AI and Games
My Playtime with Ubisoft NEO @ GDC 2024
updated
Plus, grab your own copy of the infographic by visiting the (extended) written version on Substack.
aiandgames.com/p/how-ai-is-actually-used-in-the-video
As AI becomes increasingly more involved in the development of video games, it's worth taking stock of just how many ways it can be used. In this episode of AI 101 we dig into every facet of AI for games, and how it's actually being used in the industry.
Referenced Videos:
--
In this episode, I link to many existing videos here on @AIandGames, I'll quickly list them for you below in the order they are introduced:
Google DeepMind's AlphaStar Bot:
youtube.com/watch?v=lPERfjRaZug
Analysing Inworld's Origins Demo:
youtube.com/watch?v=aLc-kT6-xJo
Convai's AI Toolkit:
youtube.com/watch?v=nZE0gkFKMt8
Why is it Difficult to Build 'Good' AI for Games?
youtube.com/watch?v=qCkqpRnk1oU
AI 101: Navigation Meshes:
youtube.com/watch?v=U5MTIh_KyBc
AI 101: Finite State Machines:
youtube.com/watch?v=JyF0oyarz4U
AI 101: Behaviour Trees:
youtube.com/watch?v=6VBCXvfNlCM
AI 101: Goal Oriented Action Planning:
youtube.com/watch?v=PaOLBOuyswI
AI 101: Utility AI:
youtube.com/watch?v=p3Jbp2cZg3Q
AI 101: Barks and Dialogue:
youtube.com/watch?v=u9VkW18IMzc
AI 101: Machine Learning in Games:
youtube.com/watch?v=dm_yY-hddvE
Gran Turismo 7's Sophy AI:
youtube.com/watch?v=dUnhVsU0evc
How Forza's Drivatar Works:
youtube.com/watch?v=JeYP9eyIl4E
How Townscaper Works:
youtube.com/watch?v=_1fvJ5sHh6A
Radical Content Generation in Unexplored 2:
youtube.com/watch?v=lL6A_MC1E2Y
Procedurally Generating Manhattan for Marvel's Spider-Man:
youtube.com/watch?v=TSEJFxSZ2U0
Generative AI for Games Explained:
youtube.com/watch?v=t3tm0dawMgo
NVIDIA's DLSS3 Explained:
youtube.com/watch?v=M3Lf0XpgWSc
The Secret AI Testers in Tom Clancy's The Division 2:
youtube.com/watch?v=JpQd1Y7gYug
The AI of Hitman (2016):
youtube.com/watch?v=km_DYozYh54
Texture Upscaling Explained:
youtube.com/watch?v=Fix6u4pksrg
Player Analytics in Tomb Raider: Underworld:
youtube.com/watch?v=A89ZDjF51Nk
Chapters
--
[00:00] Intro
[00:33] AI Overview
[04:25] How AI Intersects with Games
[05:50] AI for Player Experience
[12:13] AI for Game Productions
[16:58] Wrapping Up
[18:40] Credits
[18:42] Credits
--
'AI and Games' is a YouTube series on research and applications of Artificial Intelligence in video games.
Check out all of our content:
AI and Games: http://www.youtube.com/@AIandGames
AI and Games Plus: http://www.youtube.com/@AIandGamesPlus
Branching Factor Podcast: shows.acast.com/branchingfactor
Livestreams on Twitch: http://www.twitch.tv/aiandgames
Substack with Written Content: http://www.aiandgames.com
--
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Buy our Merch: store.aiandgames.com
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http://www.patreon.com/aiandgames
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http://aiandgames.substack.com
--
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--
If you're interested in working with us, check out the following:
Sponsorship Enquiries: passionfroot.me/aiandgames
Business Enquiries: aiandgames.com/p/professional-services
[00:00] Intro
[00:34] Playing the Game Vs Being the Game
[03:21] Understanding State Spaces
[06:51] The Challenge of Good AI for Games
[10:55] Why Not Use Machine Learning?
[12:58] Closing
[14:32] Credits
Be sure to catch the rest of the AI 101 series to learn the foundations of AI for games.
youtube.com/playlist?list=PLokhY9fbx05eeUZCNUbelL-b0TyVizPjt
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
http://www.aiandgames.com
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon, YouTube memberships, and Substack In return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
http://aiandgames.substack.com
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
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Threads: threads.net/@aiandgames
BlueSky: https://bsky.app/profile/aiandgames.bsky.social
Substack: http://www.aiandgames.com
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
Thanks once again to everyone who participated!
[00:00] Intro
[01:03] The Survey
[02:27] The Game Developer Perspective
[08:19] Hobbyists, Solo Devs and Students
[10:28] Sentiments and Concerns
[13:49] Closing
[15:14] Credits
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
http://www.aiandgames.com
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon, YouTube memberships, and Substack In return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
http://aiandgames.substack.com
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
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--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
[00:00] Intro
[00:55] Recap
[02:15] The AI of Half-Life
[04:53] Automata Theory
[08:01] John Von Neumann
[11:54] The Threads of Time
[14:17] Credits
Plus don't forget to check out @AlanZucconi's video all about Conway's Game of Life:
youtube.com/watch?v=Kk2MH9O4pXY
Video Footage Shown in this Episode is From the Following:
Atomic Bomb Wipes Out Hiroshima in a Matter of Seconds
youtube.com/watch?v=vv4VhZy2L5Y
Archive Video of the D-Day Normandy Landings
youtube.com/watch?v=0wg5x5WaZPo
ENIAC: The First Computer
youtube.com/watch?v=k4oGI_dNaPc
Trinity Test HD Colourisation
youtube.com/watch?v=18ZFUCOT8Xc
Bombe Machine Demonstration by @kyle901
youtube.com/watch?v=6178TGqHkH0
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
http://www.aiandgames.com
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon, YouTube memberships, and Substack In return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
http://aiandgames.substack.com
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
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--
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Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
#halflife #oppenheimer #valve
Check out the full list of games at:
itch.io/jam/aiandgames2023
[00:00] Intro
[00:23] About the Jam
[03:31] Copycat and the Office
[04:02] Copycats
[04:23] Copy Kitty
[04:51] Jasus
[05:09] A Conversational Journey with Leonardo
[05:45] Detective Deviant
[06:19] Warehouse Caper
[06:32] Stack the Past
[06:49] Overcloned
[07:15] Copycat Survivors
[07:37] Beep and Julius
[07:54] Squishy Pirate Switcheroo
[08:22] Video Store Quiz Show
[08:45] Copy Cat
[09:00] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
http://www.aiandgames.com
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon, YouTube memberships, and Substack In return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
http://aiandgames.substack.com
--
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Twitter: http://www.twitter.com/AIandGames
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Substack: http://www.aiandgames.com
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
Don't forget to catch my other video on the AI of Marvel's Spider-Man:
youtu.be/KVUh6vPFN4k
Plus read this episode if you like over on Substack:
open.substack.com/pub/aiandgames/p/how-manhattan-is-built-using-procedural
[00:00] Intro
[01:08] Spider-Man's Manhattan
[04:19] Tiles for Miles
[06:30] Procedural Workflow
[09:45] Supporting Web-swinging
[12:43] City That Never Sleeps
[16:45] Closing
The following talks were used as part of my Spider-Man episodes, you might enjoy digging into these to find out more information:
"Marvel's Spider-Man: AI Postmortem", Adam Noonchester, GDC 2019
"Building Traversal in Marvel's Spider-Man", Doug Sheahan, GDC 2019
"Conquering the Creative Challenges in Marvel's Spider-Man", Bryan Intihar, GDC 2019
"Marvel's Spider-Man: A Technical Postmortem", Elan Ruskin, GDC 2019
"Marvel's Spider-Man, meet Houdini", David Santiago, GDC 2019
"Procedurally Crafting Manhattan for Marvel's Spider-Man", David Santiago, GDC 2019
"Building New York in Marvel's Spider-Man: It's Still Just Level Design", Josue Benavidez, GDC 2019
"Marvel's Spider-Man: Procedural Lighting Tools" Xray Halperin, GDC 2019
"Marvel's Spider-Man: A Deep Dive Into the Look Creation of Manhattan", Matt McAuliffe, Brian Mullen and Ryan Benn, GDC 2019
Music in this episode is from the Marvel's Spider-Man Miles Morales soundtrack by John Paesano.
