Uploaded October 2019 | Updated September 2026, 3 weeks ago
Music from the 2018 homebrew MSX action/adventure game "Multiverse" by Hikaru Games and Micromancers, composed by Carlo Bandini.
This Metroidvania-esque game sees two characters -- a boy named Monty Scott and his loyal dog, Nicemoon -- traversing two parallel worlds named "Terra" and "Fable" to rescue Monty's missing scientist father.
Players can switch between Monty and Nicemoon on the fly, and will need to do so frequently, as each character has different core abilities needed to complete the game: Monty can jump high, climb ladders, and use weapons, while Nicemoon can jump far and is invulnerable to monsters and basic hazards. Both characters can flip switches, and this will become the main reason to swap between them, as certain switches can only be reached by either Monty or Nicemoon, generally causing obstructions in the other character's section to vanish when flipped.
The game is a lot of fun, and is full of really cute, vibrant, detailed backgrounds, though the character-swapping mechanic is a bit underutilized IMHO -- Nicemoon's role in the adventure is over well before the game's halfway point, and he's only used for brief segments before that, so you'll be spending a good 80% or more of your time playing as Monty.
Fortunately, playing as Monty is fun, and the world is a joy to explore, so Multiverse still comes very highly recommended -- though I do feel Hikaru's previous MSX offerings, "Caos Begins" and "Children of the Night," are overall better games.
One thing's for sure, though: Carlo Bandini's PSG music is absolutely superb in every Hikaru Games release, and Multiverse is most certainly no exception to that! There are two main tracks that play throughout your advehture, changing depending on which character you've selected (though this video is accompanied by Monty's theme ONLY, without sound effects, so as to showcase that particular piece of music).
Monty's theme is the catchier of the two IMHO, but Nicemoon's is very cute and happy, just like Nicemoon himself! It calls to mind Pochi's theme from the MSX versions of Dragon Slayer IV: Drasle Family (and given his invulnerability to monsters, Nicemoon himself seems more than a little inspired by Pochi!).
Please enjoy, and if you're a fan of MSX homebrew (or Colecovision homebrew!), be sure to support Hikaru Games' physical releases and keep up with their future titles via the Micromancers website here:
micromancers.com
Music from the 2018 homebrew MSX action/adventure game "Multiverse" by Hikaru Games and Micromancers, composed by Carlo Bandini.
This Metroidvania-esque game sees two characters -- a boy named Monty Scott and his loyal dog, Nicemoon -- traversing two parallel worlds named "Terra" and "Fable" to rescue Monty's missing scientist father.
Players can switch between Monty and Nicemoon on the fly, and will need to do so frequently, as each character has different core abilities needed to complete the game: Monty can jump high, climb ladders, and use weapons, while Nicemoon can jump far and is invulnerable to monsters and basic hazards. Both characters can flip switches, and this will become the main reason to swap between them, as certain switches can only be reached by either Monty or Nicemoon, generally causing obstructions in the other character's section to vanish when flipped.
The game is a lot of fun, and is full of really cute, vibrant, detailed backgrounds, though the character-swapping mechanic is a bit underutilized IMHO -- Nicemoon's role in the adventure is over well before the game's halfway point, and he's only used for brief segments before that, so you'll be spending a good 80% or more of your time playing as Monty.
Fortunately, playing as Monty is fun, and the world is a joy to explore, so Multiverse still comes very highly recommended -- though I do feel Hikaru's previous MSX offerings, "Caos Begins" and "Children of the Night," are overall better games.
One thing's for sure, though: Carlo Bandini's PSG music is absolutely superb in every Hikaru Games release, and Multiverse is most certainly no exception to that! There are two main tracks that play throughout your advehture, changing depending on which character you've selected (though this video is accompanied by Monty's theme ONLY, without sound effects, so as to showcase that particular piece of music).
Monty's theme is the catchier of the two IMHO, but Nicemoon's is very cute and happy, just like Nicemoon himself! It calls to mind Pochi's theme from the MSX versions of Dragon Slayer IV: Drasle Family (and given his invulnerability to monsters, Nicemoon himself seems more than a little inspired by Pochi!).
