Uploaded August 2017 | Updated September 2026, 6 days ago
Reflection Environment
The Reflection Environment works by capturing the static scene at many points and reprojecting it onto simple shapes like spheres in reflections. Artists choose the capture points by placing ReflectionCapture Actors. Reflections update in realtime during editing to aid in placement but are static at runtime. Projecting the captured scene onto simple shapes gives approximate parallax for the reflection. Each pixel blends between multiple cubemaps to get the final result. Smaller ReflectionCapture Actors override larger ones, so you can refine reflection parallax accuracy in areas as needed. For example, you might place a capture at the center of a room and then refine the reflection by placing smaller captures at the corners of the room.
Tech Demo - Link https://yadi.sk/d/viOce9Nz3MNp7b
Reflection Capture Actors are objects that are strategically placed throughout the level and feed reflection data into the Reflection Environment
Reflection Environment
The Reflection Environment works by capturing the static scene at many points and reprojecting it onto simple shapes like spheres in reflections. Artists choose the capture points by placing ReflectionCapture Actors. Reflections update in realtime during editing to aid in placement but are static at runtime. Projecting the captured scene onto simple shapes gives approximate parallax for the reflection. Each pixel blends between multiple cubemaps to get the final result. Smaller ReflectionCapture Actors override larger ones, so you can refine reflection parallax accuracy in areas as needed. For example, you might place a capture at the center of a room and then refine the reflection by placing smaller captures at the corners of the room.
Tech Demo - Link https://yadi.sk/d/viOce9Nz3MNp7b
Reflection Capture Actors are objects that are strategically placed throughout the level and feed reflection data into the Reflection Environment










