Uploaded January 2020 | Updated September 2026, 2 hours ago
This is the third and of 3 Videos about creating a Waterline in Unreal engine 4.
Based on the first two tutorial videos here you will learn how to setup a Complex waterline with under water split Post Process material and big fast waves for every possible situation.
Download of Project and Files:
bit.ly/waterline_mm
Material Post Process blur:
bit.ly/wl_pp_blur
Material Function to blur a texture:
bit.ly/wl_texture_blur
Link to all of my shared content:
bit.ly/mm_drive
My DISCORD:
discord.gg/94tfRKDG9w
!!!SPECIAL THANKS TO MY PATRONS!!!
- Brendan Gallagher
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Nesakko
- TDZyne
- THE ART OF WAR for CALL OF DUTY
- TheNetwork
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
This is the third and of 3 Videos about creating a Waterline in Unreal engine 4.
Based on the first two tutorial videos here you will learn how to setup a Complex waterline with under water split Post Process material and big fast waves for every possible situation.
Download of Project and Files:
bit.ly/waterline_mm
Material Post Process blur:
bit.ly/wl_pp_blur
Material Function to blur a texture:
bit.ly/wl_texture_blur
Link to all of my shared content:
bit.ly/mm_drive
My DISCORD:
discord.gg/94tfRKDG9w
!!!SPECIAL THANKS TO MY PATRONS!!!
- Brendan Gallagher
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Nesakko
- TDZyne
- THE ART OF WAR for CALL OF DUTY
- TheNetwork
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________




![Legend of Zelda Ocarina of Time - The Master Sword [Blender to UE4]
Made in Blender from scratch, imported to Unreal Engine 4
Decreased Polycount by half
Now 41000 Polys
Download and do what you like with it:
https://skfb.ly/VwwR
Song: Kevin MacLeod - Arcadia Song
This will be the model for further Zelda projects
There will be a day I got a rig that can record without stuttering :| Legend of Zelda Ocarina of Time - The Master Sword [Blender to UE4]](https://i.ytimg.com/vi/_szvhCrN_lQ/mqdefault.jpg)

![Zelda Ocarina of Time UE4 - Courtyard Techdemo[UE4]
This small techdemo is for showcasing some neat visuals.
Build from scratch I hope you get some feeling of Ocarina of Time
If you look closely you might find Breath of the Wild and switch references ;)
BTW dont know why youtube decreased the video quality sooo badly
More Info about this demo on discord:
https://discordapp.com/invite/MrYgTky
Tech highlights used:
- bone physics
- alembic animation
- high poly sculpted models
- per foot grass collision
- carpaint material
Credits:
- Base Zelda Idea created by Nintendo
- Zelda Model by MoogleOutFitters on Deviantart
- Vines by Asad on Blendswap
- Trees by TyronSmith on Blendswap
- Foot sounds by OwlStorm on Freesound.org
- Flowerpot by Marianne Goudriaan on SKetchfab
PC SPECS
-CPU: i7-4770
-GPU: Asus GTX 970 Direct CU Mini
-MB: Gigabyte GA-Z87X-D3H
-Ram: 16GB 2x 8192MB HyperX Savage RED DDR3-1600
-PSU: Corsair VS550 Watts
-Case: Antec 1200
-Keyboard: Logitec Access
-Mouse: Logitec MX 518
-DrawTablet: by ALDI Nord
This might be the last demo before the release of Zelda Breath of the Wild :D
You like what I do? give it thumbs up, consider subscribing and spread the word ^^
Want to make a donation?
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Zelda Ocarina of Time UE4 - Courtyard Techdemo[UE4]](https://i.ytimg.com/vi/a9lHF-iyGlQ/mqdefault.jpg)



