Update #2 - Black Ops Zombie Mod @Rollonmath42
Update #2 - Black Ops Zombie Mod  @Rollonmath42
Uploaded June 2015 | Updated September 2026, 2 hours ago
Managed to get the mod to apply to all maps without having to recompile it for each one; added in the M160, a gun hidden in AW's files that is not used for any purpose/was meant to be removed.
Update #2 - Black Ops Zombie ModTakeos Katana in The Giant - Black Ops 3 Mod ToolsDer Eisendrache Easter Egg Ending with Roblox CharactersGun Rigging and Animating for World at War Part 3 [Using M16 Anims]How to Port Dual Wields into WaW (Sync - Treyarch)FroZen Sniper Mod - Beta GameplayPit of Heresy - Solo Flawless (with Orb Duplication) CompletionCrazy Weapon Series - Episode 3 (M1911+Wunderwaffe)Tutorial - Infinity Ward Sync Dual Wields for WaW (Method A)Gun Rigging and Animating for World at War Part 2 [Using M16 Anims]Modern Warfare 2 AA12 in World at WarM9 Bayonet | Case Hardened in Black Ops 1
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Update #2 - Black Ops Zombie Mod

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