because you have two dozens of monsters outside. First map is pretty short and divided in two different parts, first being the Doomguy's apartment, second the building and area outside it - your main goal is to reach the cursed sewers (yet another sewer level, yikes). The sewers are also divided into few different areas, the map itself is also slightly more difficult with throwing a higher tier enemies against you, even those annoying Pain Elementals with Mancubi and Revenants. Well, when I wrote about the difficulty itself of the second map, I forgot about the first one - can you imagine playing a first level of the normal WAD and getting an Archvile already in first minute, a surprise one? Once you reach the underground metro station once leaving the sewers, prepare for a bit more difficult battle because there are multiple Imps and Zombies waiting for you, heck it's a one big trap if you are not careful. After leaving the metro you are in the Residential Area of the city, but well it's quite deserted because of the annoying demons - a big open area with dozens of monsters and be aware of zombie tanks, ouch. This map requires quite annoying key hunting in the multiple buildings, it's just like the most disliked DOOM 2 city maps where you have to look for the keys, another warning because map's ending can kick you a bit.
00:00 - Start of the Bad Morning 01:25 - Really, Archvile that fast??? 05:25 - Thanks for THE Flamethrower 11:25 - Loving the Revenant's flying crash death 15:00 - Enter the MG42 15:50 - Smokey 16:45 - Residential Area 23:00 - Visiting S-Mart 28:00 - The survivors had no luck hiding here 30:10 - The Ending
BlackJack - doomworld.com/forum/topic/131293-doom-2-doom-blackjack-v09 Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobeSlayers Testaments - DOOM 2016 And Eternal But In Quake IMartinoz2022-11-13 | Slayer's Testaments is a modification for Quake I made by Bloodshot12 and company, this is a quite difficult mod that brings DOOM 2016 and DOOM Eternal to IDTech 2. Slayer's Testament is a mod that brings both most modern DOOM titles to the Quake I engine and it's a really awesome mod to try, you might notice some similarities with Quake 1.5 mod from the same author. In short you have everything transferred from both titles (upgrades, abilities, weapons and enemies) to the Quake 1, you basically have whole arsenal at your disposal and it means yes, both Ballista and Gauss Cannon are available. There are also the upgrade bots and Argent capsules scattered around the custom levels (you have a map list with any map you want to play, there are plenty of them to choose, even the classic DOOM 1 maps with some changes), unfortunately there is also one upgrade ready for the DOOM 2016 weapons. The weapons feel well while using them, even though you can use a mix of them (for example, pick up the DOOM Eternal Plasma Rifle while rest of the weapons are from DOOM 2016), of course they have their advantages and disadvantages like before. The plasma shielded zombies while can totally block your basic projectiles like shotgun or assault rifle bullets, are defenceless against the thrown grenades behind them or plasma weaponry to discharge their shields. The Ballista is a primary weapon against the flyers like Cacodemons, Lost Skulls or Pain Elementals while Gauss Cannon's Siege Mode is of course one of the strongest projectiles fired in the game at the cost of being immobile and cell consumption. DOOM Eternal upgrades are also present, you have an access to the Freeze Bomb, Grenade and the Flame Belch, all of these mentioned grant the supplies of armor and health when used on the enemies. And of course the modification surely provides a great challenge when you want to play, you have to use everything with your equipment and double jumping with dashing to stay alive, and oh - almost forgot, Chainsaw is your best friend and you can use it as a melee weapon in dire situations or simply to get some ammo.
