Uploaded September 2010 | Updated September 2026, 8 hours ago
Hey everyone,
This is my first ever VST plugin programmed from scratch in C++ (no synthedit or stuff like that). It's stable (as in, it doesn't crash) and I've actually used it on the album I'm working on, so it was actually useful. Aside from that, it's really just a baby step for me, because I'm working on a bigger audio "game" with networking right now, also based on the VST framework
What it does:
All kinds of vibrato and tremolo effects, as well as chorus/flanger. You can automate/link the parameters to MIDI controls, so for example you can put weird effects on a live guitar signal.
It has good quality pitch shifting (no aliasing) due to linear interpolation.
Only bug is crackling on the FM Depth slider. I have no intention of fixing it really, as I have other projects to focus on now, but if enough people show interest I might give it a shot.
Hey everyone,
This is my first ever VST plugin programmed from scratch in C++ (no synthedit or stuff like that). It's stable (as in, it doesn't crash) and I've actually used it on the album I'm working on, so it was actually useful. Aside from that, it's really just a baby step for me, because I'm working on a bigger audio "game" with networking right now, also based on the VST framework
What it does:
All kinds of vibrato and tremolo effects, as well as chorus/flanger. You can automate/link the parameters to MIDI controls, so for example you can put weird effects on a live guitar signal.
It has good quality pitch shifting (no aliasing) due to linear interpolation.
Only bug is crackling on the FM Depth slider. I have no intention of fixing it really, as I have other projects to focus on now, but if enough people show interest I might give it a shot.










