Turret Walls 2 portals / Lobby 0 portals / Vertical Flings 0 portals (AMC/AC) @Oryn
Turret Walls 2 portals / Lobby 0 portals / Vertical Flings 0 portals (AMC/AC)  @Oryn
Uploaded February 2023 | Updated September 2026, 2 weeks ago
EHM: Entity Handle Misinterpretation
Every entity in the game is in a slot. This slot has a serial number from 0 to 32767. Every time an entity is loaded in a slot, the serial number of the slot increments (usually by 1, but sometimes by more). Upon reaching 16384, the entity on the slot will have no collision with the player. More detailed information on the wiki: https://wiki.portal2.sr/Entity_Handle_Misinterpretation

This is NOT a Challenge Mode World Record. We just agreed to allow EHM for AMC/AC category in LP, hence those routes. Nothing really new though.

On Turret Walls:
You can just EHM the bridge, it will cause it to load and instantly stop, but it's similar to hit not having collision. It saves the 2 first portals easily.

On Lobby 2:
You can EHM the left part of the panel, and activate the catapult as it is already there.

On Vertical Flings:
Ok this one require maths because we need to align properly 2 different slots, which is possible thanks to some maps incrementing some slot by more than 1. (slot 2 and slot 191).
You first complete every level up to Team Retrieval. After you finished Team Retrieval, you'll have unlocked Vertical Flings, but instead go back to the hub.
Go to course 6 by EHM'ing the panel above the catapult, just like you did to reach Lobby 2 and complete every levels up to Catapult Catch. Do several resets. Don't finish the level, just go back to the Lobby. Do several resets to EHM the panel above the catapult *again*, then go in Vertical Flings. The left door and Orange should both be EHM'ed. By crouching against the door and then uncrouching, Orange can enter the door, and touch the trigger on the other side, which prevents the door from closing. If Orange wasn't EHM'ed, he would die upon touching the door.

Full route with amount of reset: pastebin.com/WKPxs2XT

Note: The values for vertical flings are from our testings. If a new EHM on a previous level is discovered, the number of resets will inevitably change, but it will still work.
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Turret Walls 2 portals / Lobby 0 portals / Vertical Flings 0 portals (AMC/AC)

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