Uploaded August 2016 | Updated September 2026, 2 weeks ago
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE NEUTRAL ROUTE OF UNDERTALE]
This video features the first appearence of king Asgore Dreemurr in his throne room during the last chapter of Undertale and the following boss fight against him. Note that Asgore faces the player in a full-fledged battle only in a Neutral run, and not in the other two, where the character is "dealt with" by other means without much player input.
Depending on how you played Undertale till this point Asgore can be a very rude awakening as he's the only enemy on the Neutral route who MUST be fought till "death", with no obscure or either obvious ways to spare him and avoid the boss fight. Still, the boss you faced in the previous chapters should prepare you enough for this encounter.
The colour of your soul for the entire duration of the fight will be red and Asgore can dish out the following attacks:
- Moving hands on the screen that will produce multiple flames (much like the attack Toriel has used on you much earlier, only there are more of them per turn this time around).
- Different showers of small flames. This attack can be either about many little flames comind down on you in a "8" fashion or much less flames but the two sides of the screen being occasionally covered in flames after a warning. Another variation is about Asgore covering the whole field with a growing spiral of bigger flames, which are arguably his harder attack to dodge properly. Finally, Asgore can create rapidly shrinking circles of fire homing on your position: finding their hollow spot quickly for each is the only way not to get hurt.
- Spear swings. Before doing these Asgore will blink one of his eye, one for each attack he's going to do, and such blink will be either blue or orange: this will clue you in about either needing to be still or move around between strikes respectively.
While Asgore can't be talked down or spared till he's near death there are two ways to make your fight against him easier:
- The easiest is about talking with him three times. This will lower both the damage of his attacks and his defense.
- If you managed to save a slice of Butterscotch pie up to this point in the game, eating it in front of Asgore will further lower his attack and defense.
At the end of the battle, you are given the option to either spare or outright kill Asgore. Sadly your decision here doesn't affect the events to come or the epilogue you get, since Flowey will just waltz in and kill him regardless
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE NEUTRAL ROUTE OF UNDERTALE]
This video features the first appearence of king Asgore Dreemurr in his throne room during the last chapter of Undertale and the following boss fight against him. Note that Asgore faces the player in a full-fledged battle only in a Neutral run, and not in the other two, where the character is "dealt with" by other means without much player input.
Depending on how you played Undertale till this point Asgore can be a very rude awakening as he's the only enemy on the Neutral route who MUST be fought till "death", with no obscure or either obvious ways to spare him and avoid the boss fight. Still, the boss you faced in the previous chapters should prepare you enough for this encounter.
The colour of your soul for the entire duration of the fight will be red and Asgore can dish out the following attacks:
- Moving hands on the screen that will produce multiple flames (much like the attack Toriel has used on you much earlier, only there are more of them per turn this time around).
- Different showers of small flames. This attack can be either about many little flames comind down on you in a "8" fashion or much less flames but the two sides of the screen being occasionally covered in flames after a warning. Another variation is about Asgore covering the whole field with a growing spiral of bigger flames, which are arguably his harder attack to dodge properly. Finally, Asgore can create rapidly shrinking circles of fire homing on your position: finding their hollow spot quickly for each is the only way not to get hurt.
- Spear swings. Before doing these Asgore will blink one of his eye, one for each attack he's going to do, and such blink will be either blue or orange: this will clue you in about either needing to be still or move around between strikes respectively.
While Asgore can't be talked down or spared till he's near death there are two ways to make your fight against him easier:
- The easiest is about talking with him three times. This will lower both the damage of his attacks and his defense.
- If you managed to save a slice of Butterscotch pie up to this point in the game, eating it in front of Asgore will further lower his attack and defense.
At the end of the battle, you are given the option to either spare or outright kill Asgore. Sadly your decision here doesn't affect the events to come or the epilogue you get, since Flowey will just waltz in and kill him regardless



![SW: TOR - The bounty hunter story on Alderaan
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE CLASS STORY OF THE BOUNTY HUNTER FROM SW:TOR]
This video features the whole planetary questline on the planet Alderaan for the bounty hunter class from Star Wars: The Old Republic. Note that I cut down some parts of the gameplay to save just the most important and interesting bits. My character didnt follow either the dark or the light side path too closely here, neither he remained neutral.
