Unity Jump Fix | Stop Infinite Jumping with This Simple Ground Check @KetraGames
Unity Jump Fix | Stop Infinite Jumping with This Simple Ground Check  @KetraGames
Uploaded June 2025 | Updated September 2026, 2 weeks ago
In this Unity tutorial we're going to look at how we can implement a robust ground check using Unity's SphereCast method. We'll then use this to prevent infinite jumping by ensuring the Player is grounded before allowing another jump.

This is the fifth video in our series showing how to make a full 3D platformer game in Unity.

The playlist for this series can be found here
youtube.com/playlist?list=PLx7AKmQhxJFYC6IBfqiu8x6BV-wcNfYOy

The project files are available to our patrons here:
patreon.com/posts/131086702

Want to follow along? This project is a good starting point
patreon.com/posts/122478056

The full 3D Platformer Project is available to our patrons here
patreon.com/posts/project-files-3d-116469613

The scripts for this tutorial can be found here
dotnetfiddle.net/ek2UnL

Help support our work:
► Patreon: patreon.com/ketragames

Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
► Facebook: facebook.com/ketragames

Introduction - 0:00
How we're going to Detect the Ground - 00:40
Adjusting the Position of the Player graphics Using a Child Game Object - 01:12
Preventing Infinite Jumping using the Ground Check - 11:56
Creating a Script to Detect the Ground - 04:10
Summary/Next Video Preview - 13:29

#KetraGames #LearnUnity #UnityTutorials #UnityTips
Unity Jump Fix | Stop Infinite Jumping with This Simple Ground CheckMaking a Character Jump (Unity Tutorial)Record Gameplay With Unitys Recorder Package (Unity Tutorial)Making a 3D Platformer - Getting Started
Ketra Games |

Unity Jump Fix | Stop Infinite Jumping with This Simple Ground Check

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