Jolin012 | Upper floor DC HESS + comparison for 100% @MrJolin012 | Uploaded 6 years ago | Updated 10 hours ago
TLDR; The hess can save 4.3 sec, not 4.7 as shown in video.
Here is a new hess for upper area of DC using the double bombchu onto wall hess technique. This is a high risk low reward strat but I was curious to see how much time it could save.
There are 2 known imperfections in the video. The normal version is footage borrowed from bono (thanks!) and he does some equips by preference, switching around the items to be more accesible losing 24 frames at 30fps. The hess video does not do that . The hess video however makes the mistake of having bottle in hand when opening the door, losing 8 frames (12 frames at 30fps). It would be better to just rba in the next room. If those mistakes had been corrected the timesave would be 0.4 seconds less than shown here. Obviously other minor imperfections were made on either side. The hess was recorded on emulator, and some lag was spliced away to mimic vc, which may or may not have been done correctly.
The Hess setup requires dropping 2 chus immediately following each other, then rolling on the 6th-9th possible roll frame (this is a lot later than most chu hesses), and inputing Z and R on the 2nd or 3rd frame of damage.
If you want a setup with less awkward timing you can also just backwalk down from the chest, backflip from targeting the low "wall" in front of the chest, dryroll and proceed the same way.
TLDR; The hess can save 4.3 sec, not 4.7 as shown in video.
Here is a new hess for upper area of DC using the double bombchu onto wall hess technique. This is a high risk low reward strat but I was curious to see how much time it could save.
There are 2 known imperfections in the video. The normal version is footage borrowed from bono (thanks!) and he does some equips by preference, switching around the items to be more accesible losing 24 frames at 30fps. The hess video does not do that . The hess video however makes the mistake of having bottle in hand when opening the door, losing 8 frames (12 frames at 30fps). It would be better to just rba in the next room. If those mistakes had been corrected the timesave would be 0.4 seconds less than shown here. Obviously other minor imperfections were made on either side. The hess was recorded on emulator, and some lag was spliced away to mimic vc, which may or may not have been done correctly.
The Hess setup requires dropping 2 chus immediately following each other, then rolling on the 6th-9th possible roll frame (this is a lot later than most chu hesses), and inputing Z and R on the 2nd or 3rd frame of damage.
If you want a setup with less awkward timing you can also just backwalk down from the chest, backflip from targeting the low "wall" in front of the chest, dryroll and proceed the same way.