You can deal with Savorin Malfus the Seventh in two ways. The first one, which is the dark side path option, is about literarly beating him up till he agress to decifer the second half of the code for you. Youll have to fight his guards. You can also tell him you are sorry for hitting him the first time, which counts as a light side option and awards you the code you need. Else, you can keep beating him up till he breaks for more dark side points. After gaining the code, you can return to Zacar and go on with the questline. The light side option is a bit more elaborate and requires you to accept Savorins task and deliver his tokens to three noblemen around House Thul. You actually have to reach three NPCs in three different locations and speak to them: after that is done, you can return to Savorin for your reward and move on.
Once you discover Zacar has been killed at the end of the hunters questline on Alderaan, you are given the option to use your power as an advocate to choose the next head of House Girard. The results you can get also depend on your hunters sex and go as following:
- Regardless of the sex of your toon, choosing Heitor will grant your character a lot of credits and thats pretty much it
- Choosing Raffid as a hunter will grant your character the title of Knight of Alderaan. A huntress can instead sleep with Raffid and basically become his lady: this will award you the title of Baroness
- Choosing Aitalla as a hunter will allow you to sleep with here, but pretty much nothing else, not even a title. Im not sure what a huntress can get from Aitalla, but as afar as I know nothing at all
If you dont want to make this decision for a reason or another, you still have to options you can choose from:
- You can tell the three nobles to sort it out themselves, collect the fee Zacar left for you and leave. This counts as a neutral option
- You can kill Aitalla, Heitor and Raffid as the last surviving members of the head of Hourse Girard and thus fullfill your contract with House Rist. This counts as a dark side option and grants you the title Housewrecker SW: TOR - The bounty hunter story on Alderaan](https://i.ytimg.com/vi/sYqoABBHSAI/mqdefault.jpg)
![KH Birth By Sleep Final Mix (1.5 + 2.5 ReMIX) - Braig boss fight (Aquas story)
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE AQUAS SIDE OF THE MAIN STORY OF KINGDOM HEARTS BIRTH BY SLEEP]
This video features the boss fight against Braig from the Aquas side of the main plot of Kingdom Hearts Birth By Sleep.
Note that this video was recorded while playing Birth by Sleep on its Final Mix, 2.5 ReMIX version from the 1.5 + 2.5 ReMIX compilation for the Playstation 4 and on Standard difficulty. I was also on my Playstation 4 Pro.
As far as gameplay goes, Braig doesnt act all that differently as a boss from the fight you had with him as Terra in the middle of the latters story: Braig will pretty much attack you as if he was a tuned down version of his Nobody self, Xigbar, from Kingdom Hearts II. The only difference this time is that Braig has access to a limit attack where hell first fire a salvo of projectiles in all directions from the center of the arena, then teleport above after a short delay and cover the alena with black arrows which can also damage you upon getting close to them afterwards. The more the fight goes on the more hell use said attack.
As always, the safest bet to defeat him is to simply parry away all the shots hell throw at you, since they tend to do a nice chunk of damage if parried en masse. This goes doubly so here since you are playing as Aqua, who is far more fragile than Terra and therefore can be killed easily by Braig if caught in a full blast KH Birth By Sleep Final Mix (1.5 + 2.5 ReMIX) - Braig boss fight (Aquas story)](https://i.ytimg.com/vi/scxKzi9XiQo/mqdefault.jpg)
![Mass Effect 2 - The suicide mission
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL SEQUENCE OF MASS EFFECT 2 MAIN STORY]
This video features the whole suicide mission from Mass Effect 2, which both serves as the main driving force of the games plot and the very final main assignment you must complete in the campaign. To be more precise, the video stars at the very moment Shepard launches the mission from the Normandys galaxy map and ends around the final cutscene of the game before the ending credits. Note that this video was recorded while playing on Hardcore difficulty and, in order to give this video a reasonable lenght, Ive had to cut out several gameplay sequences, up to including the final scene between my character and the romance option I chose and several gunfights between Shepards team and the Collectors.
