Unreal 5.2 - Advanced fireworks system (FULL TUTORIAL) Part 1: Blueprint logic @EnriqueVenturaGames
Unreal 5.2 - Advanced fireworks system (FULL TUTORIAL) Part 1: Blueprint logic  @EnriqueVenturaGames
Uploaded September 2023 | Updated September 2026, 2 days ago
First part of the tutorial series on how to build a fully customizable fireworks system in Niagara! In this one I'll cover most of the Blueprint logic setup, and we'll finish it by adding a placeholder VFX to test its functionality.

System features:
- Easy to set up and fully customizable
- Easy to expand with more trail types/explosion effects/etc.
- Rocket and explosion use different Niagara systems so GPU emitters are supported (no event handler required)
- Firework explosions can have unlimited effect layers combined
- Easy to use in Sequencer to set up more complex firework shows
- Smoke from trails and explosions is lit by fireworks
- Included 2 types of trails (simple/spiral) and 6 different explosion effects (simple radial, cone, disc, sparkler, image-based and radial trails)

Check the completed effect in this other video! :)
youtu.be/jkQPR-Rs53E

Textures:
Flare1: drive.google.com/file/d/1lNncVFCdTFyDbFSmk2m7jeMYyoVtcTlh/view?usp=sharing
Flare2: drive.google.com/file/d/1-5JeeKeaIpbovMIiEROOrr6QCbVo6nH0/view?usp=sharing
Flare3: drive.google.com/file/d/1oxfU9GyjoQvFNb_nEK6JV8q3f01Y47CW/view?usp=sharing
Flare4: drive.google.com/file/d/1VyTSLzUtIi1NkOVhqSSKBjXHJ_zh9SBc/view?usp=sharing
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Enrique Ventura |

Unreal 5.2 - Advanced fireworks system (FULL TUTORIAL) Part 1: Blueprint logic

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