00:00 - Start 04:55 - CHAINSAW, GRAB SOME MEAT 11:35 - Blue Keycard 12:25 - Red Keycard 18:40 - Yellow Keycard 19:40 - Power Restored
Quake I - store.steampowered.com/agecheck/app/2310 (Yes, you must own Quake to play) My Discord - discord.gg/XPtgcUAJjt Slayer's Testaments - moddb.com/mods/slayers-testament Slayer's Testaments Discord Server - discord.gg/BDKkPEG4K7PROJECT BRUTALITY 3.0 - The E1M1 Long Hangar Remake [100% SECRETS]Martinoz2022-11-09 | PROJECT BRUTALITY 3.0 and DOOM Arachnotron Invasion mappack by Bass_DJ for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). This E1M1 Hangar Remake needs OBLIGATORY D64fier Core File to be running properly, otherwise you will see missing textures pretty much since the start, the PBR + HD Textures wont work here with this mappack. The textures for this mappack are already placed within the main Arachnotron Invasion file + inside the D64fier Core file, in overall this adds a nice touch of the DOOM 3 and DOOM 64 to the levels, they are way grittier than vanilla. Ok, so this E1M1 Remake gives you some custom textures, plus you might ask yourselves why is it called ARACHNOTRON INVASION, well it's because this remake needs DOOM II as a base to be booted, so naturally you have some Arachnotrons. The level includes also the other DOOM 2 monsters like Chaingunners (but thankfully no Revenants or Archviles), plus you already have higher tier monsters present like the Lost Souls or Cacodemons from the Episode 2. This version of Hangar might be difficult at start because of the limited weaponry that player has access to and quite early Arachnotrons but it gets easier over time, just dont be too overconfident while playing. Because some of the monsters are really nicely played over the map, add to this a darkness in some areas because of D64 climax and you will get a full quad shotgun blast to the face without spotting a Quadgunner. Hangar gets tons of secrets waiting for you to explore, however they appear later during the playthrough, there are already a Rocket Launcher with a Plasma Rifle to be picked up from some of these secret areas. And you are going to need these weapons because there are almost 200 monsters present on this map, especially a Rocket Launcher against groups of enemies will be handy. The level ends once you reach the tram, you will get teleported probably to a placeholder level that is a Tricks and Traps from DOOM II Hell On Earth, but named 'The Portal'.
My Discord - discord.gg/XPtgcUAJjt DOOM Arachnotron Invasion - doomworld.com/forum/topic/132162-doom-arachnotron-invasion-initial-release At Doom's Gate cover by Daven Ramsey - soundcloud.com/deven-ramsey/at-dooms-gate-doom-cover Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality D64ifier Core File - moddb.com/mods/the-d64ifier/downloads/the-d64ifier-core Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=TfcobePROJECT BRUTALITY 3.0 Update - AfterDoom, The Rotten Icon Of Sin - Hate Never Dies!Martinoz2022-11-04 | PROJECT BRUTALITY 3.0 and AfterDoom, level Hate Never Dies! by 00_Zombie_00 for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Im pretty sure that lots of your remember the AfterDoom WAD from 00_Zombie_00 with levels that take place after the finals of each DOOM Episode (includes pretty much every DOOM title from Ultimate Doom through Final DOOM to 64). The Hate Never Dies! map is for sure the most difficult I find from the sever released so far, this level simply wants you to crush since the beginning with pretty much everything, you also have to add the tons of custom monsters. Practically half of the enemies on this map are custom, these are heavily modifiied hellspawn closely based on the vanilla monsters, even though they do not look so heavy, they are incredibly dangerous due to high damage. There are plenty of them, annoying fleshy flying skeletons spitting acid at you, Mancubus like creatures that spawn these skeletons, Flesh Imps, flesh Cacodemons and even Rotten Golem hidden inside one of the secrets. Ironically a secret with plasma and some energy cells is basically a secret with a price - while you gain such a powerful tool, you must face the Flesh Golem because there is no other way around to escape the secret. As I wrote earlier, the level is incredibly difficult when compared to the previous maps - while previously had a one or maximum two large entities to fight, this time you have to fight MULTIPLE different bosses. But of course to reach the arena with Kronos, you must fight your way before through the cryptic fleshy level, map just wants you dead since the beginning, lots of the encounters are quite difficult. Once you reach the final arena, the whole final fight is divided in three different sections - at start you must take down the Kronos, a pretty easy boss compared to the next parts. After Kronos you must fight THREE nightmare reincarnations of Cyberdemon, Mastermind and a Mother Demon from DOOM 64 - once they are dead, prepare for a real extreme The Rotten Icon Of Sin incarnation.
