Uploaded August 2026 | Updated September 2026, 2 weeks ago
Tyler Parrott, Game Designer, Star Wars: Unlimited, on 19 Aug 2026:
Because of how strategic Thrawn is as a character, Ryan really wanted to design a leader that was precise in his play style, and we wanted our control leader to play a bunch of units. We started with "control the same number of units" as the core of the card and built out from there
https://bsky.app/profile/davflamerock.bsky.social/post/3mthp5gsylc2k
#starwarsunlimited
Tyler Parrott, Game Designer, Star Wars: Unlimited, on 19 Aug 2026:
Because of how strategic Thrawn is as a character, Ryan really wanted to design a leader that was precise in his play style, and we wanted our control leader to play a bunch of units. We started with "control the same number of units" as the core of the card and built out from there
https://bsky.app/profile/davflamerock.bsky.social/post/3mthp5gsylc2k
#starwarsunlimited










