Lets Talk Game Design | Understanding Difficulty in Games - Devlog 10 @LTGD | Uploaded February 2021 | Updated October 2024, 1 hour ago.
Game design in practice again, this time understanding and designing difficulty in games. We'll look at Minecraft, Mega-Man, Mario (all the M's) while going over reIterate()'s progress since moving engine, and all without mentioning Dark Souls once.
WISHLIST reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate
DISCORD LINK ►►► discord.gg/QezN7wTHzj
FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings
MUSIC ATTRIBUTIONS:
Ultralounge & Werq by Kevin MacLeod
Link: incompetech.filmmusic.io/song/5010-ultralounge
incompetech.filmmusic.io/song/4616-werq
License: creativecommons.org/licenses/by/4.0
Game design in practice again, this time understanding and designing difficulty in games. We'll look at Minecraft, Mega-Man, Mario (all the M's) while going over reIterate()'s progress since moving engine, and all without mentioning Dark Souls once.
WISHLIST reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate
DISCORD LINK ►►► discord.gg/QezN7wTHzj
FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings
MUSIC ATTRIBUTIONS:
Ultralounge & Werq by Kevin MacLeod
Link: incompetech.filmmusic.io/song/5010-ultralounge
incompetech.filmmusic.io/song/4616-werq
License: creativecommons.org/licenses/by/4.0