00:00 - Start 02:35 - The Catacombs 06:00 - Secret #1 07:30 - Secret #2 AND FLESH GOLEM 09:30 - The Crypt 15:15 - The Flesh Pits 21:45 - The Final 29:35 - The Rotten Icon Of Sin 31:10 - Ending
AfterDoom - moddb.com/games/doom-ii/addons/after-doom Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality My Discord - discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHPROJECT BRUTALITY 3.0 - The Silent Hill Nightmare School [100% SECRETS]Martinoz2022-11-02 | PROJECT BRUTALITY 3.0 and Midwich Elementary School of Silent Hill for DOOM II Hell On Earth by LaserDooM, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Midwich Elementary School is a slower paced puzzled map with several keys to collect across the school, the map is not so hard thanks to the lesser amount of monsters, however some of them are tricky to spot. Tricky because they are simply invisible to the player, they are revealed only once they attack the player for the first time, to make things more interesting, enemies wont attack you until you trigger a specific spot. The map might be confusing since the start, as the school has lots of doors and lockers to be explored (openable lockers have violet lock and contain a precious loot inside like... Unmaker what happened during my playthrough). First moments of the map are quite comfortable as there are not so many monsters to be found except occasional Imps (remember that with the newest update Imp projectiles are faster and they leap on the walls, too). You also have to find three scattered keys around the rooms, the small problem might be with how confusing it is to find a right room as some of them are locked from the one side and there are no markings where to go. The map has a total of 5 levels that you have to explore (First and a second floor, the roof, the basement and a final arena below the basement), the map also gets a darker more serious vibe in the second part. But first you need to restore the power in the building, to make this you have to explore both floors and then head to the basement to restore the power, then head to the Courtyard and hide in the shelter. Once you leave the shelter, you are inside the 'Nightmare School' courtyard, the level had been altered with adding the more high level monsters like Mancubi or even the Archviles, way more difficult. Head to the roof and restore a power there, then head to the Courtyard and press another switch to open the gate on the first floor, head to the basement and finish a Cyberdemon in the final arena.
00:00 - Start of the map 10:30 - The Nightmare 24:50 - The Roof 30:20 - The Final
00:00 - APC Turret 00:30 - The Tree Finale 01:00 - Hungry Hippo 01:25 - Poisoned Stem Cells 01:55 - The Bank's Clock 02:25 - The Sniper Accident 02:45 - The Funeral 03:10 - Silvio's Seaplane Escape 03:35 - The Grape Crusher 03:55 - The Reveal 04:30 - Alma's Secret Drowning 04:50 - The Grape Presser 05:20 - Nabazov's Torch 05:45 - The Last PitStop 06:20 - The Grand Finale 07:00 - Light Rig 07:25 - The Train 07:50 - Sauna 08:20 - Bench Press 08:40 - Explosive Smartwatch 09:05 - Explosive Alarm System 09:25 - Purification By Fire 09:50 - Franco pushed by the cliff 10:15 - Telescope Shot 10:45 - Robert Knox detonates his own daughter 11:05 - Jordan's demise 11:35 - Burning Effigy 12:15 - Sabotaged KAI 12:45 - The Love Letter 13:15 - Bosco is lit 13:45 - Chilli Immolation Challenge 14:30 - Battery Ram 15:05 - Double Drowning 15:35 - Yoga Lesson 16:20 - Fireworks 17:00 - Heavy Drop 17:30 - Pushing Abiatti at roof's spike 18:00 - ICA Space Program 18:50 - Malpractice 19:20 - The Tattoo Work 19:50 - Jordan Cross' Mercy Kill 20:45 - Barber 21:20 - Silvio's Smothering 22:05 - Iron Maiden 22:40 - The replacement heart of Soders 23:15 - Pushing Robert at Sierra's car 23:40 - HITMINE