Please enjoy, and if you're a fan of MSX homebrew (or Colecovision homebrew!), be sure to support Hikaru Games' physical releases and keep up with their future titles via the Micromancers website here:
micromancers.com
![[MSX wo 10-bai Tanoshimu Disc] - 04 - Super Laydock - In the Defence Line
Track ripped from the 2008 WOODSOFT indie/doujin music CD MSXを10倍楽しむディスク (MSX wo 10-bai Tanoshimu Disc / Disc for Enjoying MSX 10x as Much).
This CD is currently out-of-print and unavailable outside of resellers, so Im uploading it to YouTube to help give it more exposure. If anyone from WOODSOFT sees this video and wishes for it to be removed, please let me know and I will gladly defer to your wishes. There are numerous other out-of-print WOODSOFT albums available on YouTube, but this one was notably absent from the mix, and its simply much too good an album not to share!
Homepage for the album:
http://woodsoft.jp/html/msx.html
Track: IN THE DEFENCE LINE
Game: Super Laydock
Arranger: mobius [MSX wo 10-bai Tanoshimu Disc] - 04 - Super Laydock - In the Defence Line](https://i.ytimg.com/vi/zFF2dhuC6BE/mqdefault.jpg)
![[♫] Wings of Arguis (MSX2) - Town Theme
Music from the MSX2 game アルギースの翼 (Arugiisu no Tsubasa) by Kogado Studio.
Pretty cool little obscure RPG with a really nice soundtrack!
This particular track is one of the first youll hear in the game, and if youre a classic gamer, your first thought will inevitably be... isnt that the Wonder Boy stage theme? ;) But fortunately, this town theme diverges in a very interesting direction after just a moment, turning all sorts of jazzy. I didnt like it at first, but it very quickly grew on me!
Loops only twice before fading out, since its a deceptively long track. [♫] Wings of Arguis (MSX2) - Town Theme](https://i.ytimg.com/vi/zS39T_EICzk/mqdefault.jpg)
![[MSX2 Game OST] Kyokugen - GO MAD! (9th BOSS2)
BGM from the indie homebrew MSX2 shmup Kanzen Kouryaku Kyokugen, a.k.a. The Ultimate Conquest KYOKUGEN: The Shooting Star Children, developed and released in 1997 by M-KAI and receiving a Dutch English release in 2000 from MSX-Info Blad.
A soundtrack CD for both this title and its sequel, Pleasure Hearts, was produced and sold in Japan by Primitive Sound, though the websites order form unfortunately no longer seems to be active. Im still seeking a copy of this soundtrack, but in the meantime, a kindly anonymous donor ripped the disc for me after I mentioned how much I liked it, and Im sharing it on here in its entirety with his permission. This is an unauthorized upload done for the purpose of preservation, and I will gladly and immediately take down this video if M-KAI, Primitive Sound, or anyone else associated with this music asks me to. I claim no ownership of it, and sincerely apologize if this upload causes anyone any trouble in any way.
As far as I can tell, its composer is the same guy who made the entire game: Shinobu Hatakeyama, who went on to create a ton more shmups for a bunch of different systems, including legendary titles like Judgement Silversword and Eschatos. (The music is simply credited to M-KAI, but the in-game credit scroll accompanying B- and C-rank endings seems to imply that M-KAI was basically just him at this point in time.) This was his very first shmup, and its pretty much one of the best shmups on the entirety of the MSX in my opinion you can choose from any of 12 different playable characters at the start of the game (including Izumi from his previous JRPG title, Izumic Ballade), all of which have wildly different shot and bomb types, as well as different attack, defense, and speed stats. There are also 2 time-attack modes, 4 additional unlockable characters/ships, 7 difficulty levels (the upper 3 of which bring with them an FMV-esque cutscene and an additional stage with additional bosses), 2 gameplay styles (regular and double-size), and a second loop through the game when completing it on the hardest difficulty. Add to that unique endings for each character on each difficulty level (most of them consisting of textual changes only, but still!), and you have one impressive outing for a game made on an 8-bit platform by a single high school kid (yeah, he was still in high school when he made this!).
For more information on the soundtrack CD, please check out its listing on Primitive Sounds official website here (though, again, the order form seems to no longer be functional):
http://www.primitivesound.info/pscd1001.html
You can also check its VGMdb listing here:
https://vgmdb.net/album/17784
I hope you enjoy this music as much as I do! [MSX2 Game OST] Kyokugen - GO MAD! (9th BOSS2)](https://i.ytimg.com/vi/zer8XVRUK6k/mqdefault.jpg)