Unity NavMesh Area Costs and Agent Speeds Part 1 @Holistic3d
Unity NavMesh Area Costs and Agent Speeds Part 1  @Holistic3d
Uploaded November 2017 | Updated September 2026, 2 weeks ago
In this 3 part tutorial series I will show you how to setup up a basic sidewalk crowd scene with a street and crossings where the agents will stick to the sidewalk and only cross the street where they are allowed.

Part 1 sets up the scene and explains area costs.
Part 2 adds code to control the speed of the agent based on the corners it needs to take to stay on its path.
Part3 demonstrates how to change the cost of an area with code to sometimes allow agents to walk in areas where they couldn't before.

For more Unity AI Tutorials: holistic3d.com/udemy
Help Support this Channel: patreon.com/holistic3d
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Unity NavMesh Area Costs and Agent Speeds Part 1

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