Tutorial: Creating a Fireball in Blender @Polyfjord
Tutorial: Creating a Fireball in Blender  @Polyfjord
Uploaded October 2021 | Updated September 2026, 1 week ago
Smoke and fire! In this video we'll simulate a fireball using Blender v3.0.0 alpha, and render it with the brand new Cycles X engine. Learn how to create your own custom fire shader and how to apply smooth glow in the compositor! Stick around for some advanced tips at the end!

🎬 Real Time Animation Tutorial:
youtu.be/eoSRMxMDYsk

🎬 SVG Tutorial:
youtu.be/zthvZvw-yJE

🤝 If you want to support the channel:
patreon.com/polyfjord

👕 Merch available here:
polyfjord.threadless.com

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SOFTWARE USED:

💡 Blender:
blender.org/download

🚀 Blender - Experimental builds with v3.0.0 alpha:
builder.blender.org/download/daily

🎞 Davinci Resolve:
blackmagicdesign.com/products/davinciresolve

🔈 Soundly (Sound effects library):
getsoundly.com

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MUSIC USED:

Background music used is from YouTube Audio Library. Intro and outro music is from PremiumBeat.com.

Note: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!):

🎵 Music from PremiumBeat.com:
shutterstock.7eer.net/LPZeKM

🎵 Intro Song:
shutterstock.7eer.net/Ygn4mj

🎵 Outro Song:
shutterstock.7eer.net/mgEry1

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Chapters:
00:00 No smoke without fire!
01:21 Downloads and save data
02:23 Getting familiar with smoke settings
03:59 Creating fire
06:05 Animating the emitter
09:51 Tweaking the domain
12:54 Creating previews
16:54 Increasing the smoke resolution
19:10 Volumetric shading setup
27:51 Rendering the simulation
31:17 Adding glow in the compositor
33:40 Working with EXR sequences
35:16 Exporting the video file
36:55 The advanced part!

#opensource #smokesimulation

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Tutorial: Creating a Fireball in Blender
Polyfjord |

Tutorial: Creating a Fireball in Blender

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