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Extra Credits | User Generated Content - The Upsides and Pitfalls to Level Editors - Extra Credits @extracredits | Uploaded 5 years ago | Updated 4 hours ago
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User-generated content is one of the top ways to engage players and adds a lot of replayability to a game but it comes with some challenges. How do you ensure that players see the cream of the crop and allow players to bring their own unique perspective to the game? How do you make modding tools accessible to players?

(And for the people who are curious about the Mario Maker codes in the video, here they are in plain text:

Sam’s Levels:
Follow That Star: 46C-Y3N-HSG
Tubular: QRC-37P-PRG

Joe’s Levels:
Don’t invest in Block Chain: QTC-0H4-P0G
Koopazon Prime Spree: 96D-6KT-W6G )

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User Generated Content - The Upsides and Pitfalls to Level Editors - Extra Credits @extracredits

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