Bowserslave | Undertale Undyne No Damage (Pacifist Max Challenge Full Fight) @Bowserslave | Uploaded November 2015 | Updated October 2024, 2 hours ago.
Note 1: Max Challenge refers to continuously challenging Undyne until her attacks are at her hardest. I do this purposefully as fighting Undyne any other way would be pitifully easy and not a challenge at all.
Note 2: Full Fight refers to all 3 phases of her attacks shown off. Many of you probably have seen NoHits version of the run, but he retreated just before the 3rd Red Soul phase. While it is the same attack, the speed is fully turned up here and not a carbon copy of the previous phases. In addition Undyne has additional dialogue and flavor text in this part of the fight. So unlike where he left early, I stick through the fight up until Undyne says "..." as at that point, she will just repeat ... and say nothing new
___
So Undyne's the first major boss where given my rules is the first one to prove to be a substantial challenge. Her gimmick relies on keeping you stationary and having you move a spear to deflect her attacks. If you keep the challenge normal or plead to her, this fight is really dang easy. However going through with my rules, I didn't expect her to give me this much trouble. Personally I'll take platforming and movement challenges anyday over just raw reaction, and although some of her attacks can be boiled down to a pattern, some of them are random and come at you very fast so you need to be prepared at some point to rely on reaction to attacks with strict timing.
Attacks (To cut down on descrip length for some I'll just post which direction they come from)
-Green Phase 1 Attack 1
Tutorial attack. You don't even need to move here, but if you get hit it leads to some funny dialogue.
-GP1, A2
Up x2, Left x2, Right x2
-GP1, A3
Left, Right, Left, Right x2, Left x2, Down. This is the start of a recurring trend known as "Don't forget to hold down". Some of her later attacks love throwing a fast sudden spear from below.
-GP1, A4
Clockwise motion twice starting from Up and then hold Up. In a weird way it's like a sun (circle) thats shooting sunlight rays at you like her text before the attacks.
-GP1, A5
Left, Up x2, Right, Up x2, Left, Up, Down
-GP1, A6
The only semi remotely challenging one. I THINK it's random but I could be wrong. If it is it's only slightly. Just don't forget the spears from below there's about 3 in this one when normally you're accustomed to just 1 or 2. When you're back to being red, move down to avoid the spear. It's got a deceptively long hitbox so don't be cute with it. I embarrasingly had a few failed runs because of this and kept my "laps" smaller.
-Red Phase 1 Attack 1. Open Field Spear Dodge
This phase only has 2 attacks, and is a phase you can possibly never play if you just play her fight straight forward as this is the earliest you can flee.
The best advice I can give for this attack is pay attention to where the spears spawn, move away accordingly, and have confidence in your movement. If you hesitate or stop, you're going to get hit. You'll also have to move different ways later and not just follow a path.
-RP1, A2. Three Spear Dodge
This one's very easy. Stick to a middle and preferred spot either to the left or right. Be careful where you are when the attack ends if this was the first attack, as I've had a few runs end because my movement was locked during the transition and made me get hit by an oncoming spear. It's not often, but be mindful that this can happen.
-GP2, A1
Most of this phase is just "Ha Gotcha" moments! Particularly the 2nd and 3rd attack. When you know the trick, you shouldn't fall for it twice. This one however is just up and down.
Up, Down, Up, Down x2, Up, Down, Up.
-GP2, A2
(Up, Right, Down) x2, Left
-GP2, A3
Hold Left for 3 dings, Hold Right for 3 dings, then Down, Up, Down, Up. Do not move away until you hear the THIRD ding, and then IMMEDIATELY hold down for best results
-GP2, A4
This is completely random. Some attacks will speed up or bombard you from one side. All reaction.
-Red Phase 2
The same attacks now sped up
-GP3 A1
Introduction to yellow spear attacks that go the opposite way (Meaning if they come from the right, it'll jump to the left, and so on). When part of a pattern it still comes down to memorization. When it's random, oh boy....
-GP3 A2
Left, Right, Up, Down, Left, Right, Up x2
-GP3, A3
Counter clockwise motion twice starting from Left
-GP3, A4
The timing here is STRICT for certain parts.
Right x2, Left x2, Down x2, Up x2 (from here on you need to be FAST), Down, Right, Left
-GP3, A5
This is random and probably her hardest attack with randomized yellow spears. Sometimes its not as bad, other times they expect you to really twist yourself around
-GP3 A6
Also random, but is pure speed and reaction.
-GP3, A7
Hold left until the 2nd yellow spear comes and then switch to the right
-GP3, A8
Counter clockwise starting from left 3 times
-Red Phase 3
They're now at Genocide levels of speed. Keep to the same plan and you'll be fine.