Credits stinger is by @BenRidgeMusic
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
http://www.aiandgames.com
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon, YouTube memberships, and Substack In return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
http://aiandgames.substack.com
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
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Threads: threads.net/@aiandgames
BlueSky: https://bsky.app/profile/aiandgames.bsky.social
Substack: http://www.aiandgames.com
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
#spiderman #spidermanremastered #spiderman2 #gamedevelopment #gamedesign #gamingfacts #gamedev
Catch the accompanying episode of Artifacts all about Spider-Man's procedural tool systems:
youtu.be/TSEJFxSZ2U0
Read this episode (and share it too) on Substack:
aiandgames.com/p/how-insomniac-designed-marvels-spider
[00:00] Intro
[01:07] Marvel's Spider-Man
[02:30] Designing AI Characters at Scale
[05:21] NPC Behaviour Scripting
[09:19] Combat Management Systems
[17:32] Civilian AI
[21:00] Speed-Round!
[25:34] Closing
The following talks were used as part of my Spider-Man episodes, you might enjoy digging into these to find out more information:
"Marvel's Spider-Man: AI Postmortem", Adam Noonchester, GDC 2019
"Building Traversal in Marvel's Spider-Man", Doug Sheahan, GDC 2019
"Conquering the Creative Challenges in Marvel's Spider-Man", Bryan Intihar, GDC 2019
"Marvel's Spider-Man: A Technical Postmortem", Elan Ruskin, GDC 2019
"Marvel's Spider-Man, meet Houdini", David Santiago, GDC 2019
"Procedurally Crafting Manhattan for Marvel's Spider-Man", David Santiago, GDC 2019
"Building New York in Marvel's Spider-Man: It's Still Just Level Design", Josue Benavidez, GDC 2019
"Marvel's Spider-Man: Procedural Lighting Tools" Xray Halperin, GDC 2019
"Marvel's Spider-Man: A Deep Dive Into the Look Creation of Manhattan", Matt McAuliffe, Brian Mullen and Ryan Benn, GDC 2019
Music in this episode is from the Marvel's Spider-Man soundtrack by John Paesano.
Credits stinger is by @BenRidgeMusic.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
http://www.aiandgames.com
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon, YouTube memberships, and Substack In return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
http://aiandgames.substack.com
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
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Threads: threads.net/@aiandgames
BlueSky: https://bsky.app/profile/aiandgames.bsky.social
Substack: http://www.aiandgames.com
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
#spiderman #spidermanremastered #gamedevelopment
In this video, we find out how it all actually works. I sit down with Kylan Gibbs, the CPO of Inworld, to discuss not just the inner workings of Origins, but the original inspiration that saw it come to light, the response they've received from the gaming community, and what else we can come to expect from them in the future.
You can try it out yourself by downloading Origins for free on Steam:
bit.ly/AIandGames-Origins
And if you're a developer yourself, sign up for a free trial of Inworld's tools, and start building your own conversational AI characters
bit.ly/AIandGames-2
[00:00] Intro
[01:07] Releasing Origins to the Public
[04:25] So How Does Origins Work?
[09:00] Building Character Motivations
[10:55] Player Profiling
[13:00] AI to AI Conversation
[14:47] Character Templates
[17:09] Safety Mechanisms
[22:00] Future Plans
[24:01] Try Inworld Yourself!
[25:01] Credits
Special thanks to Inworld for sponsoring this episode. I was compensated for my time spent producing this video.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
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Threads: threads.net/@aiandgames
#inworld #microsoft
BlueSky: https://bsky.app/profile/aiandgames.bsky.social
Substack: http://www.aiandgames.com
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
Powered by Inworld's character engine, each non-player character you meet in Origins is built to support full voice-based conversations using the latest trends in generative AI technology, each with their own personalities, goals and mannerisms.
In this first of a two-part series, I sit down and give my first impressions of Origins, with a future video detailing how it all works, with insights from Inworld themselves.
You can try it out yourself by downloading Origins for free on Steam:
bit.ly/AIandGames-Origins
And if you're a developer yourself, sign up for a free trial of Inworld's tools, and start building your own conversational AI characters
bit.ly/AIandGames-1
[00:00] Intro
[02:15] Who Are Inworld?
[06:35] Analysing the Demo
[10:50] Text Generation
[13:33] Voice Recognition
[15:12] Voice Synthesis
[17:20] Closing
[19:12] Credits
Special thanks to @inworldai for sponsoring this episode. I was compensated by Inworld for time spent producing this video.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
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Threads: threads.net/@aiandgames
BlueSky: https://bsky.app/profile/aiandgames.bsky.social
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--
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Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
#inworld #microsoft
[00:00] Intro
[01:22] First-Person Horror
[05:43] Resident Evil
[12:32] Closing
[13:59] Credits
Music in this episode is from the Resident Evil: Village soundtrack by the Capcom Sound Team
Clips of Jack moving off-camera are from @SlippySlides episode:
youtube.com/watch?v=b1d9m8BG_5w
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
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Threads: threads.net/@aiandgames
BlueSky: https://bsky.app/profile/aiandgames.bsky.social
Substack: http://www.aiandgames.com
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
References for this episode:
How A Plague Tale: Innocence's rat hordes were made
rockpapershotgun.com/how-a-plague-tale-innocences-rat-hordes-were-made
How ‘A Plague Tale: Innocence’ Makes Diseased Rats So Terrifying
variety.com/2018/gaming/features/a-plague-tale-innocence-interview-1202850698
Making the rat-tastic sequel A Plague Tale: Requiem, Game Developer, 2022
gamedeveloper.com/design/making-the-rat-tastic-sequel-a-plague-tale-requiem
Video Chapters
[00:00] Introduction
[01:17] We Have a Rat Problem
[03:19] How the Rat AI Works
[08:12] How You Balance AI Rats
[11:02] Wait, Micro Machines???
[13:21] Closing
[14:29] Credits
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
Instagram: instagram.com/aiandgames
Threads: threads.net/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
This episode was sponsored by Convai and I received compensation for my time producing this video.