ICA Facility & Patient Zero ALL Kills Compilation - youtube.com/watch?v=lUGfBiMzEYg Paris, The Showstopper ALL Kills Compilation - youtube.com/watch?v=A07Qbs8A4IE Sapienza, World Of Tomorrow ALL Kills Compilation - youtube.com/watch?v=emVMmW8oOcE Sapienza, The Icon & Landslide ALL Kills Compilation - youtube.com/watch?v=-PsCK_lcT9o Marrakesh, A Gilded Cage & A House Built On Sand ALL Kills Compilation - youtube.com/watch?v=quKhp5qQ55c Bangkok, Club 27 ALL Kills Compilation - youtube.com/watch?v=jaKuUPGBsTk Colorado, Freedom Fighters ALL Kills Compilation - youtube.com/watch?v=dBu0HFEbqfc Hokkaido, Situs Inversus ALL Kills Compilation - youtube.com/watch?v=kSq0ZtOFto0 Hawke's Bay Nightcall ALL Kills Compilation - youtube.com/watch?v=YJx6_xbxEbM Miami, The Finish Line ALL Kills Compilation - youtube.com/watch?v=ZxjWu0XijUI Colombia, Santa Fortuna Three-Headed Serpent ALL Kills - youtube.com/watch?v=TcmaE_x5elU Mumbai, Chasing a Ghost ALL Kills Compilation - youtube.com/watch?v=xU096YFjpxI Whittleton Creek, Another Life ALL KILLS Compilation - youtube.com/watch?v=maP9mwjzvAU Isle Of Sgail, Ark Society ALL Kills Compilation - youtube.com/watch?v=KcFKklMCZsQ New York, Golden Handshake & Special Assignments ALL Kills Compilation - youtube.com/watch?v=HtybLeg1XNQ HAVEN Island, Last Resort ALL Kills Compilation - youtube.com/watch?v=DcZR3s4_aCU Dubai, On Top Of The World ALL Kills Compilation - youtube.com/watch?v=zdtxHeJxsC8 Dartmoor, Death In The Family ALL Kills Compilation - youtube.com/watch?v=duIQbwvpxNY Berlin, Apex Predator ALL Kills Compilation - youtube.com/watch?v=UjLxsoZRoq0 Chongqing, End Of An Era ALL Kills Compilation - youtube.com/watch?v=hpNyqeCJazE Mendoza, The Farewell ALL Kills Compilation - youtube.com/watch?v=usPSSZo46F4PROJECT BRUTALITY 3.0 Major Update - The Flamethrower!Martinoz2022-10-26 | PROJECT BRUTALITY 3.0 and a major flamethrower update with this new weapon that replaces the old Mancubus Cannon, but no worry because it retains its functions. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). This update of Project Brutality (long awaited, because last one was back in May, 5 months ago) finally introduces a new/old weapon - the Flamethrower, it replaces the old Mancubus cannon together with its all functionalities. The enemies quickly are on fire under a continuous stream of fire, in case of the zombies they are simply running torches setting other enemies on fire, creating a domino effect, just run away from these walking torches too. The flamethrower has two firemodes in its first flame attack - a continuous stream of fire with of course smaller range but the damage output is huge, or lobbing flame projectiles with longer range but smaller damage. Of course it also retains acid mode from the old Mancubus Cannon, it no longer spawns acid clouds but small acid goo with smaller range and damage, however with flame attack you can easily set enemies on fire. The Plasma Rifle M1 also received a new and nice cell counter, in short you can see how many cells you can use before reloading a weapon, a nice doodad if you want to play the game without a HUD. From the other news, some of the weapons were removed for some time like Pulse Rifle Upgrade (the sprites are really old and weapon has to be refurbished), same with extremely overpowered Excavator Launcher.