Attempts by my rules: 53
Attempts if going by NoHit's run: 35
Note 1: Max Challenge refers to continuously challenging Undyne until her attacks are at her hardest. I do this purposefully as fighting Undyne any other way would be pitifully easy and not a challenge at all.
Note 2: Full Fight refers to all 3 phases of her attacks shown off. Many of you probably have seen NoHits version of the run, but he retreated just before the 3rd Red Soul phase. While it is the same attack, the speed is fully turned up here and not a carbon copy of the previous phases. In addition Undyne has additional dialogue and flavor text in this part of the fight. So unlike where he left early, I stick through the fight up until Undyne says "..." as at that point, she will just repeat ... and say nothing new
___
So Undyne's the first major boss where given my rules is the first one to prove to be a substantial challenge. Her gimmick relies on keeping you stationary and having you move a spear to deflect her attacks. If you keep the challenge normal or plead to her, this fight is really dang easy. However going through with my rules, I didn't expect her to give me this much trouble. Personally I'll take platforming and movement challenges anyday over just raw reaction, and although some of her attacks can be boiled down to a pattern, some of them are random and come at you very fast so you need to be prepared at some point to rely on reaction to attacks with strict timing.
Attacks (To cut down on descrip length for some I'll just post which direction they come from)
-Green Phase 1 Attack 1
Tutorial attack. You don't even need to move here, but if you get hit it leads to some funny dialogue.
-GP1, A2
Up x2, Left x2, Right x2
-GP1, A3
Left, Right, Left, Right x2, Left x2, Down. This is the start of a recurring trend known as "Don't forget to hold down". Some of her later attacks love throwing a fast sudden spear from below.
-GP1, A4
Clockwise motion twice starting from Up and then hold Up. In a weird way it's like a sun (circle) thats shooting sunlight rays at you like her text before the attacks.
-GP1, A5
Left, Up x2, Right, Up x2, Left, Up, Down
-GP1, A6
The only semi remotely challenging one. I THINK it's random but I could be wrong. If it is it's only slightly. Just don't forget the spears from below there's about 3 in this one when normally you're accustomed to just 1 or 2. When you're back to being red, move down to avoid the spear. It's got a deceptively long hitbox so don't be cute with it. I embarrasingly had a few failed runs because of this and kept my "laps" smaller.
-Red Phase 1 Attack 1. Open Field Spear Dodge
This phase only has 2 attacks, and is a phase you can possibly never play if you just play her fight straight forward as this is the earliest you can flee.
The best advice I can give for this attack is pay attention to where the spears spawn, move away accordingly, and have confidence in your movement. If you hesitate or stop, you're going to get hit. You'll also have to move different ways later and not just follow a path.
-RP1, A2. Three Spear Dodge
This one's very easy. Stick to a middle and preferred spot either to the left or right. Be careful where you are when the attack ends if this was the first attack, as I've had a few runs end because my movement was locked during the transition and made me get hit by an oncoming spear. It's not often, but be mindful that this can happen.
-GP2, A1
Most of this phase is just "Ha Gotcha" moments! Particularly the 2nd and 3rd attack. When you know the trick, you shouldn't fall for it twice. This one however is just up and down.
Up, Down, Up, Down x2, Up, Down, Up.
-GP2, A2
(Up, Right, Down) x2, Left
-GP2, A3
Hold Left for 3 dings, Hold Right for 3 dings, then Down, Up, Down, Up. Do not move away until you hear the THIRD ding, and then IMMEDIATELY hold down for best results
-GP2, A4
This is completely random. Some attacks will speed up or bombard you from one side. All reaction.
-Red Phase 2
The same attacks now sped up
-GP3 A1
Introduction to yellow spear attacks that go the opposite way (Meaning if they come from the right, it'll jump to the left, and so on). When part of a pattern it still comes down to memorization. When it's random, oh boy....
-GP3 A2
Left, Right, Up, Down, Left, Right, Up x2
-GP3, A3
Counter clockwise motion twice starting from Left
-GP3, A4
The timing here is STRICT for certain parts.
Right x2, Left x2, Down x2, Up x2 (from here on you need to be FAST), Down, Right, Left
-GP3, A5
This is random and probably her hardest attack with randomized yellow spears. Sometimes its not as bad, other times they expect you to really twist yourself around
-GP3 A6
Also random, but is pure speed and reaction.
-GP3, A7
Hold left until the 2nd yellow spear comes and then switch to the right
-GP3, A8
Counter clockwise starting from left 3 times
-Red Phase 3
They're now at Genocide levels of speed. Keep to the same plan and you'll be fine.
Attempts by my rules: 53
Attempts if going by NoHit's run: 35