Uploaded August 2024 | Updated September 2026, 3 days ago
Unreal Engine 5 Mesh Tile TIN Terrain Part 4 4096sqkm (64km x 64km) TIN Test.
Copyright ©2024 Demenzun Media. All rights reserved.
As mentioned in the video, this is a 64km x 64km 1-meter-spaced heightmap optimized to Static Mesh TINs.
On my R9-5950X, ASUS ROG X570, 128GB DDR4, RX 7800 XT 16GB system I get 150-180FPS WITHOUT Nanite.
My next test is to try TINs with 500% more detail and see if that performs just as well.
I will have to develop some additional tools for future texturing tests.
I will also be testing such things as Foliage systems and Mesh Painting and more.
You can download the packaged project here (Note that I will only be leaving this file online until I get the next TIN Terrain iteration complete):
drive.google.com/drive/folders/18D3HI54TnSdWKdoSIeK8hZRBxHOysguL?usp=drive_link
―――――――――――――――――――――――――――
Demenzun Media Store Link Page:
demenzun-media.myshopify.com
demenzunmedia.com
―――――――――――――――――――――――――――
• Support me through these methods •
Patreon: patreon.com/demenzunmedia
PayPal: info@demenzunmedia.com
• Visit my social media pages •
Discord: discord.gg/7P29u5GW55
Facebook: facebook.com/DemenzunMedia
Facebook: facebook.com/groups/2753474811590871
Instagram: instagram.com/demenzunmedia
Twitter: twitter.com/demenzunmedia
Website: demenzunmedia.com
YouTube: youtube.com/channel/UC_8MqFatjX_L7QqfuZpyHJg
• Image and music content pages •
stock.adobe.com/contributor/208400691/David%20Green
stock.adobe.com/ca/contributor/206928384/jason
―――――――――――――――――――――――――――
TerreSculptor by Demenzun Media
This video was created by Demenzun Media in British Columbia Canada.
―――――――――――――――――――――――――――
Unreal Engine 5 Mesh Tile TIN Terrain Part 4 4096sqkm (64km x 64km) TIN Test.
Copyright ©2024 Demenzun Media. All rights reserved.
As mentioned in the video, this is a 64km x 64km 1-meter-spaced heightmap optimized to Static Mesh TINs.
On my R9-5950X, ASUS ROG X570, 128GB DDR4, RX 7800 XT 16GB system I get 150-180FPS WITHOUT Nanite.
My next test is to try TINs with 500% more detail and see if that performs just as well.
I will have to develop some additional tools for future texturing tests.
I will also be testing such things as Foliage systems and Mesh Painting and more.
You can download the packaged project here (Note that I will only be leaving this file online until I get the next TIN Terrain iteration complete):
drive.google.com/drive/folders/18D3HI54TnSdWKdoSIeK8hZRBxHOysguL?usp=drive_link
―――――――――――――――――――――――――――
Demenzun Media Store Link Page:
demenzun-media.myshopify.com
demenzunmedia.com
―――――――――――――――――――――――――――
• Support me through these methods •
Patreon: patreon.com/demenzunmedia
PayPal: info@demenzunmedia.com
• Visit my social media pages •
Discord: discord.gg/7P29u5GW55
Facebook: facebook.com/DemenzunMedia
Facebook: facebook.com/groups/2753474811590871
Instagram: instagram.com/demenzunmedia
Twitter: twitter.com/demenzunmedia
Website: demenzunmedia.com
YouTube: youtube.com/channel/UC_8MqFatjX_L7QqfuZpyHJg
• Image and music content pages •
stock.adobe.com/contributor/208400691/David%20Green
stock.adobe.com/ca/contributor/206928384/jason
―――――――――――――――――――――――――――
TerreSculptor by Demenzun Media
This video was created by Demenzun Media in British Columbia Canada.
―――――――――――――――――――――――――――










