Uploaded September 2024 | Updated September 2026, 3 weeks ago
Lot of farming available in this one with the introduction of switches.
0:44 - This kill is somewhat precise and turned out to be unnecessary, since this run ends with 1 excess kill. Just jump up and blast the upper wall without worrying about the enemy to save yourself some time and grief.
1:00 - You can AFK on the safe platform if you're worried about walking into the enemy. Given enough time, it will eventually get all 3 kills from that launcher farmed for you.
1:30 - Be patient and wait for a cycle where bees aren't firing before dropping. Be very careful maneuvering to the 5 life pickup to avoid hitting enemies or getting crushed. If you die here, the plane flies forward and moves the pickup offscreen.
1:55 - There *might* be an extra kill available by using a bomb to destroy the left walls (thus freeing the bee launcher) instead of stone to climb over them, but this frees the charger making the segment much more dangerous. Dropping the charger into the pit here doesn't seem to be worth a kill point, so it doesn't seem worth it.
3:15 - Be patient and wait a cycle after picking up the 5. Trying to rush out almost certainly gets you crushed.
Lot of farming available in this one with the introduction of switches.
0:44 - This kill is somewhat precise and turned out to be unnecessary, since this run ends with 1 excess kill. Just jump up and blast the upper wall without worrying about the enemy to save yourself some time and grief.
1:00 - You can AFK on the safe platform if you're worried about walking into the enemy. Given enough time, it will eventually get all 3 kills from that launcher farmed for you.
1:30 - Be patient and wait for a cycle where bees aren't firing before dropping. Be very careful maneuvering to the 5 life pickup to avoid hitting enemies or getting crushed. If you die here, the plane flies forward and moves the pickup offscreen.
1:55 - There *might* be an extra kill available by using a bomb to destroy the left walls (thus freeing the bee launcher) instead of stone to climb over them, but this frees the charger making the segment much more dangerous. Dropping the charger into the pit here doesn't seem to be worth a kill point, so it doesn't seem worth it.
3:15 - Be patient and wait a cycle after picking up the 5. Trying to rush out almost certainly gets you crushed.
![UFO 50 - Magic Garden Cherry Speedrun - 3:49.78 IGT [WR 12/24/24]
Broadcasted live on Twitch Watch live at https://www.twitch.tv/spootybiscuit UFO 50 - Magic Garden Cherry Speedrun - 3:49.78 IGT [WR 12/24/24]](https://i.ytimg.com/vi/YjcoeyEbMiw/mqdefault.jpg)



![UFO 50 - Magic Garden Cherry Speedrun - 3:39.433 IGT [WR 9/22/25]
Back on top for both boards. Still improvable. UFO 50 - Magic Garden Cherry Speedrun - 3:39.433 IGT [WR 9/22/25]](https://i.ytimg.com/vi/Zms0Ar6nn54/mqdefault.jpg)

![UFO 50 - Grimstone Gift Speedrun - 7:15.783 RTA [WR 7/23/25]
This run takes advantage of Grimstones lack of RNG initialization, using the preset RNG seed loaded when the games demo begins to manipulate a route that hits favorable RNG rolls to allow the player to beat fights at levels where they have no business winning normally. This saves 10-15 minutes off of the old unseeded strats for this run.
Thanks to RedRobot for routing this and for helping troubleshoot when I ran into issues. UFO 50 - Grimstone Gift Speedrun - 7:15.783 RTA [WR 7/23/25]](https://i.ytimg.com/vi/_5Zyk0xxmzU/mqdefault.jpg)