Since the video is roughly fourty minutes long, here are its main highlights:
- Start of the suicide mission (1:30)
- First Oculus boss fight (4:20)
- Second Oculus boss fight (6:14)
- Suicide mission debriefing (10:26)
- Collectors base infiltration/The long walk (13:20)
- Meeting the Normandys crew (16:14)
- Biotic barrier sequence(19:48)
- Human Reaper reveal (24:29)
- Choosing the fate of the Collectors base (29:59)
- Human Reaper boss fight (32:35)
- Escape from the Collectors base (34:53)
As the name of the mission implies, the final assignment of Mass Effect 2 is truly an instance where virtually anyone from the cast can die, up to including some or all your party members, some NPCs and Shepard him/herself, with Joker being the character who cannot end up dead regardless on how bad the situation can get. How many get to live or are sacrificed in the end depends on several choices and assignments both before and during the suicide mission, which would be extremely long to describe in detail, as would be listing all the possible consequences.
The main plot decision during the suicide mission (and the final decision of the entire game) involves the Collectors base itself and if it would be best to utterly destroy it with everything still alive aboard (paragon) or simply kill all the remaining Collectors with a pulse and salvage it (renegade). The option you pick will alter the final conversation Shepard will have with the Illusive Man and the scenery there, but has really no impact whatsoever on the plot of Mass Effect 3.
In a game filled with interesting and sometimes downright difficult boss fights, both the Oculus and the Human Reaper (which is the final boss to boot) come out as very disappointing encounters with little challenge involved. The Oculus is basically a slow moving armored target that will keep firing an energy beam at you, while the Human Reaper, althought provided with an impressive design, is a downright background boss with no attacks to speak of (save for destroying a platform every now and then, giving the whole thing a timed battle vibe) and a very big and easy target for your heavy weapons or sniper rifle (especially if said rifle is the Widow) Mass Effect 2 - The suicide mission](https://i.ytimg.com/vi/slqEcWPYSgw/mqdefault.jpg)

![KH Birth By Sleep Final Mix (1.5 + 2.5 ReMIX) - Final boss fight
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE MAIN STORY OF KINGDOM HEARTS BIRTH BY SLEEP]
This video features the final boss fight of Kingdom Hearts Birth By Sleep where Aqua must battle against Terra after being possessed by Xehanort (a character usually referred as Terra-Xehanort or even Terranort by the fans). While the Final Mix version introduced in the game a Secret Episode (A Fragmentary Passage) with a true final boss (the Dark Hide), Terra-Xehanort is usually considered the very final boss fight due to the challenge level and the emotional climax of the whole thing.
Note that this video was recorded while playing Birth by Sleep on its Final Mix, 2.5 ReMIX version from the 1.5 + 2.5 ReMIX compilation for the Playstation 4 and on Standard difficulty. I was also on my Playstation 4 Pro.
The final boss fight against Terra-Xehanort is basically a reiteration of the fight you had with him already at the end of Terras story. Therefore, the whole battle is as hard as you may expect it to be. To some, its even worse than the first one because now you have to face the boss as Aqua instead of the Lingering Will and shes far more fagile than the latter and her counter-attack (the chief method to defeat Terra-Xehanort previously) dont do as much damage. Also, the fight is divided into two stages, so youll have to completely deplete Terra-Xehanort health bar twice.
While the first stage doesnt differ at all from the one you fought as the Lingering Will (only he wont cast his Meteor desperation attack, which is nice), the second stage will be triggered by Terra-Xehanort summoning the same Guardian Heartless used by Ansem, Seeker of Darkness from the original Kingdom Hearts. This last leg of the fight is actually far easier than what you had to endure up to this point because the boss (except from an admittedly dangerous Ars Arcanum move every now and then) will relay exclusively on the Guardian, who will attack far more slowly and in fairly predictable patterns (most of his moves are taken straight from the first game, among them his desperation attack). In other words, its safe to be a tiny bit more aggressive during this last stage and unleash your commands and finishers.
Towards the end of the fight the Guardian will try repeatedly to grab you in order to allow Terra-Xehanort to slowly walk towards Aqua and unleash Ars Arcanum. If you can resist the grab by winning the QTE you will be briefly teleported in an alternate dimension where you can reach Terra and unleash with his help a finisher that, if executed at the right time, will do a nice chunk of damage to the boss KH Birth By Sleep Final Mix (1.5 + 2.5 ReMIX) - Final boss fight](https://i.ytimg.com/vi/t7aV7m9UQ3A/mqdefault.jpg)
![Batman: Arkham Origins - Final boss fight and ending (New game plus)
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL SEQUENCE OF BATMAN: ARKHAM ORIGINS]
This video features the whole ending sequence of Batman: Arkham Origins, with the games final boss in all his different phases and the ending cutscene. Note that this video was recorded while playing on New game plus mode.