CHANGELOG: - Flamethrower added and overhauled. Spawns on map-placed chainsaws. A) Manc Cannons removed, but can be used for ammo B) Flamethrower zombie drops flamethrower pickups - BFG 11K has been officially scrapped, the Unmaker will take it's place. - Excavator and Pulse Cannon are temporarily disabled as they are not up to par with the current weapons - A captured Marine with the Pulse Cannon doesn't spawn anymore -Chainsaw has new special mode - health restoration in exchange for fuel (flamethrower) ammo. Needs some balance - Imp AI overhaul with new attacks and behavor. Wall/Ceiling behavior changed Still being worked on, may need balance - Smartscav system removed - health and ammo pickups give consistent values - Removed some keconfig values that bloated the game, and gutted some legacy BD/PB code - taunt system largely removed - Legacy BD 'dodge rolling' moves replaced for a more simple, Eternal-style dash system - General Bugfixes
My Discord - discord.gg/XPtgcUAJjt Austerity - moddb.com/mods/austerity-a-simplicity-tribute Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356BRUTAL Wolfenstein 3D 6.0 - The Bosses ShowcaseMartinoz2022-10-23 | Brutal Wolfenstein 6.0.1 by ZioMcCall, a Total Conversion modification for DOOM II Hell On Earth - the boss showcase of this standalone mod (it means that everything from weapons, enemies to the maps is included in one file to load). In the 6.0 version of the modification there is fully restored the fifth and sixth episode of the Wolfenstein 3D, together with Leichenfaust weapon. All of the maps and episodes together with weapons and enemies have been remade and/or expanded. The modification is surely not so easy to play as enemies together with their weapons can make short work of you. But with new weapons you are also a very tough nut to crack - you have an access to the Panzerfausts, Flamethrower, Leichenfausts or Venom Chainguns to use.
00:00 - Episode 1 Hans Grosse 02:30 - Episode 2 Doctor Schabbs 04:55 - Episode 3 MechaHitler 06:55 - Episode 4 Otto Giftmacher 08:30 - Episode 5 Grettel Grosse 10:30 - Final Confrontation
My Discord - discord.gg/XPtgcUAJjt Brutal Wolfenstein 3D - moddb.com/mods/brutal-wolfenstein-3d Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH Music - Return To Castle WolfensteinHITMAN 3 - All Easter Egg Secret Exits in TrilogyMartinoz2022-10-21 | HITMAN III and all of its Secret Easter Egg Exits in the Trilogy starting from the first known Secret Exit in Colorado up the to ET Exit from Berlin. Hint hint, some of the exits are pretty simple to exit like Flamingo or Raft Exit because requirements are really simple, while Mary Poppins one is a really long one where you have to spend like 45+ minutes to unlock it.
00:00 - Raptor Exit in Colorado 00:55 - Unlock Of Raptor Exit 01:07 - Flamingo Exit in Miami 01:37 - Dolphin Exit in Miami 02:05 - Dolphin Exit Unlock 02:18 - Stig Exit in Miami 03:00 - Stig Exit Unlock 03:15 - Mary Poppins Exit in Santa Fortuna 05:40 - Mary Poppins Exit Unlock 05:50 - Raft Exit in Whittleton Creek 06:20 - Raft Exit Unlock 06:37 - Swan Dive Exit on Isle of Sgail 07:50 - Swan Dive Unlock 08:00 - Defenestration Exit in New York 08:40 - Defenestration Exit Unlock 08:55 - Crocodile Exit on Haven Island 10:40 - Crocodile Exit Unlock 10:56 - UFO Exit in Berlin 11:30 - UFO Exit Unlock 11:56 - ET Exit in Berlin 13:35 - ET Exit UnlockPROJECT BRUTALITY 3.0 - The Doom II Catacombs Huge RemakeMartinoz2022-10-16 | PROJECT BRUTALITY 3.0 and The Catacombs Remake by Gardevolt for Doom II Hell On Earth on Man And A Half Difficulty level, Chaotic Random Spawn Preset. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). This remake of MAP22 The Catacombs for DOOM II Hell On Earth can be surely described as really difficult while playing with Project Brutality due to sheer amount of monsters and pain while progressing. However all of the maps from The Ultimate DOOM II WAD are quite difficult and enlarged a lot when compared to the vanilla levels with city maps simply being gigantic in vanilla terms, Catacombs can kick your butt really hard due to multiple factors. Not only the quantity of monsters on the map is multiplied because of the size (multiplied by TEN - Vanilla had 55+ monsters on UV while remake can have more than 600!) but the monster placement is also another problem to you. The most annoying monsters like Chaingunner or Revenants are nicely hidden in various places like corners, shafts or elevations - they are most present in open areas where it's difficult to hide from their attacks. Level itself also has tons of mid-high tier enemies like Revenants, Mancubi and especially mix of Hell Knights packed by Barons of Hell, it makes lots of encounters a long battle against these outstanding tanks. Opposite to the vanilla version you also have to fight the highest tier enemies - there are at least TWO CYBERDEMONS waiting for you in an ambush, one can be just next to you outside, the other one is waiting in the Catacombs. Level also loves to place multiple ambushes waiting for you, practically almost every small room and switch means that more monsters are about to come, one trap with multiple Knights + Barons and Cacos is especially painful. Another problematic area might be the Catacombs just at the end of the map where you have this small corridors with multiple Revenants, Pinkies and Zombies inside with a Cyberdemon guarding an exit switch. In overall the map is really nice to play but also surely really difficult, lots of ambushes with high tier monsters waiting for you, same with the Archviles that love to spawn suddenly.
00:00 - Start 07:28 - Prepare your BFG 19:00 - Wait, what are the SS doing here? 23:50 - The hardest trap here 29:05 - YES, there is a trap where a Cyberdemon waits next to you 34:55 - The Big Bad Boy
My Discord - discord.gg/XPtgcUAJjt The Ultimate Doom II - doomworld.com/forum/topic/74280-the-ultimate-doom-ii-doom-ii-levels-reimagined Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH Davester2296 - theofficialdavester2296.wordpress.com/Quake 1.5 Mod - Classic Experience With Enhanced Visuals and Gameplay!Martinoz2022-10-09 | Quake 1.5 Mod by bloodshot12, currently the modification is in the Early Access and shame can't find anymore updates of this Quake Mod ;_;. Quake 1.5 modification simply enhances your Quake I experience a lot by adding some new enemies, readjusting old ones, adding some random factor to the gameplay and changing the current weapons with giving you a mighty Chainsaw. Mod's difficulty is slightly increased when compared to the vanilla Quake, for example by randomizing some monsters and placing them really early in the playthrough like Shamblers. Some of the enemies like Scrags are placed in way higher quantities than before, not only they are way more frequent but they like to teleport out of nowhere during the map exploration. The very known Ogres are a major pain in the back in Quake 1.5 as their accuracy is almost pinpoint perfect plus the damage of their grenades is pretty high. The weapons have been slightly changed, for example a Rocket Launcher received a huge damage boost with impact hit but it seems also way slower when compared to the vanilla. Additionally the player/monsters can be also poisoned or put on fire to take more damage from your own grenades or these annoying flying little devils. Music in the video is composed by Davester2296, the link below.
