Uploaded April 2025 | Updated September 2026, 2 weeks ago
With seven decades worth of game development experience combined, Art Usher, Sr. Manager of Content Review at Mojang, Sola Chang, UI/UX at Blizzard, and Ken Lobb, Creative Director at Xbox Game Studios, came together to talk about UX/UI and game design. The presentation features experiences they've had in the game industry, the intricacies of game design, and advice they wish would have known at the beginning of their game development journey.
With seven decades worth of game development experience combined, Art Usher, Sr. Manager of Content Review at Mojang, Sola Chang, UI/UX at Blizzard, and Ken Lobb, Creative Director at Xbox Game Studios, came together to talk about UX/UI and game design. The presentation features experiences they've had in the game industry, the intricacies of game design, and advice they wish would have known at the beginning of their game development journey.
![[ASL] 3D Content Optimization Deep Dive: Deconstructing A walk in the park with Simplygon
Join Simplygon for a guided demo of advanced 3D optimization features such as Reduction, Visibility Culling, Billboard Cloud, Object Aggregation, Remeshing, and more. [ASL] 3D Content Optimization Deep Dive: Deconstructing A walk in the park with Simplygon](https://i.ytimg.com/vi/HKMmz0dNPvI/mqdefault.jpg)




![[ASL] New Face of Gaming
Our Xbox panelists Calicia Johnson (Senior Program Manager), Keirten Nivol (Software Engineer), Austin Joseph (Product Marketing) and Ron Brown (Studio Quality of Life Program Manager) share their experiences in gaming and explore how diverse voices help evolve the industry, moderated by Brittney Pettway, Senior Talent Pipeline Program Manager at Mojang Studios. [ASL] New Face of Gaming](https://i.ytimg.com/vi/JCwS5y2Pc6s/mqdefault.jpg)


![[ASL] Enhance Your Productivity with Visual Studio 2022
During the development of Psychonauts 2, Double Fine focused on innovation, creativity, and storytelling – a strategy that paid off with 60+ industry awards. To help the team move faster, Visual Studio helped reduce the time spent on build iteration.
Watch the demo to learn about the improvements Double Fine found most valuable in Visual Studio 2019 and dive into the features they’re excited about in Visual Studio 2022, from the speedy 64-bit IDE to IntelliCode, and more. [ASL] Enhance Your Productivity with Visual Studio 2022](https://i.ytimg.com/vi/JkyiXkAo9ng/mqdefault.jpg)
![[ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game
Learn how Azure PlayFabs Multiplayer Services can help you build a cross-platform multiplayer game. Designed for developers needing a portable, modern solution, it includes matchmaking and lobby with real-time notifications, networking, and voice chat services, cross-platform enabled out of the box. [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game](https://i.ytimg.com/vi/KSMRZPqF4tw/mqdefault.jpg)
