Uploaded June 2021 | Updated September 2026, 21 hours ago
Tutorial how to create cuttable grass in UE4 / UE5
Timestamps:
00:00 - Introduction
00:18 - Gras Mesh and collision
06:34 - Placing Gras Instances
08:35 - Character Blueprint Setup
17:42 - Link BP Setup to Animation
22:13 - Add Sound effect
23:36 - Add Niagara Particles
28:03 - Outro
My Discord:
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
Tutorial how to create cuttable grass in UE4 / UE5
Timestamps:
00:00 - Introduction
00:18 - Gras Mesh and collision
06:34 - Placing Gras Instances
08:35 - Character Blueprint Setup
17:42 - Link BP Setup to Animation
22:13 - Add Sound effect
23:36 - Add Niagara Particles
28:03 - Outro
My Discord:
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
![Unreal Engine 4 [4.11] Zelda Ocarina of Time - Return of the Hero [UE4]
This is a short glimpse of a Zelda Fan Project I am working on.
Base Link modelsand textures are property of Nintendo, but skeleton, materials and animations are by me.
There is a lot to be done, to make models, lightning and textures 2016 like.
Like what I do? Stay tuned, there is more to come and subscribe to not miss it ;)
Inspired by the great work of CryZENx and AlbertREWesker
Song: Ocarina of Time - Hyrule Market (Hyrule Symphony)
TreeModels: Kentoshin(Blendswap)
Mirrorshield(Base Model): Chief-01(Deviantart)
CPU: I7 4770
Ram: 16GB Hyper X
GPU: ASUS GTX970 Mini
I do this for fun and DONT get any support or sponsering by Nintendo!
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt Unreal Engine 4 [4.11] Zelda Ocarina of Time - Return of the Hero [UE4]](https://i.ytimg.com/vi/5nBz5DOTJKI/mqdefault.jpg)


![Unreal Engine 4 [4.12] Zelda Ocarina of Time - Return to Zora River [UE4]
Besides working on Hyrule market, I decided to build some basic jump and run gameplay around the main Character Link.
So for this purpose I rebuild the beloved Zora River Map from Nintendos The Legend of Zelda Ocarina of Time...
Years after his last visit Link notices some changes on the Road to Zora...
Base Link models, map and textures are property of Nintendo, skeleton, materials, animations, physics and the recreation of Zora River are by me.
Please share your opinion about what I have created but keep in mind... I am neither 3d Artist nor animator or level designer.....
Inspired by the great work of Nintendo and following
incredible Zelda recreation channels:
ArtistArtorias: https://www.youtube.com/channel/UCi5UpPaPjwDxkyeMWtaKrKQ
AlbertREWesker: https://www.youtube.com/user/AlbertREWesker
CryZENx: https://www.youtube.com/user/CryZENx
RedSuns S.H. Chan: https://www.youtube.com/channel/UC84Oj1g_m7ugkIwfk3BSNvA
Steven Walther: https://www.youtube.com/watch?v=3xp-JwxVBBU
AvatarusOne: https://www.youtube.com/user/AvatarusOne
Ethan Blake White: https://www.youtube.com/channel/UCz94YzGqtrSaMBmdazZLhkg
Also take a look @ the beautiful Zelda Music recreations:
https://www.youtube.com/user/ClefferNotes
https://www.youtube.com/user/RebeccaETripp
https://www.youtube.com/user/TrendOrchestra
https://www.youtube.com/channel/UC90yjMp6aeAOy1BdWQR6Szw
TreeModels:
Kentoshin(Blendswap)
edikm1(Turbosquid)
Mirrorshield(Base Model):
Chief-01(Deviantart)
Master Sword & Biggoron Sword are from Project M
Song: Ocarina of Time Hyrule Symphony - Hyrule Field
PC Specs:
=CPU: I7 4770
=Ram: 16GB Hyper X
=GPU: ASUS GTX970 Mini SLI
Like what I do? Stay tuned, there is more to come and subscribe to not miss it ;)
Want to take part in recreating Zelda? Write a comment below ;)
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I am doing this for fun and to bridge the time until Zelda Breath of the Wild is going to be released :D
I DONT get any support or sponsoring by Nintendo!
All Zelda Art in this is Trademark of Nintendo
Want to make a donation?
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Unreal Engine 4 [4.12] Zelda Ocarina of Time - Return to Zora River [UE4]](https://i.ytimg.com/vi/6aTJcqbKulY/mqdefault.jpg)






![Zelda Breath of the Wild - Shrine Pillar SubSpecial Download! speed modeling Blender to UE4 [BotW]
Just want to say thanks to that people who watch my videos from time to time...400 Subscribers looked like a nice round number to me so that I decided to provide THIS MODEL as Download and 3D view object via sketchfab :D (link on the bottom)
This time I wanted to try some little more organic shapes :D
So I had to take a look into Blenders Sculpt feature...
I know the result might not be perfect but it was nice for training Sculpting and Texture painting for the first time...
Again special thanks RebeccaETripp
https://www.youtube.com/user/RebeccaE...
Visit her channel if you liked the Music in this video ;)
(Download)Link + Sketchfab 3D view:
https://sketchfab.com/models/0bb4baf9e79b45a18c3df03ac16dad02
Take care no material settings in Downloadfile^^
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I dont get any sponsoring or support from Nintendo.
All basic Zelda idea belongs to Nintendo Zelda Breath of the Wild - Shrine Pillar SubSpecial Download! speed modeling Blender to UE4 [BotW]](https://i.ytimg.com/vi/8YkJI_pOc0w/mqdefault.jpg)