UE5 Lighting Tips: Using Point Lights & Disabling Shadows: Unreal Engine 5 for Beginners #12 @GameDevAcademy
UE5 Lighting Tips: Using Point Lights & Disabling Shadows: Unreal Engine 5 for Beginners #12  @GameDevAcademy
Uploaded January 2024 | Updated September 2026, 2 weeks ago
Good lighting is the difference between a flat level and a professional environment. In Part 12 of the Unreal Engine 5 Tutorial Series, we enhance our store room by layering detail into our floor and using colored point lights to create a high-tech, cinematic atmosphere.

Youโ€™ll learn how to use transparency and metal materials effectively, how to position lights beneath floor grids for a "glow" effect, and a vital performance tip: how and why to disable shadow casting for specific lights.

๐Ÿ“ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles

๐Ÿ“บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-

In this lighting and detail guide, we cover:
- Layering Meshes: Importing and placing a metal steel grid floor.
- Efficient Scaling: Using 0.5 scale to create modular floor patterns.
- Point Lights: Adding colored lights (Red and Blue) to create contrast.
- Shadow Management: How to turn off "Cast Shadows" to save performance and achieve specific looks.
- Workflow: Duplicating multiple lights simultaneously to speed up level design.

Navigation:
โฌ…๏ธ PREVIOUS LESSON (#11): youtu.be/geROFVjw9eQ
โžก๏ธ NEXT LESSON (#13): youtu.be/tSB7g2hGhNA

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UE5 Lighting Tips: Using Point Lights & Disabling Shadows: Unreal Engine 5 for Beginners #12

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