Unsetting Up the Bomb - Wizardry 8 | Imported Party · Expert · Native Win98 PC - Episode 110 @rojovision
Unsetting Up the Bomb - Wizardry 8 | Imported Party · Expert · Native Win98 PC - Episode 110  @rojovision
Uploaded November 2025 | Updated September 2026, 3 weeks ago
From this episode on, we're switching to a Pentium III PC with a GeForce 3 GPU and Sound Blaster Audigy sound card. Still native Windows 98SE.

Wizardry 8 is the final chapter in the trilogy of 6, 7 and 8. Stranded on planet Dominus, our party will need to brave the dangers of a brand new world in order to stop the machinations of the Dark Savant.

We're importing our party that we began with all way back in Wizardry 6 for this playthrough, so the story picks up more or less directly after the events of our Wizardry 7 adventure. We're playing on a real Windows 98 PC with a Pentium III, GeForce 3 (OpenGL API), and Sound Blaster Audigy (EAX 2.0 audio). We're also using the unpatched version 1.0 discs from my big box copy of the game.

Series Playlist: youtube.com/playlist?list=PLTel6u4hmP6bqjMY90jjl9vr-DQjCWop4
Wizardry 6: youtube.com/playlist?list=PLTel6u4hmP6YVf7UD2o4MjUyPdtMssbUZ
Wizardry 7: youtube.com/playlist?list=PLTel6u4hmP6Z2_MOBmQTBMzPbIcPMoNwz

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Patreon: patreon.com/rojo

This video is part of a Rojovision let's play / playthrough / gameplay series.

#wizardry #crpg #rojovision #wizardry8
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Unsetting Up the Bomb - Wizardry 8 | Imported Party · Expert · Native Win98 PC - Episode 110

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