Digital Dragons | Łukasz Izdebski - Mesh Shaders - Learning Through Examples @DigitalDragonsForGamedev | Uploaded 2 days ago | Updated 19 hours ago
What is the easiest way to learn about a new technology if not through examples of its usage? This session will promote the new Mesh Shader pipeline which can help to create even more better-looking games. I want to show off this new technology by demonstrating a few examples of its usage, and at the same time teach listeners how to write their first Mesh Shader. The presented examples are just the tip of the iceberg regarding what this technology can do.
What is the easiest way to learn about a new technology if not through examples of its usage? This session will promote the new Mesh Shader pipeline which can help to create even more better-looking games. I want to show off this new technology by demonstrating a few examples of its usage, and at the same time teach listeners how to write their first Mesh Shader. The presented examples are just the tip of the iceberg regarding what this technology can do.