Unity Fontainbleau Developer Commentary Photogrammetry Environmental Design for GameDev @qubodupDev
Unity Fontainbleau Developer Commentary Photogrammetry Environmental Design for GameDev  @qubodupDev
Uploaded April 2018 | Updated September 2026, 57 minutes ago
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Unity Paris created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader. This technical demo is authored with game development condition in mind: it’s a representative game level and targets the standard PlayStation 4 platform at 1080p @ 30fps. The level represents a part of the Fontainebleau forest and uses a limited set of meshes and textures that are reused with different variation with the help of the LayeredLit shader. There is a playable first person and third person mode to walk inside the forest. Targeting consoles like XboxOne or PlayStation 4 requires consideration of how to get the most from these platforms.

Cinematic mode: select your lighting program, then sit back, relax and enjoy the show,
First Person & 3 Person Modes: these are very rudimentary exploration modes to let you discover the environment on your own, with bonuses in First Person mode.

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects that are time-consuming to produce in 3D sculpting software. This post explains how new Unity features assist you in working with photogrammetry. We’re also sharing our Fontainebleau photogrammetry demo project, including all meshes, textures and materials.

Unity Project free download drive.google.com/a/unity3d.com/file/d/1qwjyjlG1Ys8engyaPR_XCb3o7Pgz9t5K/view?usp=sharing

Unity EXE Demo (64 bit WIndows) free download: drive.google.com/a/unity3d.com/file/d/1lLN4lPfYFkp0cX4krOcw0RHD5f237lJy/view?usp=sharing

"At the start, the photogrammetry process can seem to be hard to manage, but the result is worth it."
Unity Fontainbleau Developer Commentary Photogrammetry Environmental Design for GameDevBlender Temporary Files LocationMeow! - Toy App Trailer
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Unity Fontainbleau Developer Commentary Photogrammetry Environmental Design for GameDev

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