Two Shaders on the Same Face in Blender (Front & Backside) @BlenderDaily
Two Shaders on the Same Face in Blender (Front & Backside)  @BlenderDaily
Uploaded August 2021 | Updated September 2026, 2 weeks ago
In this tutorial I quickly demonstrate how to use the backfacing output of the geometry node in the shader editor to create double sided materials. This is extremely useful for leaf materials.

Leaf Texture (Free Download): cgbookcase.com/textures/autumn-leaf-30

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Video Instructor: Nik Kottmann
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Nik Kottmann |

Two Shaders on the Same Face in Blender (Front & Backside)

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