Uploaded May 2019 | Updated September 2026, 1 week ago
The idea is to use RectLight in stationary and Lightmass for the GI
this technique does not use Distance Field Indirect Shadow.
This does not generate penumbra but yes soft shadows
I'm using an RTX2080
The idea is to use RectLight in stationary and Lightmass for the GI
this technique does not use Distance Field Indirect Shadow.
This does not generate penumbra but yes soft shadows
I'm using an RTX2080



