Uploaded February 2015 | Updated September 2026, 2 weeks ago
Ben delivers "fifteen minutes of gushing" (his words) on The Legend of Zelda: Majora's Mask. He examines where it differs from other Zelda games and why. He goes into how the game constantly reminds you of how little time you have to stop the threat of the moon. The saddest part is how the mechanic of having your character rewind time to have another chance to save the world also means unwinding all the good things you've done in the game.
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
Ben delivers "fifteen minutes of gushing" (his words) on The Legend of Zelda: Majora's Mask. He examines where it differs from other Zelda games and why. He goes into how the game constantly reminds you of how little time you have to stop the threat of the moon. The saddest part is how the mechanic of having your character rewind time to have another chance to save the world also means unwinding all the good things you've done in the game.
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk










