UE4 Materials: How I did this hyper-realistic Metallic chrome using imperfections from Megascans @FabriceBourrelly
UE4 Materials: How I did this hyper-realistic Metallic chrome using imperfections from Megascans  @FabriceBourrelly
Uploaded November 2019 | Updated September 2026, 2 hours ago
Microscopic detailing using a texture from the newly *free* imperfections from Quixel to create this stunning looking chrome which can age in real-time.

If you're interested to know more about the course, please visit my webiste: fabricebourrelly.com

You can find the textures there.
quixel.com/megascans/library?category=imperfections

The 3d model of the chair is from: designconnected.com

The design of the scene is from a project by Bofill Architects and is called Fabrica:
ricardobofill.com/la-fabrica/read
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Fabrice Bourrelly |

UE4 Materials: How I did this hyper-realistic Metallic chrome using imperfections from Megascans

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