If you're interested in finding out more about Convai's work, some links are provided below:
Website: http://Convai.com
Youtube Channel: youtube.com/@convai
Discord: discord.gg/de6SmWG7e2
Twitter: twitter.com/convaitech
LinkedIn: linkedin.com/company/convaitech
Convai Demo with NVIDIA (youtube.com/watch?v=0Zm2IIIWK6I)
Download and play with the Convai demos:
drive.google.com/drive/folders/1iD2nvkAr3Hcz-cRTN7Z9NKja7yueFFSZ?usp=sharing
[00:00] Intro
[02:29] Who Are Convai?
[05:41] Building NPCs for Conversation
[09:59] Testing Out the Tech
[19:24] Building for the Future
[26:56] Closing
[27:51] Credits
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
Instagram: instagram.com/aiandgames
Threads: threads.net/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
[00:00] Introduction
[01:27] About the Game
[03:03] How it Actually Works
[07:41] Misconceptions and Balancing
[10:52] Keep it Simple Stupid
[12:35] Closing
[14:07] Credits
You can read this episode on our dedicated @substackinc site:
aiandgames.com/p/into-the-breach
This episode is sourced from Matthew Davis' own blog post on the AI of 'Into the Breach'. Special thanks to @AlanZucconi for sending us the link earlier this year!
docs.google.com/document/d/1OPRNzAVQNgPtP35HzhV2ZzEqE1eCdXbWA7lEZXDdMHQ/mobilebasic
Music in this episode is lifted from the 'Into the Breach' soundtrack by Ben Prunty
benprunty.bandcamp.com/album/into-the-breach-soundtrack
Credit music is by our own wonderful @BenRidgeMusic
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
Fill in the Generative AI survey, tell us your thoughts, and help influence a future episode of Artifacts!
https://forms.gle/YwyGgM1cNYY2SmUd9
[00:00] Intro
[02:08] What is Generative AI?
[06:29] The Ever-Changing Market
[09:19] Generative AI for Games
[12:24] The Technology Issues
[15:01] The Legal Issues
[19:03] The Source of Creativity
[22:51] Wrapping Up
[23:55] Survey!
[24:55] Credits
Music in this episode is by @teknoaxe.
Opening sting and outro music by @BenRidgeMusic
--
Links for You
Variational Auto Encoders - arxiv.org/abs/1312.6114
Generative Adversarial Networks - arxiv.org/abs/1406.2661
How researchers found you can reproduce image data from training sets:
techcrunch.com/2022/12/13/image-generating-ai-can-copy-and-paste-from-training-data-raising-ip-concerns
Learn more about AI and copyright:
builtin.com/artificial-intelligence/ai-copyright
The @prometheanai4263 Keynote
youtube.com/watch?v=hA0MsGWvmzs
The Inworld / Skyrim Mod by @Bloctheworker
youtube.com/watch?v=d6sVWEu9HWU
@playhiddendoor Trailer
youtube.com/watch?v=KVyU3UsE47E
The @inworldai Origins Demo Trailer
youtube.com/watch?v=sQEDJ5Q5yEk
The Nvidia ACE Demo, using AI tools by @convai
youtube.com/watch?v=X_2X2uLZyL4
@BenBonk Makes a Unity Game With GPT
youtube.com/watch?v=L6vW0um5XTg&ab_channel=BenBonk
@samyam Makes a Horror Game in One Hour
youtube.com/watch?v=xXaw5-U9Syo
@SpeedTreeMiddleware Games Reel 2020
youtube.com/watch?v=vXFQPixRQOI
@Ubisoft's new Ghostwriter tool, developed by @ubisoftlaforge7026
youtube.com/watch?v=XxQoN3PFiKA
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
#AINews #AITools #generativeart #generativeai
Read this episode now via our website:
aiandgames.com/p/unexplored2
Tommy sits down with the creative director of Ludomotion @Bezircle, Dr Joris Dormans, and how the team developed an entirely new approach known as 'radical content generation'.
[00:00] Intro
[01:29] Generative Grammars Explained
[06:39] Radical Content Generation
[10:11] Open World Generation
[14:44] The Theory of the Place
[21:17] The Passing of Time
[26:30] Closing
[27:50] Credits
Music in this episode is from the Unexplored 2 Original Soundtrack by Matthijs Dierckx.
--
Unexplored 2: The Wayfarer's Legacy is out now on PC, PlayStation and Xbox platforms.
Steam: store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy
Epic Games:
store.epicgames.com/en-US/p/unexplored-2
Xbox:
xbox.com/en-GB/games/store/unexplored-2-the-wayfarers-legacy/9N5XQR87ZZ2W
PlayStation:
store.playstation.com/en-gb/product/EP8026-CUSA26880_00-8366775333385670
Find out more about the game via the developer blogs at:
ludomotion.com/devblogs.html
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
In this inaugural episode, we tell the story of 'The Mechanical Turk': a chess-playing automaton that wowed audiences across the US and Europe through the late 1700s and early 1800s. Plus we explore the scandal that surrounded it, and how it continues to influence modern computing today.
--
Further Reading:
The Mechanical Turk: How a Chess-playing Hoax Inspired Real Computers
discovermagazine.com/technology/the-mechanical-turk-how-a-chess-playing-hoax-inspired-real-computers
Untold History of AI: When Charles Babbage Played Chess With the Original Mechanical Turk
spectrum.ieee.org/untold-history-of-ai-charles-babbage-and-the-turk
The Mechanical Turk – or the invisible, low-cost labour of automation
https://www.vicesse.eu/blog/2022/2/8/the-mechanical-turk-or-the-invisible-low-cost-labour-of-automation
Horror Stories From Inside Amazon's Mechanical Turk
gizmodo.com/horror-stories-from-inside-amazons-mechanical-turk-1840878041
The Internet Is Enabling a New Kind of Poorly Paid Hell
theatlantic.com/business/archive/2018/01/amazon-mechanical-turk/551192
Hybrid machine/human computing arrangement
patents.google.com/patent/US7197459
--
Chapters:
[00:00] Intro
[00:59] Setting the Scene
[02:08] The Story of the Mechanical Turk
[11:03] The Truth
[13:48] The Legacy
[18:17] Closing
[19:13] Credits
Episode music by @teknoaxe.
Intro Sting and Credit Music by @BenRidgeMusic
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
Chapters
[00:00] Intro
[01:03] The Design Challenge
[03:32] How Does It Work?
[06:58] Playing Like Humans
[12:38] Building Combat Confidence
[15:35] Playing the Objective
[17:29] Finishing Touches
[20:57] Closing
[22:15] Credits
You can also read (and cite) this episode from our written version:
aiandgames.com/p/why-halo-infinites-ai-bots-play-more
Music in this episode is the following tracks taken from the Halo Infinite Soundtrack:
- The Road
- Legacy of Generations
- What is a Spartan
- What Makes Us Human
- Heroes. Legends. Immortal
- Zeta Halo
--
This episode is derived from the following sources:
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decisions
Brie Chin-Deyerle, GDC 2022
gdcvault.com/play/1028055/Thinking-Like-Players-How-Halo
Deconstructing the Combat Dance: Designing Multiplayer Bots for 'Halo Infinite'
Sara Stern, GDC 2022
gdcvault.com/play/1028054/Deconstructing-the-Combat-Dance-Designing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: discord.aiandgames.com
Buy our Merch: store.aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
#Halo #HaloInfinite #GameDev
[00:00] Intro
[01:54] What is Machine Learning?
