Uploaded January 2019 | Updated September 2026, 3 weeks ago
The idea is to use a single scene with the mesh and in other scenes calculate the light.
docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/PrecomputedLightingScenarios
The idea is to use a single scene with the mesh and in other scenes calculate the light.
docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/PrecomputedLightingScenarios










