Uploaded November 2012 | Updated September 2026, 1 week ago
This time I tried to detach the spline movement from the ledge climbing and also use it to implement movmement through tight spaces. For now entering and exiting the tight space is managed by triggers. A rootmotion is used for transition into and out of the movement
Again I used Tomb Raider animations as a preset.
This time I tried to detach the spline movement from the ledge climbing and also use it to implement movmement through tight spaces. For now entering and exiting the tight space is managed by triggers. A rootmotion is used for transition into and out of the movement
Again I used Tomb Raider animations as a preset.










