Uploaded December 2013 | Updated September 2026, 2 weeks ago
I'm testing a fake bokeh effect. the video here is placeholder scrap just to show off the scenebuild.
I'm testing a fake bokeh effect. the video here is placeholder scrap just to show off the scenebuild.

![[ VFX ] Particle Sphere Tutorial Attempt
Something slightly different today. people have asked me how to create my grass sphere particle effect, so I attempt to recreate it here.The catch is I have a 30 minute time limit and no idea how I accomplished it in the first place! warning, this tutorial is long. the first half has what I believe is some useful information about how to use the particle editor, but the second half has a lot of frustrating trial and error. [ VFX ] Particle Sphere Tutorial Attempt](https://i.ytimg.com/vi/0nX5tY4Gv4Y/mqdefault.jpg)

![[ SFM TUTORIAL ] Stylized lighting
in which I demonstrate how I did the lighting in my defunct project salt-rust.
as seen here http://www.youtube.com/watch?v=ifEZ4KdGh7o [ SFM TUTORIAL ] Stylized lighting](https://i.ytimg.com/vi/1qKbazwEdmQ/mqdefault.jpg)
![[ SFM TUTORIAL ] Lighting a scenebuild
I lit a scenebuild. [ SFM TUTORIAL ] Lighting a scenebuild](https://i.ytimg.com/vi/33Prl5z4YMs/mqdefault.jpg)

![[ VFX TUTORIAL ] Using Children in Particles
A quick example of how you can use Children modifiers within your particles to make more complex particles.
You can download the example particle here (warning, it uses a CS:GO grass model ) https://dl.dropboxusercontent.com/u/72478892/grass_sphere.pcf [ VFX TUTORIAL ] Using Children in Particles](https://i.ytimg.com/vi/36oXPQ-cUt4/mqdefault.jpg)



