Uploaded December 2019 | Updated September 2026, 2 weeks ago
In this video. we look at creating a basic player objective system. So no matter the Mission/objective, we can push the Player to area's, puzzles and other things we want the player to do.
We can display the Players current objective in the HUD along with the Objective description but I decided not to include the Objective description to the HUD (since it's rather a lot of text on the screen). Instead, I will be adding it to the Journal (which we will be creating in the next part).
With this basic system, we can tell the player to do something and when they interact or complete their Objective we can easily give them new ones.
Links -
Blog: darkfallblender.blogspot.com/p/blog-page_10.html
Facebook Group: facebook.com/groups/2567808323316891
Twitter: twitter.com/DarkfallStudios
In this video. we look at creating a basic player objective system. So no matter the Mission/objective, we can push the Player to area's, puzzles and other things we want the player to do.
We can display the Players current objective in the HUD along with the Objective description but I decided not to include the Objective description to the HUD (since it's rather a lot of text on the screen). Instead, I will be adding it to the Journal (which we will be creating in the next part).
With this basic system, we can tell the player to do something and when they interact or complete their Objective we can easily give them new ones.
Links -
Blog: darkfallblender.blogspot.com/p/blog-page_10.html
Facebook Group: facebook.com/groups/2567808323316891
Twitter: twitter.com/DarkfallStudios
![Blender Addon - Text tool: Update Version 1.02 [Auto Italic, Typewriter Animation]
Hey everyone, I first, just wanted to acknowledge the fact that we have now reached over 10,000 subscribers!.. Thanks to everyone who, shared, commented and liked these videos.. Your support really makes all the effort I put in to these videos, worth while..
Now in this video, we will be taking a look at the update version 1.02 for the Text Tool Add-on. I have added an option called Auto Italic, when adding text you can check the box and your text will be in Italic.
Download link can be found in or blog.
The Other addition I made was to add the Animation Section (though right now there is only one animation, I will be adding many more as we develop this add-on).
The Typewriter / Scrolling Text Effect is the first Animation in our arsenal, and I have done a tutorial on how to do this in blender in the past. With this add-on, it takes out the hassle of setting up your modifiers, converting your mesh and other minor Font Options.
I still have lots of suggestions from you guys and I have not forgotten about them. I am working on a number of things. It takes time to implement everything. I hope you find this update helpful and as always, thanks for watching!.
Links -
Blog Post: https://darkfallblender.blogspot.com/2020/03/text-tool-update-version-102-auto.html
Facebook Group: https://www.facebook.com/groups/darkfallblender/
Twitter: https://twitter.com/DarkfallStudios
Blender 2.8, learn python scripting (for beginners) Blender Addon - Text tool: Update Version 1.02 [Auto Italic, Typewriter Animation]](https://i.ytimg.com/vi/uJVJa11Kdkc/mqdefault.jpg)

![How to Publish an Android App on the Amazon Appstore [Part 2 of 2]
In the last video we created an Android App using the Appsgeyser Website.
To publish our application is really simple, after you have entered the information about your Application you can then upload the APK file. Then you can submit your app for review. This process is to ensure your app does no violate anything and to make sure it will work. If everything checks out, your app will be live within 24hrs.
appsgeyser provides us with a step by step guide that shows exactly what needs to be done in order for your app to pass the submission process.
I have enjoyed using Appsgeyser, not only is it fun d easy to use but it was super helpful with everything from the start.
If you want to see more of this kind of content, let me know in the comments below. How to Publish an Android App on the Amazon Appstore [Part 2 of 2]](https://i.ytimg.com/vi/ufIZm2iQMfw/mqdefault.jpg)
![Blender Python Tutorial : Custom Drawing / Layout Improvements [learn python for beginners]
In this Blender Python Tutorial, we will be looking at improving the layouts of our Operators/Panels.
Looking to learn Python for beginners? You are in the right place. Be sure to check out the Scripting Playlist!.
If you want to download the Finished result, you can find the Download link in our blog!.
By default, operator properties use an automatic user interface layout.
If you need more control you can create your own layout Function. It works like the Menu and Panel Draw Function.
There are many ways in which we can alter or change the layout of our operator and I just wanted to share some basic improvements to make our Operators and Panels look much better.
I hope you found this Blender Python Tutorial helpful and as always thanks for watching!.
Links -
Blog Post: https://darkfallblender.blogspot.com/2020/03/blender-python-tutorial-custom-drawing.html
Facebook Group: https://www.facebook.com/groups/darkfallblender
Twitter: https://twitter.com/DarkfallStudios Blender Python Tutorial : Custom Drawing / Layout Improvements [learn python for beginners]](https://i.ytimg.com/vi/uh8vkM8xTzY/mqdefault.jpg)

![Blender Python Tutorial: Why is it not Working? : Episode 2 [learn python for beginners]
In this Blender python tutorial, we will be doing another Why is it not working? thanks to a question I get asked quite frequently. How can I add other things to my Panel.
Looking to learn Python for beginners? You are in the right place. Be sure to check out the Scripting Playlist!.
We will be adding some Particle System Properties to our Panel. We can easily find out how to do this by checking out the Info Window as we actually change the options manually.
Once we know where the options or Properties live we can then reference them in our Panel and bring over as much or as little as we want.
Having your commonly used tools and properties at hand is not only easy to do but is a great way to speed up your Blender workflow.
You can download the Basic Template or you can download the finished script in our blog post.
I hope you find this video helpful and as always thanks for Watching!.
Blog Post: https://darkfallblender.blogspot.com/2021/02/why-is-it-not-working-particle-system.html
#blender Blender Python Tutorial: Why is it not Working? : Episode 2 [learn python for beginners]](https://i.ytimg.com/vi/vJDgeA1qFVQ/mqdefault.jpg)
![[3D Printing] Pirate Coins
In this Video, we will be creating pirate coins or at least a coin with a skull on them.
I then Printed them out and coated them with Gold Leaf (though you might want to try gold spray paint). I wanted the coins to look worn and with a touch of paint, I think we achieved that.
If you want to download the STL be sure to check out our Blog post (link below)
Hopefully you enjoyed this video, if you did be sure to give it a like and as always thanks for watching!
Blog Post: https://darkfallblender.blogspot.com/2019/04/pirate-coins-3d-printing.html [3D Printing] Pirate Coins](https://i.ytimg.com/vi/vLUSkviM3QU/mqdefault.jpg)



![Unreal Engine 4: Part 5 - Opening and Closing Door [Lock and Key]
In this video we will be looking at opening and closing a door, along with locking it and adding a key pick up that will unlock the door. We will also add the ability for the door to Slide open (for elevators and other types of sliding doors).
If you would like to use the same key mesh as I did, you can find the link to the download in our blog.
With the Door blueprint, we could simplify it and create Drawers, that can be opened and items can be picked up.
In the Next Part, we will be focusing on the Player Objectives, in order to prepare for adding the Journal..
I hope you are enjoying these videos and as always, thanks for watching!.
Links -
Blog : https://darkfallblender.blogspot.com/p/blog-page_10.html
Facebook Group: https://www.facebook.com/groups/2567808323316891/
Twitter : https://twitter.com/DarkfallStudios Unreal Engine 4: Part 5 - Opening and Closing Door [Lock and Key]](https://i.ytimg.com/vi/wbbBAyYlxU4/mqdefault.jpg)