Uploaded June 2021 | Updated September 2026, 3 hours ago
READ FIRST:
This is my first attempt at creating 360 video using GODOT engine.
The footage is taken from my Undyne Boss Game modified to run in an equirectangular projection, that is why no 2D layouts and sprite-based graphics work here - no text boxes or life bar is visible, sadly.
GODOT does not have native 360 output. The one it is running here now was made by me and it's far from being perfect, so some frame drops are expected.
This is not my usual 360 content, but rather an experiment.
#360 #VR #360video #360vrvideo #vrvideo #maxdeaconvr #undertale_360_project #undertale3d #deltaex
READ FIRST:
This is my first attempt at creating 360 video using GODOT engine.
The footage is taken from my Undyne Boss Game modified to run in an equirectangular projection, that is why no 2D layouts and sprite-based graphics work here - no text boxes or life bar is visible, sadly.
GODOT does not have native 360 output. The one it is running here now was made by me and it's far from being perfect, so some frame drops are expected.
This is not my usual 360 content, but rather an experiment.
#360 #VR #360video #360vrvideo #vrvideo #maxdeaconvr #undertale_360_project #undertale3d #deltaex