00:00 - Introduction 00:10 - E1M1 Slipgate Complex 03:20 - E1M2 Castle Of The Damned 07:55 - E1M3 Necropolis 16:45 - E1M4 The Grisly Grotto 25:55 - E1M5 Gloom Keep
My Discord - discord.gg/XPtgcUAJjt Quake 1.5 - moddb.com/mods/quake-15 Music - Davester2296 theofficialdavester2296.wordpress.comBRUTAL WOLFENSTEIN 3D Doom Mod The Dark SecretMartinoz2022-10-07 | Brutal Wolfenstein 5.8.9 by ZioMcCall, a Total Conversion modification for DOOM II Hell On Earth, Episode III Die Fuhrer Die Levels 1-6 with 100% Secrets Explored. Brutal Wolfenstein is a total conversion mod for DOOM II Hell On Earth to be fully working, everything is new/old here - sound effects, enemies from Wolfenstein, the episodes with its levels also a lot of weapons. Aesthetics of the levels is a mix between Wolfenstein flatness and very simple textures with lack of them on floor and ceilings, with fully textured levels of DOOM their bigger complexity + adding some GZDoom features like reflective surfaces. It gives a very nice feeling where maps remind you of classic Wolfenstein but in this mod you can clearly see the improvements quickly due to different heights of the rooms and their better complexity thain in vanilla Wolfenstein. The secrets pretty much work the same as it was in the Wolfenstein 3D, all of them have a very simple trigger - all you need to do is just to find a secret wall and simply push it to reveal a hidden room full of goodies. And you really need these goodies because the health and armor bonuses are pretty scarce (depending on the difficulty I presume), so do not be way too courageous because enemies might simply shred you to pieces quickly. As for the enemies in this mod, all enemies of the Wolfenstein had been slightly redone, plus there are some new ones like black uniformed Waffen SS with Machine Guns or highly dangerous Flammenwerfer troopers. I say highly dangerous because these are by far the the worst enemies you can imagine, not only they can cook you with one attack but they are walking exploding barrels, if they die close to you, you are simply dead. As for the arsenal in this mod, you can quickly spot that there are way more weapons than in Wolfenstein 3D, you can find and use a variety of World War II era weapons, including heavy weapons from Wolf 3D reeditions. So in short you can find all types of MP40s, MG-42s, Lugers or Mauser Rifles, but also the Allied equipment like Browning HP, BAR Assault Rifle, Thompson SMG and the Flamethrowers with Panzerfausts or even a Chaingun. There is also a very nice bonus if you find all the treasures on the map (mostly you must also find all the secrets because of it) - you are given a small random bonus like new weapon, some ammo mags or health/armor refill.
My Discord - discord.gg/XPtgcUAJjt Brutal Wolfenstein 3D - moddb.com/mods/brutal-wolfenstein-3d Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHPROJECT BRUTALITY 3.0 - The Refinery But Cursed [100% SECRETS]Martinoz2022-10-02 | PROJECT BRUTALITY 3.0 and The Refinery for Doom II Hell On Earth by Tormentor667 on Man And A Half Difficulty level, Chaotic Random Spawn Preset, 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Tormentor's remake of the E2M3 Refinery in the style of Knee-Deep in The ZDoom (or more... The Shores Of ZDoom that was never released, unfortunately), it is an enlarged version of the quite basic Refinery map from DOOM. Basic, because Refinery was a quite simple level to be fair, flat + very basic layout with few secrets that did not make sense (shortcut fake walls between rooms that gave nothing at all) plus a music track that was just Intermission theme. All of it resulted in a pretty bland map that was quite short, had rather weak secrets and even barely fitted to the theme of the episode, but thankfully this remake added lots of things to spice it up, giving hellish climax. First, let's remember that the Deimos moon had been averted by the Hellish presence much more than the Phobos, thus the levels simply want to kill you and the presence of Hellish spawn is much more obvious and painful. This level has two versions, a second is unlocked once you beat the first one - the 'only' difference is a setup of both maps, as first is slower and more horror oriented, while second version just puts way more monsters. Once you begin head to your right, there is a power switch that you have to use to power up the large doors at start, of course because it's Deimos Moon, some of the enemies might be even tied... to the walls. Interesting that lots of the enemies here are a real hell spawn or even some sort of spectres, heck the corpses might be even alive for a while when you are next to them, even they might appear out of nowhere. Whole Refinery is basically destroyed, both realities merged - human and demonic, you even need a two types of keys to progress (normal keycards and skull keys), lots of places have hellish growth and flesh. There is a total of four secrets, five if we count the Soulsphere near the ceiling - a box of ammo in the first minute of the map, some Rocket ammo, additional armor bonuses, a Rocket Box - not much but it's a honest work.
