Unity basic lighting shader (3) : Lambert diffuse + Specular per-vertex @shaderslaboratory8437
Unity basic lighting shader (3) : Lambert diffuse + Specular per-vertex  @shaderslaboratory8437
Uploaded November 2016 | Updated September 2026, 3 hours ago
shaderslab.com/demo-59---diffuse-and-specular-per-vertex.html

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Unity basic lighting shader (3) : Lambert diffuse + Specular per-vertexUnity shader : Onduling planeUnity shader : UV rotation with matrixUnity shader : SectionUnity shader : Fake wireframe effectUnity shader : Varying color with ramp textureUnity basic lighting shader (2) : Lambert diffuse per-vertexUnity geometry shader : Flat shading (Low poly effect)Unity geometry shader : Turn triangles into pyramidsUnity shader : Cosmic effectUnity shader : World space textureUnity shader : Fixed Tessellation
Anthony Bléchet |

Unity basic lighting shader (3) : Lambert diffuse + Specular per-vertex

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