Use Depth Mask to Hide Objects in Unity - URP & Built-in @GameDevBox
Use Depth Mask to Hide Objects in Unity - URP & Built-in  @GameDevBox
Uploaded February 2024 | Updated September 2026, 2 days ago
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This shader draws faces that are invisible, but which still appear in the depth buffer. This allows you to prevent objects from being drawn where they are occluded by the mask.

➡️Bridges Pack: assetstore.unity.com/packages/3d/props/bridges-pack-212950

➡️DepthMask Wiki : web.archive.org/web/20210831213650/http://wiki.unity3d.com:80/index.php/DepthMask

➡️Z-buffering: web.archive.org/web/20210827221624/https://en.wikipedia.org/wiki/Z-buffering

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🔥Null Testing - Unity Performance Tip - Optimization: youtu.be/wOPJR8gUs_w

🔥Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic: youtu.be/sDFCHTIdSIw

🔥Flora Assets Review - Ultimate Vegetation Solution for Unity - Render millions of instances: youtu.be/zQFA_RgBPDU

🔥Setup Local Volumetric Fog In Unity HDRP: youtu.be/gfzExrNySrw

🔥Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader): youtu.be/ITfgsxogBfE

🔥Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph: youtube.com/watch?v=eAK6Vye33FI

🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: youtu.be/yPENEcpi5Ew

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Use Depth Mask to Hide Objects in Unity - URP & Built-in

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