Uploaded October 2019 | Updated September 2026, 3 hours ago
No sequence animations used, all movement are based on Blueprint maths.
Parameters you can change:
- Run Speed (any Speed, will be connected to main char mov speed)
- Leg Rot Angles on Front Push and Back Recall (any angle)
- N° Mesh per Single Leg (1..20)
- Mesh Type per Single Leg Bone (any StaticMesh)
- Mesh Scale to Simulate Muscle increase/decrease (each bone size will increase/decrease based on the leg angle compression or extension)
forums.unrealengine.com/community/work-in-progress/1663512-procedural-animation/page2
twitter.com/Verumbit1
My Marketplace page: unrealengine.com/marketplace/en-US/profile/Verum+Bit
No sequence animations used, all movement are based on Blueprint maths.
Parameters you can change:
- Run Speed (any Speed, will be connected to main char mov speed)
- Leg Rot Angles on Front Push and Back Recall (any angle)
- N° Mesh per Single Leg (1..20)
- Mesh Type per Single Leg Bone (any StaticMesh)
- Mesh Scale to Simulate Muscle increase/decrease (each bone size will increase/decrease based on the leg angle compression or extension)
forums.unrealengine.com/community/work-in-progress/1663512-procedural-animation/page2
twitter.com/Verumbit1
My Marketplace page: unrealengine.com/marketplace/en-US/profile/Verum+Bit







