Unreal Engine 4: Part 6 - Player Objectives and Description [Missions or Quests] @DarkfallBlender
Unreal Engine 4: Part 6 - Player Objectives and Description [Missions or Quests]  @DarkfallBlender
Uploaded December 2019 | Updated September 2026, 2 weeks ago
In this video. we look at creating a basic player objective system. So no matter the Mission/objective, we can push the Player to area's, puzzles and other things we want the player to do.

We can display the Players current objective in the HUD along with the Objective description but I decided not to include the Objective description to the HUD (since it's rather a lot of text on the screen). Instead, I will be adding it to the Journal (which we will be creating in the next part).

With this basic system, we can tell the player to do something and when they interact or complete their Objective we can easily give them new ones.

Links -

Blog: darkfallblender.blogspot.com/p/blog-page_10.html

Facebook Group: facebook.com/groups/2567808323316891

Twitter: twitter.com/DarkfallStudios
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Unreal Engine 4: Part 6 - Player Objectives and Description [Missions or Quests]

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