UVs Unwrapping, Asset Transfer, and Skinning | Create a HD Sci-Fi Vanguard with CC5 & ZBrush (4/7) @reallusion
UVs Unwrapping, Asset Transfer, and Skinning | Create a HD Sci-Fi Vanguard with CC5 & ZBrush (4/7)  @reallusion
Uploaded January 2026 | Updated September 2026, 2 weeks ago
This video is the fourth in a seven-part series, where we break down a complete CC5 → ZBrush → Substance Painter → Marmoset Toolbag 5 workflow for creating high-quality sci-fi characters.

Watch the full playlist: youtube.com/playlist?list=PLNV5zSFadPdmO_1CvVpq7dDJ0s4UewHSY

In Part 4, we prepare all assets for texturing inside Character Creator 5.
This episode covers UV unwrapping with Rizom UV, transferring assets back to CC5, fixing deformations, validating skin weights, and organizing meshes for Painter.

Read the full article: magazine.reallusion.com/2026/01/22/cc5-x-zbrush-create-a-hd-sci-fi-vanguard-4-7-uvs-unwrapping-asset-transfer-and-skinning

Character Creator 5 (CC5) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC5 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.


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Learn about Character Creator: reallusion.com/character-creator/default.html
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*Character Creator*
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UVs Unwrapping, Asset Transfer, and Skinning | Create a HD Sci-Fi Vanguard with CC5 & ZBrush (4/7)

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