Uploaded March 2023 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/mesh-dissolve-79848177
Forum Post : forums.unrealengine.com/t/rotator-transform3x3matrix-boxmask-3d-rotations-reversed/224097
How to Dissolve a Mesh Using Signed Distance Fields in Unreal Engine 5
In this video, I will show you how to dissolve a mesh using any static mesh or a box mask. This is an upgrade to my older tutorial, but this one I have added the ability to rotate the box mask and also use any mesh using Signed Distance Fields in Unreal Engine 5 Material.
What you will need:
Unreal Engine 5
A static mesh or a box mask
A material that uses Signed Distance Fields
Steps:
Import your static mesh or box mask into Unreal Engine 5.
Create a new material and add a Signed Distance Field node.
Set the mesh or box mask as the input for the Signed Distance Field node.
Set the dissolve threshold as desired.
Apply the material to your mesh or box mask.
Result:
Your mesh or box mask will dissolve according to the dissolve threshold you set. You can also rotate the box mask by adjusting the rotation values in the material.
Tips:
You can use any mesh or box mask for this effect.
You can adjust the dissolve threshold to control how much the mesh or box mask dissolves.
You can rotate the box mask to control the direction of the dissolve.
I hope this tutorial was helpful. Please let me know if you have any questions.
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This tutorial was made possible by my Pateron supporters.
♥ Want to Support Me on Patreon: goo.gl/jD94ge
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Thank you so much for watching my tutorials.
♥ Don't Forget To Subscribe: goo.gl/rM9aZi
Want to watch more Tutorials?
●Related Videos : goo.gl/aZBhuN
●My Particle System Playlist : goo.gl/RNWDFi
●My Shader Effect Playlist : goo.gl/VmSnZH
●My Game Mechanics Playlist : goo.gl/GjmrvY
●My UMG Playlist : goo.gl/G2zqFM
My Social Links : Follow Me!
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#indie #ue4 #unreal
#gamedev #vfx
Project Files: patreon.com/posts/mesh-dissolve-79848177
Forum Post : forums.unrealengine.com/t/rotator-transform3x3matrix-boxmask-3d-rotations-reversed/224097
How to Dissolve a Mesh Using Signed Distance Fields in Unreal Engine 5
In this video, I will show you how to dissolve a mesh using any static mesh or a box mask. This is an upgrade to my older tutorial, but this one I have added the ability to rotate the box mask and also use any mesh using Signed Distance Fields in Unreal Engine 5 Material.
What you will need:
Unreal Engine 5
A static mesh or a box mask
A material that uses Signed Distance Fields
Steps:
Import your static mesh or box mask into Unreal Engine 5.
Create a new material and add a Signed Distance Field node.
Set the mesh or box mask as the input for the Signed Distance Field node.
Set the dissolve threshold as desired.
Apply the material to your mesh or box mask.
Result:
Your mesh or box mask will dissolve according to the dissolve threshold you set. You can also rotate the box mask by adjusting the rotation values in the material.
Tips:
You can use any mesh or box mask for this effect.
You can adjust the dissolve threshold to control how much the mesh or box mask dissolves.
You can rotate the box mask to control the direction of the dissolve.
I hope this tutorial was helpful. Please let me know if you have any questions.
**************
This tutorial was made possible by my Pateron supporters.
♥ Want to Support Me on Patreon: goo.gl/jD94ge
**************
Thank you so much for watching my tutorials.
♥ Don't Forget To Subscribe: goo.gl/rM9aZi
Want to watch more Tutorials?
●Related Videos : goo.gl/aZBhuN
●My Particle System Playlist : goo.gl/RNWDFi
●My Shader Effect Playlist : goo.gl/VmSnZH
●My Game Mechanics Playlist : goo.gl/GjmrvY
●My UMG Playlist : goo.gl/G2zqFM
My Social Links : Follow Me!
●Twitter : goo.gl/ARWqBD
●Facebook : goo.gl/DdLxL5
●Donation Link : goo.gl/SAH1hd
*****************************************************
#indie #ue4 #unreal
#gamedev #vfx
![Magic Aura Effect - Particle System - [UE4 Tutorial]
https://www.patreon.com/posts/24329008
G-Drive Link: https://drive.google.com/file/d/0B5P4TyglpqAgcTBGYnFTcHZZbTQ/view?usp=sharing&resourcekey=0-hpYfUbiTXtc5z6IIQc5n4A
Hello everyone in this tutorial video I will show you how to make a magic aura effect using an unreal engine 4.17 particle system. This was inspired by a unity particle system tutorial that I saw from Duc Vu Fx.This particle system got uses two textures and also a mesh particle system.You can download them from the g-drive link below.