[04:13] Different Approaches
[07:42] Why ML Wasn't Used in Games
[11:47] Modern Applications
[17:05] Closing
[17:45] Credits
All of my earlier videos mentioned in this one can be found in the new dedicated playlist on machine learning for video games:
youtube.com/watch?v=hwk37ID4qdE&list=PLokhY9fbx05cMPgT0h3HPzv5yeB8wrRCF
Some resources to check out as well if you're keen to dive deeper:
'Artificial Intelligence: A Modern Approach' by Russell and Norvig (quoted from in this video)
https://aima.cs.berkeley.edu/
The DeepMind x UCL Deep Learning lecture series
youtube.com/playlist?list=PLqYmG7hTraZCDxZ44o4p3N5Anz3lLRVZF
'Artificial Intelligence and Games' by Togelius and Yannakakis
http://gameaibook.org
Deep Learning with Python by Chollet
manning.com/books/deep-learning-with-python-second-edition
Music in this episode is by TeknoAxe:
http://www.teknoaxe.com
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: aiandgames.com/discord
Buy some merch at: aiandgames.com
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
Did you catch the episode on the first game? If not, here it is:
youtube.com/watch?v=7MVzKuQ5SfY
Plus catch these bonus episodes on the AI of The Last of Us Part Two over on @AIandGamesPlus:
- Revisiting the AI of The Last of Us Part One: youtube.com/watch?v=eZVLPGQ1k4g
Chapters:
[00:00] Intro
[01:24] The Last of Us Part II
[04:02] Improving Combat
[10:03] The New Melee System
[15:45] Motion Matching
[17:37] What About The Last of Us Part One?
[18:27] Hiding the Seams
[26:34] Closing
[27:37] Credits
Sources:
"'The Last of Us Part I' directors explain why the game stayed so true to the original"
Nathan Ingraham, Engadget
"Bringing AI to Life in 'The Last of Us Part II'"
Bryan Collinsworth, Michal Mach, GDC 2021
"Melee AI in 'The Last of Us Part II'"
Ming-Lun Chou, GDC 2021
"Motion Matching in 'The Last of Us Part II'"
Michal Mach, Maksym Zhuravlov, GDC 2021
"'The Last of Us Part II': Designing the Museum Flashback"
Evan Hill, Level Design Summit, GDC 2022
Music in this episode is from 'The Last of Us Part II (Original Soundtrack)' by Gustavo Santaolalla & Mac Quayle
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: aiandgames.com/discord
Buy our Merch: aiandgames.com/store
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
--
#TheLastOfUs #TheLastOfUsPart2 #TLOU2
Get ready for...
- New shows
- New second channel over on@AIandGamesPlus
- New podcast
- New merch
- New Patreon
... and a facelift too!
Chapters
[00:00] Intro
[00:48] My Journey
[03:43] Changes to AI and Games
[05:02] Artifacts
[05:47] History of AI
[06:10] Plus...
[06:33] AI and Games Plus
[07:21] The Branching Factor Podcast
[07:52] Player Choice
[08:54] The New Line-Up
[09:56] Future Plans
[10:58] How You Can Help (For Free)
[12:05] Support on Patreon
[13:23] YouTube Memberships & Super Thanks
[13:49] Visit the AI and Games merch store
[14:03] Wrapping Up
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
http://www.youtube.com/@AIandGames
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
shows.acast.com/branchingfactor
Watch Livestreams: http://www.twitch.tv/aiandgames
Join our Community: aiandgames.com/discord
Buy our Merch: aiandgames.com/store
--
You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards!
http://www.patreon.com/aiandgames
youtube.com/@AIandGames/join
--
Follow 'AI and Games' on social media.
Twitter: http://www.twitter.com/AIandGames
Mastodon: https://mastodon.gamedev.place/@AIandGames
TikTok: tiktok.com/@aiandgames
--
If you're interested in working with us, check out the following:
Business Enquiries: contact@aiandgames.com
Arrange Meeting: calendly.com/aiandgames
http://www.patreon.com/ai_and_games
--
This year was our second run of the AI and Games Jam and the submissions did not disappoint! So here we go, my review of the year's event, and some of my favourites having played the top 50% of submissions.
Congratulations to everyone who participated. Some fantastic games again this year, and I hope you all enjoyed the experience. Hopefully, we can be back with more in 2023?
You can check out all of the games over at:
itch.io/jam/aiandgames-2022/entries
Plus catch my long-play videos of my time playing the jam games over on my second channel:
Part 1: youtu.be/rK2dvYi5u9A
Part 2: youtu.be/O_hUUhUAYl4
--
Episode Chapters
[00:00] Intro
[00:27] The 2022 Theme
[01:53] Solitaire (the #1 Ranked Game)
[02:38] Ambidextro
[03:06] The Horror Museum
[03:27] Isolating Waters
[03:56] Roguelike
[04:14] Compicactus
[05:03] Roko's Basilisk
[05:26] Dead by Roguelight
[06:00] Dark Isolation
[06:31] Untitled Dinosaur Game
[06:48] Alone in the Dark
[07:13] Reflecting on the Year
[08:54] Closing
[09:30] Credits
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
#AIandGamesJam22 #GameJam #GameDev
Check out the game on the Quest store:
oculus.com/experiences/quest/3529713943716002
As explained in the video, I consulted on the alpha version of the game, meaning I gave some guidance and advice on the design of player mechanics, AI behaviours and how those two things intersect.
If you're a game developer and fancy having me take a look at your game, reach out via the link below, or e-mail via the business enquiries on the channel homepage.
calendly.com/aiandgames
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Did you miss the AI-generated episode? Admire it now in all its glory:
youtube.com/watch?v=RuPDPORHAB0
Plus if you want to see me try and record this based on the script it generated, join the Patreon:
patreon.com/posts/73759592
Want to try it out yourself? Check out the 4-part tutorial available over on Google Colab:
colab.research.google.com/drive/1J-95w2MZsBdQupmuz6S0HnKhU4CdkfhM
Plus here's a video tutorial on the Google Colab project, explaining how it all works:
youtube.com/watch?v=zBW7XUyjQYM
Chapters:
[00:00] Intro
[02:16] What Did I do?
[03:52] LLM Basics
[07:42] How I Built an AI Scriptwriter
[10:42] Training the System
[19:24] Creating a Video
[21:53] Text Generation in Games
[24:24] Closing
[26:24] Credits
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
̷̖̆Let's take a look at the AI o̸̠̎f̸̜͝ ̸͔͂ ̶̬́A̶̳̚L̴̦̏I̷͇͛E̵͓͂N̴̪̈́Ŝ̷̟:̶̳̎ ̴͍̈C̵̢̅Ọ̸͒L̶̡̀Ó̷͎Ñ̴̖I̴͜͝A̷̫͒L̵̘̈́ ̷̦̃M̶̩̌A̴̖͝R̴͇̽Į̵́Ǹ̴̲Ḙ̴͊Ş̵́
--
As you'll have gathered, this episode is fake. I trained an AI system to write this, by feeding it all of my episode scripts of the past 5+ years. To learn how I did it (plus find out how you can do it too), check out AI and Games #69
youtube.com/watch?v=BQxLfOc4-rU
Chapters
[00:00] Intro
[00:58] I̸̳͝N̴̠̏T̴̛͔Ŕ̵̡Ọ̶̊
[02:07] A̷n̶a̸l̶y̸i̴s̷i̵n̵g̴ ̷the AI
[07:51] The Legacy of C̷o̸l̵o̵n̶i̸a̵l̵ ̸M̴a̵r̵i̸n̷e̴s̶
[10:03] Wrapping Up
[11:22] WTF?
