UE5.2 Quest 3 Room mapping test for AR Passthrough @GDXR
UE5.2 Quest 3 Room mapping test for AR Passthrough  @GDXR
Uploaded November 2023 | Updated September 2026, 1 week ago
Updated Discord invitation: discord.gg/gdxr-415153324099371008 #UnrealEngine #shorts #VirtualReality
► Join the Discord: discord.gg/xw65fg7

► Description
Ive been experimenting with UE5.2 for Quest 3 Passthrough and mapping and having a good amount of success.
Download my files: patreon.com/posts/quest-3-room-93047266?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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► Patreon: patreon.com/GameDevXR
► Twitter: twitter.com/GameDevXR
► Instagram: instagram.com/gamedevxr

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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.

1. Installing UE4 from Source code (contains more up to date Quest features)
youtu.be/IHI2JFFTUzs

2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
youtu.be/q-mAEnqZb0M

3. My Oculus Quest 1 Settings (These are different to the Quest 2)
youtu.be/-jF5OONm9pg

4. My Oculus Quest 2 Settings
youtu.be/nd9p8R7OOoA
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD

Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd
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UE5.2 Quest 3 Room mapping test for AR Passthrough

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