DucVuFx : https://www.youtube.com/channel/UC5ZauAWNyh931gRJUqB1QPw/featured
More Particle System Tutorial : https://goo.gl/pWgLNa
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Magic Aura Effect - Particle System - [UE4 Tutorial]](https://i.ytimg.com/vi/PEb7ujDkP44/mqdefault.jpg)
![Sniper Scope Zoom - [UE4 Tutorial]
Sniper scope zoom using render to texture and scene capture component .So you can zoom in and zoom out the scope like a binocular.If you like my tutorial please like and subscribe.Thanks for watching
More Tutorials : https://goo.gl/tDSaZq
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Sniper Scope Zoom - [UE4 Tutorial]](https://i.ytimg.com/vi/PMeZuQOXGHM/mqdefault.jpg)
![Rear View Mirror(request) - [UE4 tutorial]
Rrear view mirror to your vehicle template using canvas render target ,this can also be used for creating a simple mini-map.This is a short video I hope you guys enjoy it.Thanks for watching, subscribe for more videos like this. :)
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Rear View Mirror(request) - [UE4 tutorial]](https://i.ytimg.com/vi/PoV-jiUhWU4/mqdefault.jpg)
![Best 5 Websites for Indie Devs [100% Free]
Hello guys in this tutorial I will show you five useful websites for Indie game developers.
Links :
NormalMap: http://cpetry.github.io/NormalMap-Online/
CanTree : http://arnaud.ile.nc/cantree/generator.php
Mixamo : https://www.mixamo.com/
Textures: https://www.textures.com
Depthfield : http://depthfields.com
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Best 5 Websites for Indie Devs [100% Free]](https://i.ytimg.com/vi/Q0gUK9ojHEA/mqdefault.jpg)


![Roadhogs Hook Ability - [UE4 Tutorial]
Lets create roadhogs hook ability from overwatch.This is also how the hook ability of pudge from dota 2 works.We use a cable component to hook an actor,pawn or player and bring it towards you.So you can pull other players towards you.This is a cool game mechanics you can add to your game and it is 100% blueprint.So go and create a character with this ability :) . I hope you enjoyed this video.If you did please consider liking and subscribing and as always thanks for watching.
Videos you might also like:
Genjis deflect ability : https://www.youtube.com/watch?v=tADOg0TGlLE
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Follow me on Itch, facebook and twitter
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Facebook : https://goo.gl/t1GLjV
Twitter:https://twitter.com/unrealcg
itch : https://goo.gl/r1xeXG
********************************************
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Roadhogs Hook Ability - [UE4 Tutorial]](https://i.ytimg.com/vi/SRZH4AxE3zo/mqdefault.jpg)

![Best 5 Softwares for Indie Game Devs [100% Free]
Hello guys in this video I will show you five lesser known free softwares for Indie game developers.
Links:
TreeIT : http://www.evolved-software.com/treeit/treeit
Awesomebumb :https://github.com/kmkolasinski/AwesomeBump
Sculptrix : http://pixologic.com/sculptris/
Instant-meshes : https://github.com/wjakob/instant-meshes
TerrainSculptor: http://www.demenzunmedia.com/home/terresculptor/
********************************************
Follow me on Itch, facebook and twitter
********************************************
Facebook : https://goo.gl/t1GLjV
Twitter:https://twitter.com/unrealcg
itch : https://goo.gl/r1xeXG
********************************************
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Best 5 Softwares for Indie Game Devs [100% Free]](https://i.ytimg.com/vi/SdLr9wWqP-k/mqdefault.jpg)
![Fortnite Mesh Bounce Effect - Material - [UE4 Tutorial]
Project Files : https://www.patreon.com/posts/six-more-project-28703232
Hello everyone, in this tutorial I will show you how to make the mesh bouncing effect from the game fortnite.So in that game when you hit the meshes with your axe to gather resources you will see the mesh bouncing around.We are going to recreate that effect in Unreal engine 4 using material , blueprint timeline.I think this can be used to simulate soft body physics.This Tutorial is Based on a GDC talk by Epic Games Jonathan Lindquist . Shader-Based Procedural Animations.
GDC link:https://www.youtube.com/watch?v=7Fl3so0Z5Tc&t=175s
My previous Tutorial :https://www.youtube.com/edit?o=U&video_id=bkR-S-eBDU0
Advanced VFX Tutorial : https://goo.gl/4x7TX7
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Fortnite Mesh Bounce Effect - Material - [UE4 Tutorial]](https://i.ytimg.com/vi/SnJarsAsWwo/mqdefault.jpg)