My Discord - discord.gg/XPtgcUAJjt The Deimos Refinery - realm667.com/index.php/en/projects-mainmenu-50/104-finished/1460-the-refinery Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHPROJECT BRUTALITY 3.0 - The City Of The Damned Apocalypse [100% SECRETS]Martinoz2022-10-01 | PROJECT BRUTALITY 3.0 and The CIty of The Damned Apocalypse for Doom II Hell On Earth by Tormentor667 on Man And A Half Difficulty level, Chaotic Random Spawn Preset, 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). City Of The Damned Apocalypse is a recreation of a map of the same title released back in 2008 and 2020 from Tormentor667 with custom monsters and Blood like climax of the map you are going to play and rather like it. The map's difficulty is moderate with maybe just few moments being a little bit more difficult than others, for example the beginning of the level might be the hardest due to starting location just nearby the enemies. Map is open, it means that you can visit several optional areas while playing this map, there are some buildings with some goodies inside and do not have to be visited at all, for example a building with a Berserk Pack inside. At the beginning of the level the monster quantity is decreased as they will slowly be spawned to the map as you progress, heck even the Revenants and Barons of Hell will slowly might teleport just next to you. The map has a total of four secrets and luckily all but one are very easy to find - two are in your sight and all you have to do is just to jump at some places, one is a behind fake wall while the last is below a guillotine. But at first you need to find some keys and progress during the level, thankfully you can grab the keys in whatever order you really want, one of the keys is located at the Graveyard, easy to grab and easy to find. Then you can head to the town's morgue in the basement - but be warned because there you will find a really nasty surprise, if you thought that Archviles are already bad enough, what about the invincible Archviles, huh? From there head to the the large building where inside you have to use two switches and enter the large chapel, but of course the place is a trap with several Pain Elementals and Barons of Hell placed. End of the map is a real classic, you will have to venture to the volcanic part of the town that has merged a little with the Hell, then head to the final area with blob bros who can fly.
My Discord - discord.gg/XPtgcUAJjt The City Of The Damned Apocalypse - realm667.com/en/downloads/doom-wads/121-tcotd2-apocalypse Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality Addons - Https://brutalrepository.pl Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356 My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFHHELLCRUSHER DOOM - The Magical World of Coma MoonlightMartinoz2022-09-25 | HELLCRUSHER DOOM 0.4 together with Coma Moonlight Map by Stormcatcher77 for DOOM 2 Hell On Earth on the Ultra-Violence difficulty level. HELLCRUSHER is pretty known modification to play (at least on this channel, I hope), it is one of the most interesting gameplay modifications so far to play, with tons of overpowered weapons to find for everyone. Even starter weapons are pretty strong, just look at the Black Talons pistols that you start with, both of these are basically fully automatic double Desert Eagles with insane rate of fire and power, weak monsters will explode. Take a look at the standard Blunderbuss Shotgun, it is a pump-action weapon with a pretty fast rate of fire, but there is a special secondary attack when you unleash three shells in a rapid succession, insanely good thing. You also have an access to equipment launcher with three different tools similar to the DOOM Eternal, a double grenade launcher that is extremely powerful, a flamethrower belch attack and an Ice Bomb to freeze your enemies. Double Grenade Launcher can take out such enemies like Mancubi using just two fast volleys of grenades, Flame Belch lits your enemies to replenish the armor bonus while Ice Bomb replenishes the health bonus for you. It is a very good thing for player to utilize all of the special abilities as much as possible (there is also a dash ability pretty much the same use as in Doom Eternal), frozen enemies are quite much defenceless easy prey for you. Coma Moonlight is a pretty demanding a crazy map from Stormcatcher77, expect lots of jumping between the platforms to progress, thankfully the void is not deadly and you are simply teleported back. Map demands jumping so feel free to jump across the platforms, at first map might be quite confusing and trust me, you might feel dizzy from time to time.