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Klinbee | Uneasy Alliance for Minecraft 1.16 All Advancement Speedrunning Tutorial @Klinbee | Uploaded 2 years ago | Updated 1 hour ago
Links to all the cool peeps at the end:
Oliver: youtube.com/channel/UCvG1HzPu_Ya4CGC7rtfwebQ
Realm: youtu.be/08Wi2MSzo1w
Supermanor: youtu.be/EsuBr8sYsKs
ExerSolver: youtu.be/u_tNWMCIPWU
Vasher: youtube.com/watch?v=u0enXbsP8HQ
T_Wagz: youtu.be/T63KYtJup_o

Datapack: github.com/Quidvio/Uneasy-Alliance-Practice-Datapack

(Honorable mention to Deadpool for working with Supermanor on Predictive Rodding :) AND Honorable mention to Alex Citivello for his co-discovery of using TNT that went unnoticed in the past)


This does not work in 1.12, and it no longer works in 1.18.1.

Backstory:

A couple of days ago, I was in a VC in the AAdv Discord with some friends trying to look into more AAdv Tech. Recently, Supermanor had discovered Predictive Rodding by messing around using T_Wagz' Uneasy Alliance technique, and I was wondering if we could use Predictive Rodding to do Uneasy Alliance without any ghast transport at all. At first nothing was happening and we couldn't figure it out. Then we started to get it and thought it may only be lag related, as the timing was bad. Eventually, ExerSolver and Vasher, both independently pointed out that if you go back through the nether portal, the otherside stays loaded for 15 seconds. This was revolutionary because the first method we made to do this was dependent on chunk loading, and therefore on lag, which is inconsistent and had questionable legality. This new method (showcased in this video, and Realm's) is legal as it uses a separate game mechanic to leave the nether loaded without having to force lag to get the loading time correctly.

These moments make me so proud of our all advancement speedrunning community. FeelsStrongMan.
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Uneasy Alliance for Minecraft 1.16 All Advancement Speedrunning Tutorial @Klinbee

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