Unit Design 101 - Wyvern Knights @MythrilZenith
Unit Design 101 - Wyvern Knights  @MythrilZenith
Uploaded January 2024 | Updated September 2026, 1 hour ago
Welcome to Unit Design 101, where we break down the overall factors that make units useful in Fire Emblem and beyond. Whether you're a romhack creator or merely interested in overall design, this resource is for you.

Wyverns were HARD to figure out. I re-wrote this script about 3 times and STILL didn't manage to fit in everything I wanted to talk about in a way that would make sense. Oh well, I guess that means I get to make a Part 2!

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Unit Design 101 - Wyvern KnightsEvening Engage Time - Hard/Classic Chapter 16I Hated Conquest. Eluts Making Me Try It Again.The First Map FE3 SKIPPED || Archanea Map Recap #5Fire Emblem Doesnt Repeat, it Rhymes - Archetypes in Fire EmblemFire Emblem: Engage is a Flawed Gem - FE Engage ReviewI Asked YOU To Tier Radiant Dawn! - YouTube Community Tier List Review!FE6 Tier List - New and Improved!All FE Pegasus Knights Tier List! - Office HoursInfinite Hit, in MY Fire Emblem? - Surge Weapon DiscussionThis Map Has A Big Problem... || Archanea Map Recap Ch17: Star & SaviorFE4 Genealogy IRONMAN! - Chapter 2, Bargain Band + Pursuit Ring Hype!
MythrilZenith |

Unit Design 101 - Wyvern Knights

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