Uploaded October 2018 | Updated September 2026, 2 weeks ago
Inferno anomaly created inside of Unreal Engine 4. We'll most likely be doing a series on creating the anomaly, and then a series on creating the fire projectiles that you see here in the video. Some of which can be seen if you watch our previous livestreams.
Most particle motion (the sparks) was generated with VectorayGen which you can learn more about here: bit.ly/VectorayGen
Join our discord server to share your VFX & other projects!
discord.gg/b2MC3yh
Comment below on what you think about these visuals!
If you would like to support our work via donations, you can donate to us here: paypal.me/jangafx
Inferno anomaly created inside of Unreal Engine 4. We'll most likely be doing a series on creating the anomaly, and then a series on creating the fire projectiles that you see here in the video. Some of which can be seen if you watch our previous livestreams.
Most particle motion (the sparks) was generated with VectorayGen which you can learn more about here: bit.ly/VectorayGen
Join our discord server to share your VFX & other projects!
discord.gg/b2MC3yh
Comment below on what you think about these visuals!
If you would like to support our work via donations, you can donate to us here: paypal.me/jangafx








![EmberGen Tutorial: Simulating Twisters & Tornadoes
We’re going to revisit EmberGen’s Particle Emitter in this tutorial, and we’ll be using it to create a twister smashing through a barn. Bring your own flying cow.
We’ll learn how useful frozen particle setups can be for creating neat debris and destruction effects, pick up a couple neat tricks for particle visibility. Then youll learn how to also easily animate the positions of multiple forces at once.
You can download our preset files here - https://jangafx-software-files.s3.amazonaws.com/share/JANGAFX_TWISTER_TUTORIAL.zip
And while you could import any model you like, you can find the same 3D mesh we used for our barn here [created by Michael Lohr] - https://sketchfab.com/3d-models/the-braly-barn-october-2023-b4a9f2991bad44fdaab0ccd8c202d085
Chapters:
00:19 - Preparing Your Scene
01:01 - Particle Emitter / Ground
01:27 - The Line Force
02:07 - Working With Frozen Particles
03:01 - Adjusting Your Forces
03:34 - Tip - Velocity Dissipation
04:38 - Debris Emitter!
05:59 - Tip - Using Color Modulation
07:35 - Adding a Secondary Line Force
08:40 - Rebalancing Forces
09:15 - Shading The Debris
09:44 - Adjusting Debris Physics Values
10:30 - Adjusting Particle Render Shape
11:14 - The Optional Core Emitter
13:56 - Become A Twister Wrangler
14:57 - Tip - The Empty Import Node
16:59 - Add some detail with Vorticity
18:27 - An Experiment
21:22 - Recap EmberGen Tutorial: Simulating Twisters & Tornadoes](https://i.ytimg.com/vi/TtXCfCwuQE8/mqdefault.jpg)