Given that the Joker is just a (admittedly cool) cutscene boss (requiring you to perform just a couple of QTEs and a couple of beatdowns on him to finish the main story of Origins for good), Bane is the true final boss of Arkham Origins and is fought in a two parts battle where the first part is a combat-oriented challenged and the second a predator sequence.
The first part of the fight can be considered a general rearse of the due you had with Bande on top of the Gotham Royal Hotel, so the strategies youve used there pretty much apply here too. Only, this time around Bane is faster while charging at you and you have to fight more mooks along with the boss (some of them carrying stun batoons too). As with many bosses from Origins, the lack of counter icons in New game plus and I am the night makes this part of the fight harder.
After Bane is defeated he will inject himself with TN-1 compound and the second part of the boss fight will being. The battle is a predator sequence like the one with Mr. Freeze in Batman: Arkham City, albeit far easier. While both Freeze and Bane will remember the way you attacked them and put up the proper countermeasures, Freeze can use his armors various gimmicks to simply nullify every next attempt at the same trick. Bane, instead, will just chek your possible hiding spots, leaving his back open for surgery. The sequence runs on a time limit of ten minutes, but its very forgiving. In this stage Bane will also charge at you if he spots you, forcing you to outrun him and search for a place to hide in quickly. Many players also report that at some point during the fight Bane will scramble your detective vision, forcing you to search for the scrambler and deactivate it. After depleting Banes health you can reach the Joker in the prisons chapel and finish the game Batman: Arkham Origins - Final boss fight and ending (New game plus)](https://i.ytimg.com/vi/tVO8XSOb9Rc/mqdefault.jpg)

![Batman: Arkham Knight - Ace Chemicals infiltration (New game plus)
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE MAIN STORY OF BATMAN: ARKHAM KNIGHT]
This video features the whole main story mission taking place in Ace Chemicals in Batman: Arkham Knight, from the moment Batman arrives on the scene to the very first moment he starts hallucinating about the Joker. Also note that the video was recorded while playing on new game plus.
Since the video is pretty long, below you can find its main highlights:
- First predator sequence (2:43)
- First drones battle (6:53)
- Rescuing the first worker and first Arkham Knight appearence (8:12)
- Second drones battle (14:52)
- Rescuing the second worker (16:36)
- Arkham Knights helicopter boss fight (22:20)
- Big fist fight inside Ace Chemicals (27:43)
- Predator sequence in the mixing chamber (30:19)
- Mixing chambers cutscene and trying to contain the bomb (33:11)
Ace Chemicals can be considered the final part of Batman: Arkham Knights tutorial sequence and doesnt pose much of a challenge to the player.
The Knights helicopter is the only boss fight out of the entire mission and is mainly there to test if you were able to master your tanks dodge mechanic right. Aside from that, there is really not much to do except to shoot it several times till its destroyed.
Playing the level on new game plus doesnt increase the difficulty that much, given that, unlike what happens in Arkham City and Arkham Origins, playing on NG+ in Arkham Knight doesnt make advanced enemies spawn right at the beginning of the game.
That said, the on foot fight against a huge crowd of militia forces inside the Ace building is indeed extremely annoying at best and unfair at worst. This is due to two issues:
- The absolute truckload of people you are up against, with attacks coming at you by basically all directions. This makes the two medics in the crowd especially dangerous, because you may had to punch a lot of people first before finally getting to them and put them down before they put anyone back on their feet. The medics being able to charge random mooks during the fight and all mooks being able to charge at Batman for an unblockable attack make everything a lot worse
- Add to the above the fact NG+ removes any counter promps: given the many militia members you are tasked to bring down its very hard to tell who is attacking you and with what, making retaliation really hard to pull off Batman: Arkham Knight - Ace Chemicals infiltration (New game plus)](https://i.ytimg.com/vi/veN9SAiBnus/mqdefault.jpg)