[11:56] Credits
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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Join our Discord Community:
bit.ly/AIandGamesDiscord
http://www.patreon.com/ai_and_games
--
With the impending release of the new 4000 series of @NVIDIAGeForce, GPUs, NVIDIA has unveiled the latest version of their super sampling technology, DLSS 3.
The folks over at @NVIDIA reached out to offer me a chance to not only try out the RTX-4090 GPU but also get a chance to read up on the DLSS 3 technology and get my questions answered on how it all works. It improves on DLSS 2 with new AI frame generation techniques that can increase a game's frame rate by almost double while maintaining full 4K high-fidelity graphics. This is achieving by using a frame interpolation technique that calculates intermediate frames between those received from the game engine.
Special thanks to the folks at NVIDIA's UK team for their support in making this video happen. I hope you all enjoy it.
Chapters
[00:00] Intro
[01:35] DLSS Basics
[04:19] What DLSS 3 Does
[06:32] How DLSS 3 Actually Works
[13:36] NVIDIA Reflex
[15:22] Closing
--
If you want to learn more about NVIDIA's DLSS tech, be sure to check out my previous video on the subject from 2021:
youtube.com/watch?v=ccuh5MNiLHE
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
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Join our Discord Community:
bit.ly/AIandGamesDiscord
#nvidia #dlss #rtx4090
--
Chapters
[00:00] Intro
[01:16] Revisiting Evil
[04:46] Welcome Back
[07:33] Reanimation
[09:50] The Three C's
[11:34] Bioweapons
[14:16] Mr X
[17:19] The Nemesis
[20:50] The Future of Survival Horror
[22:41] Closing & Credits
--
For some of the more 'cinematic' footage capture, I used the 'Injectable Generic Camera System', which you can compile and execute with the PC (Steam) build of Resident Evil 2.
github.com/FransBouma/InjectableGenericCameraSystem
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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Join our Discord Community:
bit.ly/AIandGamesDiscord
#ResidentEvil #Nemesis #HorrorGaming
http://www.patreon.com/ai_and_games
--
It doesn't matter how intelligent your videogame AI is if the player doesn't understand it. One of the simplest and most effective ways of communicating intelligence is simply to have it say what it thinks aloud - a concept known in game development as a 'bark'.
That might sound pretty dumb, but you'd be surprised how effective it is in practice.
--
For additional viewing, check out these videos from other creators:
- @PeopleMakeGames interview with Supergiant on the dialogue of Hades:
youtube.com/watch?v=bwdYL0KFA_U
Plus check out these @Gdconf talks:
- Elan Ruskin on Fuzzy Pattern Matching for Dialogue:
youtube.com/watch?v=tAbBID3N64A
- Darren Korb and Greg Kasavin on the dialogue systems of Hades:
youtube.com/watch?v=m5KJSAj4afg
- Jason Gregory on context-aware dialogue in The Last of Us:
gdcvault.com/play/1020386/A-Context-Aware-Character-Dialog
--
Video Chapters
[00:00] Intro
[00:53] Bark Basics
[05:16] Designing for Immersion
[06:50] Barks for NPCs
[10:14] Communicating Game State
[14:38] Simple Dialogue Systems
[18:15] Closing
Music in this episode is by Teknoaxe:
http://www.teknoaxe.com
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
http://www.patreon.com/ai_and_games
--
'GT Sophy' made a splash in early 2022 as it was declared to be a new type of AI racer for Gran Turismo that could leave many a professional player in the dust. It's time to find out how it works, and the story of where it comes from.
--
A written version of this episode is available at:
http://www.aiandgames.com/2022/08/01/gran-turismo-sophy
If you're keen to find out more, here are all the research materials used for this episode:
"Neural Networks Overtake Humans in Gran Turismo Racing Game"
nature.com/articles/d41586-022-00304-2
"Outracing Champion Gran Turismo Drivers with Deep Reinforcement Learning"
nature.com/articles/s41586-021-04357-7
"Superhuman Performance in Gran Turismo Sport using Deep Reinforcement Learning"
https://rpg.ifi.uzh.ch/docs/RAL21_Fuchs.pdf
"Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning"
https://rpg.ifi.uzh.ch/docs/ICRA21_Yunlong.pdf
The Sony AI YouTube Channel
youtube.com/channel/UC-eJUbUU5AVi_tp75XFnDIQ
The Gran Turismo TV YouTube Channel
youtube.com/c/GRANTURISMOTV
The Gran Turismo Sophy Website
gran-turismo.com/us/gran-turismo-sophy
Footage of Tesla AI Driving by 'Whole Mars Catalog'
youtube.com/watch?v=_ZYEjYnmPlA
--
Video Chapters:
[00:00] Intro
[01:23] Sony AI
[05:02] The Goal of Sophy
[09:30] Sophy's 'Brain'
[15:59] Learning to Race
[19:23] Rewarding Good Racing
[23:44] Training a Champion
[30:34] Open Challenges
[31:38] Credits
Music in this episode is by TeknoAxe:
http://www.teknoaxe.com
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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bit.ly/AIandGamesDiscord
http://www.patreon.com/ai_and_games
--
Death Stranding is all about walking. The AAA walking simulator tasks players with delivering packages to isolated corners of a post-apocalyptic United States. It presents a rich and challenging environment for players to navigate, and this leads to the biggest problem developers at Kojima Productions had to tackle. How do you teach the AI to walk in a game that breaks so many conventions of how you move around the world? Let's find out!
This episode is inspired by Eric Johnson's fantastic 2021 GDC post-mortem on Death Stranding.
gdcvault.com/play/1027144/AI-Summit-Death-Stranding-An
[00:00] Introduction
[01:42] Exploring the Fundamentals
[04:26] Understanding the Challenge
[08:54] Achieving 'Traversal Parity'
[12:34] Finding the Path
[14:23] Rebuilding the World
[16:05] Refining the Path
[21:05] Closing
[21:50] Credits
Music in this episode is by @teknoaxe
http://www.teknoaxe.com
Footage for this episode is recorded from the Director's Cut version on Playstation 5.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
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Following its glorious resurrection in 2016, #DOOMEternal takes the franchise into new territory. Let's explore how it revitalises the series all over again, and the big changes it makes both for good and ill.
