UFO 50: Mortol - Level 1-C (+24 Lives) @SpootyBiscuit
UFO 50: Mortol - Level 1-C (+24 Lives)  @SpootyBiscuit
Uploaded September 2024 | Updated September 2026, 3 weeks ago
25 Lives seems *barely* possible given my current information.

0:19 - As long as you moved efficiently in the first part of the level, this cycle should line up neatly. Pay attention to the walker up top - he's the harder one to hit.

0:25 - Like in 1-A, this one depends on the up-and-down bobbing of the ship. Jump in shortly after the ship starts to move down and the timing should work out. Make sure you start holding right IMMEDIATELY after the bomb.

1:09 - Bombing these three for the even trade is the easy approach here, but it IS possible to slip through both walkers and the bees without using a power. This could in theory allow you to setup for a quad kill afterwards, adding in the bee launcher on the right, but it would be incredibly tough.

1:24 - Lure the charger below such that he is NOT walking with the walker, then try to time the crate drop to hit the bee and the walker, while isolating the charger to the right. You do NOT want to hit the charger - there are not enough crates to kill it here without investing extra lives, and breaking two crates means you can no longer safely get the 3-life pickup. I miss the walker crush here, but it ends up not mattering with my kill count.

2:15 - I'm pretty sure jumping out of the 5-life nook back onto the lift is not possible, sadly.

3:00 - Getting a double kill here is possible, and would have happened here if I'd managed to detonate the bomb half a tile lower. With my current kill count, it ended up not mattering.
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SpootyBiscuit |

UFO 50: Mortol - Level 1-C (+24 Lives)

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