Uploaded July 2021 | Updated September 2026, 3 weeks ago
A little experiment to stress test navagents using SetDestination, to show that they can't all move at once. The SetDest calls are staggered by Unity to avoid a CPU spike. But if you use CalculatePath you can use maths to move them instead of SetDestination and they all move perfectly without staggering and without wasting as much CPU time. Join my mailing list to stay up to date on my new game releases. sendfox.com/gareth.murfin or checkout my company tynepunk.com
A little experiment to stress test navagents using SetDestination, to show that they can't all move at once. The SetDest calls are staggered by Unity to avoid a CPU spike. But if you use CalculatePath you can use maths to move them instead of SetDestination and they all move perfectly without staggering and without wasting as much CPU time. Join my mailing list to stay up to date on my new game releases. sendfox.com/gareth.murfin or checkout my company tynepunk.com