If you enjoy my DOOM videos, be sure to check out the full playlist of Design Dive and AI and Games episodes:
youtube.com/watch?v=RcOdtwioEfI&list=PLokhY9fbx05ffAx5FYVSNyY3207iInGK5&ab_channel=AIandGames
Chapters
[00:00] Intro
[01:19] Resurrection
[04:47] Rage Refactored
[08:29] Retaliation
[12:22] Reverie
[20:46] Reflection
[25:59] Closing
Much love to the team at @NoclipDocs for all their hard work. The complete episode of the @NoclipPodcast with Hugo Martin is a great watch and worth checking out.
youtube.com/watch?v=qBHIalb01ew
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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teespring.com/stores/aiandgames
#DOOM #DOOMEternal #GameDesign
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--
DOOM is one of the most important games of all time, and the AI behind it is just as impressive now as it was almost 30 years ago. In this 66(6)th episode, let's go and find out how it all works.
[00:00] Intro
[00:37] The AI of DOOM
[02:57] Core AI Logic
[08:18] Defining AI Actions
[14:29] The 'See' State
[18:52] Reactions
[21:17] Designing Encounters
[25:46] Closing
Check out all of my #DOOM videos in this specially prepared DOOM playlist:
youtube.com/playlist?list=PLokhY9fbx05ffAx5FYVSNyY3207iInGK5
If you want to learn more about DOOM, check out the original source code repo on GitHub:
github.com/id-Software/DOOM
If you're not a fan of reading code, I highly recommend @fcxs's fantastic Game Engine Black Book:
fabiensanglard.net/gebbdoom
Plus check out the wonderful IDKFA album by @AndrewHulshultOfficial. Listen to it on its own or add it to your DOOM experience (if you haven't already).
moddb.com/addons/idkfa-doom-soundtrack
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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http://www.twitch.tv/aiandgames
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bit.ly/AIandGamesDiscord
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Check it out now on Steam:
store.steampowered.com/app/1569220/Abermore
Abermore is a first-person stealth RPG where players adopt the mantle of "The Unhanged Man", a legendary Robin Hood-esque figure in the strange and surprising city of Abermore, during the 18 days in a run-up to a daring heist. Every campaign is unique, daisy-chaining together robberies, across countless level variations. Each new day provides new stories to stumble into, spoils to sell on the Blackmarket, and potential collaborators to help you as you prepare for the ultimate score: "The Feast of the Lucky Few."
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
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Out now on Steam and Xbox!
store.steampowered.com/app/670730/Sure_Footing
xbox.com/en-GB/games/store/sure-footing/9nblggh4rmc8
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
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Join our Discord Community:
bit.ly/AIandGamesDiscord
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--
Townscaper is a city-building simulator powered by a clever and practical use of procedural content generation. But how does it work? In this video, we explore the inner workings of the game by revisiting the previous works of its creator Oskar Stalberg. The secret to how the game works is it's the culmination of everything else he has done to date.
Special thanks to Oskar Stalberg for appearing in this episode, you can follow him on Twitter at:
twitter.com/OskSta
You can play the Townscaper PC demo at:
oskarstalberg.com/Townscaper
In addition to our interview, this video is inspired by the following presentations:
@Konsoll 2018: Developing the Bad North Look
youtube.com/watch?v=6JcFbivo8dQ
EPC2018: Wave Function Collapse in Bad North
youtube.com/watch?v=0bcZb-SsnrA
@indiecadeeurope1900 2019: Organic Towns from Square Tiles
youtube.com/watch?v=1hqt8JkYRdI
@Konsoll 2021: The Story of Townscaper
youtube.com/watch?v=APIdkBwwWJI
@swedengamearena4413 (Conference) 2021: Beyond Townscaper
youtube.com/watch?v=Uxeo9c-PX-w
--
Plus if you're interested in trying your hand at Marching Cubes, Wave Function Collapse or Quadrilateral Grids, then here are some extra links to check out!
Marching Cubes video by @SebastianLague
youtube.com/watch?v=M3iI2l0ltbE
Wave Function Collapse by Maxim Gumin:
github.com/mxgmn/WaveFunctionCollapse
Wave Function Collapse Tutorial on @PROCJAM
procjam.com/tutorials/wfc
Model Synthesis by Paul Merrell:
paulmerrell.org/model-synthesis
Hexagonal Grids by Amit Patel (Red Blob Games)
redblobgames.com/grids/hexagons
--
Chapters
[00:00] Intro
[01:23] What is Townscaper?
[04:05] The Division, City Building & BrickBrock
[08:51] Wave Function Collapse in Bad North
[20:23] Quadrilateral Grids in Night Call
[23:41] The Secret of Townscaper
[36:20] Future Work
[37:01] Closing
---
Plus specials thanks to my Patrons for sharing their Townscaper settlements for use in this episode. A list of all appearing towns and their timestamps is provided below
Bernhard Werner:
Four Islands (00:17) (38:00)
Wordle Town (02:55)
Happy Pie:
Pie Town (00:20) (28:11) (30:17)
Highpe Town (26:39)
Lime Hills (28:00) (38:13)
Fritids Boden (38:18)
--
All music in this episode is by @teknoaxe
http://www.teknoaxe.com
--
You can follow AI and Games on Twitter:
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teespring.com/stores/aiandgames
#Townscaper #IndieDev #GameDev
http://www.patreon.com/ai_and_games
--
For this 64th episode of AI and Games, what better a topic to cover, than Nintendo's beloved 3D platformer Super Mario 64.
To learn more about Nintendo 64 decompilation, check out the mentioned arstechnica article:
arstechnica.com/gaming/2020/05/beyond-emulation-the-massive-effort-to-reverse-engineer-n64-source-code
And of course, the Mario 64 decompilation project:
github.com/n64decomp/sm64
[00:00] Intro
[00:41] The Source
[06:00] Objects & Behaviours
[10:22] NPC Behaviours
[16:48] Speed Round
[21:20] Closing
All footage of Super Mario 64 was captured using Super Mario 3D All-Stars on the Nintendo Switch.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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bit.ly/AIandGamesDiscord
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teespring.com/stores/aiandgames
http://www.patreon.com/ai_and_games
--
In part 2 of the Revisiting Evil series on Design Dive, we continue our analysis of the Resident Evil series. In this episode, we look at 2005's Resident Evil 4, and the seismic impact it had not just on the franchise, but the videogames industry as a whole. How the Resident Evil series evolved as a result and the concessions and revamps that powered an entire trilogy of survival terror.
If you've missed it, don't forget the first episode of Revisiting Evil:
youtube.com/watch?v=CBbNVBiHWV8
Plus check out the @Game Maker's Toolkit episode on RE4's dynamic difficulty mentioned in this video:
youtube.com/watch?v=zFv6KAdQ5SE
Chapters
[00:00] Intro
[01:29] From Horror to Terror
[02:54] Revamping Mechanics
[08:58] Introducing The Ganados
[12:21] Revisiting Evil
[16:14] Balancing Difficulty
[19:48] Resident Evil 5
[24:51] Resident Evil 6
[28:53] Horror Endures
[33:46] Closing
The following games appear in this episode, with details on where they were recorded from:
- Resident Evil Zero [Xbox One X]
- Resident Evil [Duckstation PSX Emulator]
- Resident Evil [Remake] [Xbox One X]
- Resident Evil 2 [Duckstation PSX Emulator]
- Resident Evil 3 [Duckstation PSX Emulator]
- Resident Evil: Code Veronica X [Xbox One X]
- Resident Evil 4 [PC with HD texture pack, Xbox One X]
- Resident Evil 4 VR [Oculus Quest 2]
- Resident Evil 5 [Xbox One X]
- Resident Evil 6 [Xbox One X]
- Resident Evil: Revelations [PC]
- Resident Evil: Revelations 2 [Xbox One X]
- Vanquish [PC]
- The Evil Within [Xbox One X]
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
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Join our Discord Community:
bit.ly/AIandGamesDiscord
#ResidentEvil #ResidentEvil4 #HorrorGaming
patreon.com/posts/discussing-earth-60041279
--
Earth Defense Force is a series with a storied and complicated history and one that has an ardent and dedicated fanbase both in its homeland of Japan, but also in western territories. EDF is, in many respects, a game that continues to delight, but what is it about this series that makes it so appealing?
