Under Pressure Longplay (Amiga) [QHD] @AL82RetrogamingLongplays
Under Pressure Longplay (Amiga) [QHD]  @AL82RetrogamingLongplays
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Game Info
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Developer: Eldritch the Cat
Publisher: Electronic Zoo
Year of Release: 1991

Game Review & Impressions
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I chose to longplay Under Pressure on a whim chiefly because it was an Amiga game I'd never heard, but there was something curious about the bipedal mech-style walker bot in the screenshots which made me want to take a closer look.

It turns out the main sprite is a homage (read rip-off) to the Shadow of the Beast cover artwork by Roger Dean and principal player character from The Killing Game Show. In fact, everything about the game is aping the style of Psygnosis and its most iconic Amiga IPs, including the background art and music, but there's also the usual H.R. Geiger Xenomorph/egg pods thrown in for good measure, plus some sprites appropriated from Sega's Alien Storm coin-op.

That's where the simlarities end, though, because Under Pressure is a mindless and derivative shoot 'em up devoid of merit. The jerky scrolling and inconsistent frame rate are a complete embarrassment when compared to the games from which it drew inspiration, and the wildly inconsistent difficulty suggests a distinct lack of playtesting. At it's core, Under Pressure is a basic shooter with a Gradius-style power-up system. You kill enemies, collect the conch-like shells they leave behind, and use these to activate which ever weapon is currently highlighted in the bottom menu bar. These weapons last for a limited time only, but know when they'll expire is impossibler to discern, owing to the lack of ammo counter or timer.

I don't know what's more outrageous: the fact Electronic Zoo was asking £25.99 for this rubbish, or the fact Amiga Action magazine awarded it 80% in its December '91 issue. This is in stark contrast to the 12% awarded by Amiga Power's Stuart Campbell, who wondered whether the game had been conceived as a practical joke. It's a far more realistic assessment of a game bettered by any numer of public domain games, let alone commercial releases, and pales in comparison next to those titles it tried to copy. Shadow of the Beast wasn't exactly a revolution in the gameplay department, but it's streets ahead of this.

Chapters
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00:00 Attract mode
03:54 Stage 1
11:45 Stage 2
20:52 Stage 3
24:23 Stage 4
34:32 Stage 5
43:56 Ending
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Under Pressure Longplay (Amiga) [QHD]

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