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NiZZULiVΞ | Until Dawn Chapter 9 UNPOPULAR CHOICES (Global) FAIL QTE/DONT MOVE WALKTHROUGH NO COMMENTARY @NiZZULiVE | Uploaded 9 years ago | Updated 3 hours ago
Until Dawn Chapter 9 Karma (Despair) Walkthrough Global Stats (Unpopular) QTE Fail On Purpose No Commentary PS4
NEXT Chapter 10 youtu.be/6WkXws7kJd4?list=PLg5k9t7fx-vXYLZLIssmTkVp_ecC6ICwu
Until Dawn Global Stats QTE Fail Walkthrough http://tinyurl.com/o4ttvtv

ATTENTION PLEASE READ! This playthrough is more for those that have already played the game once or viewed a playthrough and want to explore the game further! Feel free to watch my first playthrough HERE http://tinyurl.com/q6gygkk
The choices made in this playthrough are based on Global Stats and whichever choice has the lowest percentage. In some cases, like climbing, I HAVE to pick the higher percentage in order to progress. I also fail most QTE's (Quick Time Events) and "Don't Moves" on purpose. The idea is to explore different decisions and animations that I/viewers may not have seen. Notice I said most and not all QTE's/Don't Moves as some scenes can be cut short because of too many failed. I want to try and extend scenes as long as possible.
Lastly, I open the menu to check the "Status" often. I try to do this whenever there's an update, during every chapter and with each character to show any changes.

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Until Dawn is designed to be replayed multiple times, as players will miss out on quite a bit of content with just a single playthrough. Each playthrough will last about ten hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause minor or major unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow you to pick it up down the line when a chase scene brings you back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change your choice is to restart the game from the beginning or continue your playthrough to the end and start a new game. In a developer interview, it has been said that Until Dawn will have "hundreds of endings", but this remains unconfirmed as of yet.

The gameplay is focused on exploration, quick-time events and discovering clues as well as making countless decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls.
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Until Dawn Chapter 9 UNPOPULAR CHOICES (Global) FAIL QTE/DONT MOVE WALKTHROUGH NO COMMENTARY @NiZZULiVE

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