In this closing episode of Design Dive for 2021, I sit down with beloved indie game developer Rami Ismail to discuss our mutual appreciation of the series. How we come to discover the joy of Earth Defense Force, the quirks that continue to make us laugh and what is it about this series that means we hold it in such high esteem.
Be sure to check out all the great stuff Rami is involved in:
Follow Rami on Twitter: twitter.com/tha_rami
GameDev.World: https://gamedev.world/en/
The Habibi's Podcast: https://thehabibis.transistor.fm/
Games Appearing in This Episode
--
The following games were captured using the PCSX2 Emulator:
- Gigantic Drive (Robot Alchemic Drive)
- Chikyū Bōeigun (Earth Defense Force)
- Chikyū Bōeigun 2 (Global Defense Force)
The following games were captured on an Xbox One X console:
- Earth Defense Force 2017
- Earth Defense Force: Insect Armageddon
- Earth Defense Force 2025
The following games were captured on PC
- Earth Defense Force 5
- Earth Defense Force: Iron Rain
- Earth Defense Force: World Brothers
Chapters
--
[00:00] Intro
[02:45] The Earth Defense Force Series
[08:55] Discussing Design
[14:36] Imperfections
[25:46] Dramatic Storytelling
[33:07] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
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Join our Discord Community:
bit.ly/AIandGamesDiscord
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teespring.com/stores/aiandgames
http://www.patreon.com/ai_and_games
--
Horses are great, but they're pretty difficult to get right in video games. Let's take a look at the monumental efforts of Rockstar Games as they made arguably one of the best horses in videogames in 2018's Red Dead Redemption 2.
This video is inspired by Tobias Kleanthous' excellent presentation at GDC 2021:
gdcvault.com/play/1027113/AI-Summit-Making-the-Believable
youtube.com/watch?v=8vtCqfFAjKQ&ab_channel=GDC
Chapters:
[00:00] Intro
[01:46] Building Believable Horses
[04:51] Lateral Movement
[11:22] Handling Terrain
[17:16] Injecting Personality
[20:23] Closing
All music in this episode is by TeknoAxe:
http://www.teknoaxe.com
Credit to Marcos Cerny and their videos on 3D animation. Check it out:
youtube.com/watch?v=0a9qIj7kwiA
Stock footage from Envato Elements
http://elements.envato.com
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
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#RedDeadRedemption #EquestrianFactsYo #Horses
http://www.patreon.com/ai_and_games
--
In this first episode of our 'Revisiting Evil' series, we take a look at what made the original Resident Evil games such a terrifying experience.
Chapters:
[00:00] Introduction
[01:20] Revisiting the Franchise
[04:21] Exploring Survival Horror
[10:39] Bringing Enemies to Life
[15:39] Small Changes, Big Impact
[19:18] Closing
The following games were captured using the Duckstation Emulator:
Resident Evil
Resident Evil 2
Resident Evil 3
The remaining games were captured on an Xbox One X
Resident Evil: Code Veronica X
Resident Evil [Remake]
Resident Evil Zero
Resident Evil 4
Resident Evil 7
Resident Evil Revelations 2
Resident Evil 2 [Remake]
Resident Evil 3 [Remake]
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
teespring.com/stores/aiandgames
http://www.patreon.com/ai_and_games
--
Sometimes the AI in a videogame has lots of perfectly valid actions it can take, but deciding which one can be quite difficult. Utility AI is one approach to help solve it, by calculating how useful that action is based on the current context. We look at how it works, some simple calculations and how games ranging from @electronicarts's 'The Sims', all the way to @CreativeAssembly's 'Total War' series, adopt Utility AI in their games.
[00:00] Intro
[01:02] Why do we need Utility AI?
[04:21] Calculating Utility
[06:39] Utility AI in AAA Games
[14:46] Closing
If you're interested in learning more about Utility AI, check out these reading materials and related links:
"An Introduction to Utility AI Theory" - Game AI Pro v2
http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter09_An_Introduction_to_Utility_Theory.pdf
"Behavior Decision System: Dragon Age Inquisition’s Utility Scoring Architecture" - Game AI Pro v3
http://www.gameaipro.com/GameAIPro3/GameAIPro3_Chapter31_Behavior_Decision_System_Dragon_Age_Inquisition%E2%80%99s_Utility_Scoring_Architecture.pdf
"Intrigue & Betrayal: Diplomacy AI in Total War Three Kingdoms", Csaba Toth and Duygu Cakmak, GDC 2021
"Analysing AI Behaviour in Total War | Creative Assembly and BAFTA Games", Csaba Toth and Duygu Cakmak
youtube.com/watch?v=2NM78eM_yME&ab_channel=CreativeAssembly
All music in this video is from TeknoAxe
http://www.teknoaxe.com
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
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--
Back in 2019 Nvidia unveiled DLSS: an AI-powered technology for boosting the output of their graphical processing units (GPUs) for gaming PCs. But what on earth is it? How does it work? We take a look and explore its function, continued evolution and market competition.
[00:00] Introduction
[01:19] Why Do We Need DLSS?
[05:42] Texture Super Resolution
[06:40] How Does It Work?
[12:29] Competition from AMD
[14:23] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
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#NvidiaRTX #DLSS #DeepLearning
http://www.patreon.com/ai_and_games
--
The recent release of Mass Effect Legendary Edition is one of the most high profile cases of AI being used to upscale game art for higher resolutions. In this episode, we take a look at the tech that makes it a reality and the modding communities that have pioneered this new approach to remastering games.
[00:00] Intro
[01:07] Graphics in Games
[06:30] This Sounds Like DLSS?
[08:08] How Texture Upscaling Works
[12:03] Modding with AI
[15:45] AAA Super Resolution
[18:44] Closing
If you want to learn more about what's covered in this episode, check out these links:
- Learn more about super-resolution (and more) over at @TwoMinutePapers
- Check out the game upscaling subreddit: reddit.com/r/GameUpscale
- Learn more about ESRGANs and grab the codebase: esrgan.readthedocs.io
- DOOM Neural Upscale 2X: doomworld.com/forum/topic/99021-doom-neural-upscale-2x-v-10
- Max Payne Remastered: moddb.com/games/max-payne/addons/max-payne-remastered
- Dolphin Texture Mods: github.com/rapka/dolphin-textures
- Deus Ex New Vision 2.0: moddb.com/mods/new-vision/news/new-vision-20a
- Morrowind Enhanced Texture Mod: nexusmods.com/morrowind/mods/46221?tab=description
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
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#AIUpscaling #GameDev #DeepLearning
http://www.patreon.com/ai_and_games
--
Design Dive returns to take a look at the recent releases in the Monster Hunter franchise. What is it about this series that makes it so appealing? Smashing big weapons into even bigger monsters of course!
