Unlocking 3D Content with Volumetric Video and Gaussian Splats | David Weinstein at NVIDIA GTC 25 @scanAIandEnterprise
Unlocking 3D Content with Volumetric Video and Gaussian Splats | David Weinstein at NVIDIA GTC 25  @scanAIandEnterprise
Uploaded April 2025 | Updated September 2026, 2 weeks ago
What’s next for 3D content creation? Join David Weinstein, Senior Director of Virtual and Augmented Reality at NVIDIA, as he explores how volumetric video and Gaussian splatting are reshaping the way we capture, create, and experience immersive 3D environments.

In this exclusive session hosted by Rafi Nazim, David breaks down the technologies enabling ultra-realistic visuals, real-time rendering, and flexible pipelines for creators, developers, and studios alike.

In this video:
- What volumetric video is and why it matters
- An introduction to Gaussian splats and how they work
- How do these technologies enhance 3D content creation
- Real-world applications in entertainment, simulation, and beyond
- Insights from David Weinstein, NVIDIA XR leader

Whether you're a 3D artist, XR developer, or just curious about the bleeding edge of visual technology, this talk is packed with practical insights and future-forward thinking.

0:00 – Intro: Volumetric Video at GTC San Jose
0:40 – What is Volumetric Video? NeRFs and Gaussian Splats Explained
1:50 – Real-World Use Cases: From Live Performances to Sports Broadcasting
2:55 – Exploring Broadcast Standards for 3D Video
3:50 – Dynamic Gaussian Splats in Action
4:50 – Why Gaussian Splats Are Revolutionary for XR
6:00 – One Format, Many Displays: The Future of Transmedia XR

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👉Watch GTC Session on Spatial Computing and XR TA: nvidia.com/gtc/sessions/spatial-computing-and-xr

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Unlocking 3D Content with Volumetric Video and Gaussian Splats | David Weinstein at NVIDIA GTC 25

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