Uploaded May 2025 | Updated September 2026, 3 weeks ago
A few days ago, while looking at the code, I noticed that the Precursor Launcher can have different particles. Then I checked ingame and they were indeed different at places. I never noticed this detail before. It is possible that many other people also missed this detail.
It checks the level of the launcher. Sentinel Beach and Boggy Swamp get unique particles. All other levels use the same/default ones.
I feel like this feature was forgotten during development, because it would have been very easy to add unique particles for each level that uses the launcher. But at least we got unique particles for two levels.
In the video I made changes to the code to allow overriding which particles to use in each instance of the launcher, regardless of which level it is in. I also added code to allow me to toggle force the launchers to be active even if Jak is not spawned and/or has no Blue Eco. These changes made the demonstration and recording easier. Oh and part of the video obviously takes place in a custom level.
The small particles may eat the bitrate, but hopefully it is not too bad. And keep in mind that this is not cut content, this is all in the game, so if you want to take a closer look, you can.
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► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io
A few days ago, while looking at the code, I noticed that the Precursor Launcher can have different particles. Then I checked ingame and they were indeed different at places. I never noticed this detail before. It is possible that many other people also missed this detail.
It checks the level of the launcher. Sentinel Beach and Boggy Swamp get unique particles. All other levels use the same/default ones.
I feel like this feature was forgotten during development, because it would have been very easy to add unique particles for each level that uses the launcher. But at least we got unique particles for two levels.
In the video I made changes to the code to allow overriding which particles to use in each instance of the launcher, regardless of which level it is in. I also added code to allow me to toggle force the launchers to be active even if Jak is not spawned and/or has no Blue Eco. These changes made the demonstration and recording easier. Oh and part of the video obviously takes place in a custom level.
The small particles may eat the bitrate, but hopefully it is not too bad. And keep in mind that this is not cut content, this is all in the game, so if you want to take a closer look, you can.
----------------------
► Donate: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io



![[RELEASE] Jak II August 2003 Review PAL (Jak II Late Beta)
Hidden Palace page: https://tinyurl.com/y93bjatf
The download package has a patching tool that you will need to use if you want to play this build.
The Cutting Room Floor page: https://tcrf.net/Proto:Jak_II/August_18_2003_Build
Save games should be fully compatible with the final version, in both directions.
► Patreon: https://www.patreon.com/luminarlight
► Ko-fi: https://ko-fi.com/luminarlight
► Discord: https://discord.me/LightCathedral
► Twitter: https://twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: https://jadtech.miraheze.org/
► My website: http://www.luminarlight.tk/ [RELEASE] Jak II August 2003 Review PAL (Jak II Late Beta)](https://i.ytimg.com/vi/lifbqSsxUho/mqdefault.jpg)
![[April Fools] Jak TPL April 2023 Internal Build (Download in Description)
Download (funi-2023): https://github.com/LuminarLight/jak-project/releases
► Donate: https://ko-fi.com/luminarlight
► Discord: https://discord.me/LightCathedral
► Twitter: https://twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: https://jadtech.miraheze.org/
► My website: https://luminarlight.github.io/ [April Fools] Jak TPL April 2023 Internal Build (Download in Description)](https://i.ytimg.com/vi/lvBwFAuU98U/mqdefault.jpg)