[00:00] Intro
[01:52] The Core Loop
[04:14] Monster Design
[10:00] How Monster Hunter: World Build's Immersion
[15:28] The Combat Focus of Monster Hunter Rise
[19:11] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
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Thanks to everyone who signed up, submitted a game, rated, or just joined in the fun! You can check out the full list of submissions over at:
itch.io/jam/aiandgames-2021
[00:00] Intro
[02:29] Public Vote Winner: 'Breaking the Rule' - ximmersion.itch.io/break-the-rule
[03:06] Hamlet - qwertyuiop888.itch.io/hamlet
[03:45] Dummy Fight - ahmetahaydemir.itch.io/dummy-fight
[04:24] Aquatic Deceptions - rodellison.itch.io/aquatic-deceptions
[05:12] A.N.G.E.R. - hellman.itch.io/anger
[05:52] Grid Wars - cavemanlabs.itch.io/grid-wars
[06:26] Sand Flag - peacefield.itch.io/sand-flag
[07:22] Eye of the Big Brother - celmer89.itch.io/eye-of-the-big-brother
[08:02] Wendell Tank - chase-of-bass.itch.io/wendell-tank
[08:52] Inhabitants of the Fir Forest - stefanocagnani90.itch.io/inhabitants-of-the-fir-forest
[09:37] Crime Bots - cashgarman.itch.io/crimebots
[10:39] Break the Sky - sambigos.itch.io/break-the-sky
[11:48] Wave Function Cat Labs - qu0d0.itch.io/wave-function-cat-labs
[12:46] Tic Tac Robot - jean-marc-studio-jms.itch.io/tic-tac-robot
[13:53] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
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#AIandGamesJam21 #IndieDev #GameJam
This episode is inspired by the following sources:
- Microsoft Research's pages on Drivatar (now dead)
http://web.archive.org/web/20140208083127/http://research.microsoft.com/en-us/projects/drivatar/forza.aspx
- Jeffrey Schlimmer's 2015 talk at the nucl.ai conference:
"Drivatar and Machine Learning Racing Skills in the Forza Series"
- The following interviews with creative director Dan Greenawalt:
arstechnica.com/gaming/2020/09/war-stories-how-forza-learned-to-love-neural-nets-to-train-ai-drivers
wired.com/2014/09/forza-horizon-2-drivatars
topgear.com/car-news/gaming/meet-man-behind-forza-motorsport
web.archive.org/web/20070314015129/forzamotorsport.net/news/pitpassreports/pitpass36-2.htm
venturebeat.com/2013/11/06/how-microsofts-turn-10-fashioned-the-ai-for-cars-in-forza-motorsport-5-interview
theguardian.com/technology/gamesblog/2011/sep/06/forza-4-interview
eurogamer.net/articles/digitalfoundry-the-making-of-forza-horizon
Chapters
[00:00] Intro
[00:50] What is a Drivatar?
[02:03] The Challenge of Racing AI
[05:22] Forza Physics
[09:01] The Original Drivatar
[13:30] Drivatar v2.0
[18:21] Designer Modifications
[20:33] Hacks & Tweaks
[22:27] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
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#Forza #ForzaHorizon5 #Drivatar
This episode is inspired by the talk "Make It Fast: Simultaneous AI Actions in Gears Tactics" delivered at Unreal Fest 2020 by Matthias Siemonsmeier.
youtube.com/watch?v=rzR-vetCLYA
[00:00] Intro
[01:43] Coordinating Enemy Strategy
[03:28] Tactical Clarity
[04:50] Locust AI
[06:20] The Tactical Planner
[09:43] Co-operation
[11:57] Execution and Interrupts
[13:31] Closing
Music in this episode is from the Gears Tactics sound by Edward Patrick White.
Tracklist in order of appearance:
"Civilians"
"Trails"
"COG1"
"Snafu"
"Main Menu Theme"
"The Wrong Gear"
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
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#GearsOfWar #GearsTactics #GameDev
For those keen to find out more about URR, download the game or check out Mark's research in eSports and live streaming, be sure to visit his website:
markrjohnsongames.com
[00:00] Intro
[01:39] What is Ultima Ratio Regum?
[07:12] Early Beginnings
[12:45] How Does URR Work?
[18:21] Maintaining Diversity
[23:24] Connections
[26:27] Scaling-Up
[29:40] Reflections
[38:08] Lessons Learned
[42:36] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
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For everyone wondering about my second channel, Smoke & Mirrors, that's dedicated to short reviews of games I'm playing with new episodes release early to Patreon supporters. You can check it out at this link:
youtube.com/channel/UCFiZI2f2E43t3KERLew_TBg
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
[00:00] Intro
[02:36] Finding the Fun
[03:59] Tackling the Backlog
[06:59] Survival Through Perseverance
[08:47] Switch Off the Brain
[09:21] Trying Something new
[11:46] Couch Co-op
[13:13] Social Online Multiplayer
[16:56] The Sense of Exploration
[20:08] Closing
All tracks (in order of appearance) by TeknoAxe: http://www.teknoaxe.com
'Dystopian Paradise'
'Lost in the Groove'
'The Infinite'
'The End of Summer According to Sprites'
--
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For reference: all footage of Cyberpunk 2077 is recorded on an Xbox One.
All music in this episode is by TeknoAxe:
http://www.teknoaxe.com
Design Dive is the video essay series on video game development and design that is part of the AI and Games YouTube channel.
[00:00] Introduction
[01:28] Breakdown in Communication
[05:26] Understanding Game Development
[07:53] Access to Knowledge
[13:15] Simplified Marketing
[17:31] Press, Pundits & Propaganda
[25:48] The End Result
[29:05] Moving Forward
[31:07] Still Hopeful
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
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http://www.twitter.com/AIandGames
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#Discourse #Gamers
[00:00] Intro
[01:08] Cycles in Level Design
[02:53] Cyclic Generation
[05:25] Cycles Within Cycles
[07:19] From Cycles to Dungeons
[11:54] Unexplored 2
You can find out more about Cyclic Generation via the links below:
ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation
youtube.com/watch?v=mA6PacEZX9M&ab_channel=BUasGames
Plus you can read the chapter dedicated to cyclic generation in the 'Procedural Generation for Game Design' book.
routledge.com/Procedural-Generation-in-Game-Design/Short-Adams/p/book/9781498799195
Unexplored is available on PC and consoles:
- PC (Steam): store.steampowered.com/app/506870/Unexplored
- Xbox: microsoft.com/en-gb/p/unexplored-unlocked-edition/bqcbwn0vwpmq
- PS4: store.playstation.com/en-gb/product/EP8925-CUSA11311_00-NEPHILIMDIGERATI
- Switch: nintendo.co.uk/Games/Nintendo-Switch-download-software/Unexplored-1406598.html
Unexplored 2 has an expected release date of 2021, here's some info:
epicgames.com/store/en-US/product/unexplored-2/home
Plus you can find Joris Dorman's blog on Gamasutra detailing updates to the sequel:
gamasutra.com/blogs/author/JorisDormans/604407
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
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#gamedev #procgen #roguelike